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Originally Posted by
FranOhmsford
Let's get that survey going shall we?
I'll pick 10 Quality of Life fixes I'd like to see and everyone pick their Top 3 and add 1 of their own.
1) S/S/S updated to fit in better with the current game and old Epics no longer being End-Game.
2) Decent Base XP Boosts for Epic Quests that have got left behind {Carnival, Sentinels, VoN 1+2}
3) Complete Hireling Update fixing each hireling separately {No more over-arching updates that plainly don't work!}.
4) Updates to all Favour Rewards to make them relevant to today's game.
5) Buddy Bonus to become Permanent even at a lesser amount {say +5% per person up to 4 people or for Raids +5% at 3,6,9 and 12 people}.
6) Change to Guild Numbers and Renown - Instead of the current every single person up to 30 changes your Guild Bonus. Something like:
1-5 accounts = 0 Bonus
6-20 accounts = Current 6 man Bonus {300%}
21-40 accounts = Current 16 man Bonus {150%}
41-70 accounts = 75%
71+ accounts = 0 Bonus
7) Free Character Transfers:
F2P = 2 Free Transfer Tokens so as to allow for newbies to try out a few servers before deciding which one fits them best and be able to take their other characters with them.
Premium = 5 Free Transfer Tokens.
VIP = Same as Premium but gets an extra 3 each year they renew.
8) 20 extra Enhancement Points spread out between the Epic Levels {2 at 21, 22, 23 etc.} to be spent in Racial or Harper type Trees only.
9) Add Levels 6-10 of each Destiny BUT make it so that we lose all progress in those Levels upon TR or ER and can only ever be Lvl 6-10 of one single Destiny which we choose at Lvl 25 and earn a level in each time we level up an Epic Level.
Even players farming other Destinies to T5 will still earn the levels in their main destiny once chosen each life so they can go back into it when they need to.
10) Give Clerics and FavSouls their Spheres of Influence {Deity Feats} - Give each Sphere of Influence 4 Free Feats at Lvls 1,6,12 and 18. Let's say:
Guardian/Protection - Lvl 1) Combat Expertise, Lvl 6) Improved Trip, Lvl 12) Spring Attack {does not need Dodge or Mobility}, Lvl 18) Whirlwind Attack
Elemental - Lvl 1) Empower, Lvl 6) Maximise, Lvl 12) Heighten, Lvl 18) Quicken
Life and Death - Lvl 1) Extra Turning, Lvl 6) Spell Focus: Necromancy, Lvl 12) Improved Turning Lvl 18) Greater Spell Focus: Necromancy
Combat/Evocation - Lvl 1) Spell Focus: Evocation, Lvl 6) Mental Toughness, Lvl 12) Improved Mental Toughness, Lvl 18) Greater Spell Focus: Evocation.
Also each Sphere of Influence gives one SLA at Lvl 1 and specific bonus Spells at Lvls 6,12,18 and 24:
Guardian/Protection - SLA} Expeditious Retreat, Lvl 6) Good Hope, Lvl 12) Greater Heroism, Lvl 18) Silver Weapons Lvl 24) Earthquake
Elemental - SLA) Burning Hands, Lvl 6) Fireball, Lvl 12) Call Lightning Storm, Lvl 18) Greater Creeping Cold, Lvl 24) Storm of Vengeance
Life and Death - SLA) Chill Touch, Lvl 6) Negative Energy Burst, Lvl 12) Finger of Death, Lvl 18) Wail of the Banshee, Lvl 24) Power Word: Kill
Combat/Evocation - SLA) Magic Missiles, Lvl 6) Chain Missiles, Lvl 12) Force Missiles, Lvl 18) Radiant Forcefield, Lvl 24) Tactical Detonation.
Oh and of course - Druids get Plant/Animal Sphere of Influence.
Feats - Lvl 1) Augment Summoning, Lvl 6) Self Sufficient, Lvl 12) Resist Poison, Lvl 18) Great Fortitude.
Spells - Would pretty much have to be new ones we don't have as Plant/Animal is a pretty small variety in DDO and all available to Druids already.