Results 1 to 1 of 1
  1. #1
    Community Member Iron_Claw's Avatar
    Join Date
    Dec 2015
    Posts
    78

    Default Divine might progressively getting nullified with the introduction of insightful gear

    There is an issue currently with divine might providing a *insight bonus* based on the player charisma modifier.

    The above ability (Divine might), reads as follows.

    Divine Might: Channel Divinity: You gain an Insight bonus to Strength equal to your Charisma modifier for 30/60/120 seconds. (Activation Cost: 1 use of Turn Undead. Cooldown: 20 seconds)

    Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier for 30/60/120 seconds. (Activation Cost: 21/18/15 spell points. Cooldown: 20 seconds)

    The problem here lies within its non stacking insight bonus to strength, which is soon getting further partly nullified by the following effects listed below.

    According to the developers :

    Quote Originally Posted by NoWorries View Post
    We are excited to give you our first Lamannia look at changes to randomized loot. We’ve done a ton of work on this already, and expect further work to be done for Update 29 and beyond. Here’s a basic idea of what’s happening:

    ...

    Some items can now drop with both the Main and Insightful version of an effect on the same item, so you could end up with Strength +14 and Insightful Strength +7 on the same item.

    ...
    ...also included in the new epic legendary greensteel crafting concept to choose from.

    https://www.ddo.com/forums/showthrea...ry-Green-Steel

    Now lets compare it to the know the angels ability from the harper tree.

    Know the Angles: Activation cost: [45/30/15] spell points. Cooldown: 20 seconds. Antirequisite: Divine Might. You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Intelligence modifier for [30/60/120] seconds.


    As you can see, the ability gurantees a straight addition of damage and bonus to tactical feats based on your int modifier.


    Now lets compare both abilities with a int and cha score of 42 :

    Gear : +7 ---> +8 (rounded up) insightful strength (Not stacking with divine might).

    Divine Might :

    Cha mod = Total Strength addition = (((42 - 10)/2) - 8) Str = (16 - 8) Str = 8 Str,
    which translates to +4 dmg and +4 tactics.

    Net loss : Total of 8 str from gear and thus halved the effectiveness of divine might. That is terrible !

    Know the Angels :

    1/2 Int mod = Total bonus to damage and tactics = (((42 - 10)/2)/2) = +8 bonus to damage and tactics.


    Conclusion : Divine might will end up half as effective as its harper counterpart know the angels.

    Plus with the addition of more and more insightful bonuses to strength, it won't take long until the effectiveness of divine might is reduced to zero. That means divine might either needs its bonus type changed to *stacking* with other types much as its harper counterpart know the angels, or be removed and replaced with something else.

    Imo a class ability should be stacking with other bonus types, otherwise it won't make much sense taking it.

    Hope the developers are taking care of this issue.
    Last edited by Iron_Claw; 12-07-2015 at 04:02 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload