Quote Originally Posted by Dandonk View Post
I want these raids and quests to be challenging. But for all build types - pushing a large part of the players into playing ranged builds so they can kite and just not get hit, that's not a good way for the game to go IMO. This large damage also eliminates the need/use for healing, which again I think is a bad choice.

I'd love for tanks and healers to be useful. CC as well.

What I don't want is parties of ranged people completing the content with few problems while melees get stomped.

All I'm saying is that the challenge should be about equal. Melee, ranged, casters, whatever - all should have mobs/abilities designed to counter them.

I love my mechanic builds. I do. But sometimes I want to play melee also. There should be room for both in the new content.

I agree with this completely. This requires more build changes than content changes.