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  1. #1
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    Default Random Loot: Effects Per Slot

    In order to get some polish on the effects in random loot, I thought I'd open up the discussion of what effects are dropping on which loot slot. This is obviously a pretty long list making it tougher to work with, but I wanted to open it up to player feedback before we went live with it. Feel free to mention anything that feels wrong, effects that feel under-represented, and of course effects that are missing.

    So without further ado:

    Armor:

    Prefix: Fortification, Physical Resistances, Elemental Absorption, Spell Resistance, Combat Mastery, Constitution
    Suffix: Elemental Resistances, Insightful Physical Resistances, False Life, Insightful Combat Mastery, Intimidate, Move Silently, Guard Effects, Vitality, Healing/Repair Amplification
    Extra: Insightful Fortification, Insightful Elemental Resistances, Parrying, Deathblock, Balance, Insightful Balance, Insightful Intimidate, Insightful Move Silently, Insightful Constitution

    Weapons:


    Prefix: Parrying, Seeker, Armor Piercing, Alacrity, Elemental Damages, Vorpal, Paralyzing, Spell Powers
    Suffix: Deadly, Doublestrike, Vertigo, Shatter, Stunning, Tendon Slice, Assassinate, Incite, Diversion, Elemental Critical Damage, Creature Banes, Spell Criticals, Insightful Spell Powers, Banishing, Smiting, Deception, Keen
    Extra: Insightful Seeker, Insightful Deadly, Insightful Vertigo, Insightful Shatter, Insightful Stunning, Insightful Tendon Slice, Insightful Assassinate, Vampirism, Stat Poison, Spell Penetrations

    Shield:

    Prefix: Fortification, Physical Resistances, Elemental Absorption, Spell Resistance, Combat Mastery, Spell Powers
    Suffix: Elemental Resistances, Insightful Physical Resistances, False Life, Insightful Combat Mastery, Intimidate, Move Silently, Guard Effects, Shield Bashing damage/Spikes, Wizardry
    Extra: Insightful Fortification, Insightful Elemental Resistances, Parrying, Deathblock, Balance, Insightful Balance, Insightful Intimidate, Insightful Move Silently, Insightful Spell Powers,

    Head:

    Prefix: Fortification, Wizardry, Sheltering, Insightful Incite, Concentration, Haggle, Intimidate, Listen, Intelligence
    Suffix: Resistance Saves, Parrying, Accuracy, Spell Focuses, Diplomacy, Insightful Intimidate, UMD, Wisdom, Spellsight, Stunning, Search,Spot
    Extra: Insightful Fortification, Insightful Individual Resistance Saves, Insightful Sheltering, Incite, Deathblock, Insightful Concentration, Insightful Haggle, Insightful Listen, Insightful UMD, Insightful Intelligence, Insightful Search

    Eyes:

    Prefix: Seeker, Spell Focuses, Concentration, Disable Device, Search, UMD, Wisdom, Intelligence
    Suffix: Accuracy, Spell Penetrations, Insightful Spell Focuses, Alacrity, Insightful Concentration, Open Lock, Spot, Insightful UMD, Deadly
    Extra: Insightful Seeker, Insightful Spell Penetrations, Tendon Slice, Assassinate, Insightful Disable Device, Insightful Search, Insightful Spot, Insightful Wisdom, Insightful Intelligence

    Bracers:


    Prefix: Elemental Resistances ,Insightful Spell Resistances, Individual Resistance Saves, Protection, Deathblock, Strength
    Suffix: Constitution, Tumble, Move Silently, Intimidate, Insightful Sheltering, Dodge Bonus, Fortification
    Extra: Physical Resistances, Parrying, Sheltering, Insightful Intimidate, Perform, Insightful Strength

    Rings:

    Prefix: Physical Resistances, Wizardry, Elemental Absorptions, Spell Resistance, Spell Critical Increases, Balance, Diplomacy, Hide, Perform, Constitution, Charisma
    Suffix: Dexterity, Tumble, Swim, Open Lock, Insightful Diplomacy, Bluff, Insightful Balance, Spell Powers, Assassinate, Sheltering, Protection, Insightful Individual Resist Saves, Spell Powers, False Life, Insightful Physical Resistances, Elemental Resistances, Feather Falling, Speed
    Extra: Insightful Elemental Resistances, Insightful False Life, Insightful Spell Power, Insightful Spell Resistance, Enchantment\Illusion Saves, Parrying, Insightful Spell Power, Insightful Bluff, Insightful Hide, Insightful Perform, InsightfuL Constitution, Insightful Charisma

    Feet:

    Prefix: Dodge Bonus, Seeker, Combat Mastery, Speed, Balance, Move Silently, Tumble, Dexterity
    Suffix: Strength, Guard Effects, Swim, Jump, Insightful Balance, Diversion, Sheltering, Parrying, Feather Falling
    Extra: Insightful Fortification, False Life, Insightful Dodge Bonus, Insightful Seeker, Insightful Combat Mastery, Insightful Jump, Insightful Move Silently, Insightful Swim, Insightful Tumble, Insightful Dexterity

    Neck:

    Prefix: Insightful Spell Resistance, Enchantment\Illusion Saves, Spell Focuses, Heal, Repair, Tumble, Constitution
    Suffix: Charisma, Bluff, Sheltering, False Life, Insightful Wizardry, Natural Armor Bonus, Insightful Intimidate, Spellsight, Search, Spot
    Extra: Insightful Enchantment\Illusion Saves, Insightful Sheltering, Insightful Heal, Insightful Repair, Insightful Tumble, Insightful Constitution, Insightful Spot

    Hands:

    Prefix: Wizardry, Spell Powers, Accuracy, Doublestrike, Spell Penetration, Vertigo, Shatter, Stunning, Assassinate, Alacrity, Bluff, Disable Device, Open Lock, Perform, Dexterity, Strength
    Suffix: Resistance Saves, Shield Bashing (chance to shield bash), Armor Piercing, Tendon Slice, Insightful Assassinate, Insightful Combat Mastery, Universal Spell Power, Universal Spell Crit, Insightful Disable Device, Heal, Intimidate, Repair, UMD, Deadly, Healing/Repair Amp
    Extra: Insightful Dexterity, Insightful Strength, Insightful Perform, Insightful Open Lock, Insightful Bluff, Incite, Insightful Tendon Slice, Insightful Vertigo, Insightful Shatter, Insightful Stun, Insightful Spell Penetration, Insightful Doublestrike, Insightful Accuracy, Insightful Spell Power, Insightful Wizardry

    Cloak:

    Prefix: Elemental Resistance, Spell Resistance, Individual Resist Saves, Diversion, Balance, Hide, Charisma, Intelligence
    Suffix: Wisdom, Intimidate, Diplomacy, Dodge Bonnus, Natural Armor Bonus, Resistance Saves, Enchantment/Illusion Saves, Elemental Absorptions, Physical Resistances, Insightful Elemental Resistances, Feather Falling, Spellsight
    Extra: Insightful Physical Resistances, False Life, Insightful Spell Resistance, Insightful Enchantment\Illusion Saves, Insightful Sheltering, Insightful Diversion, Insightful Balance, Insightful Hide, Insightful Charisma, Insightful Intelligence, Insightful Wisdom

    Belt:

    Prefix: Spell Resistance, Dodge Bonus, Doublestrike, Move Silently, Insightful Diversion, Deathblock, Diplomacy, Physical Resistances, Constitution
    Suffix: False Life, Insightful Spell Resistance, Natural Armor Bonus, Parrying, Vertigo, Shatter, Stunning, Balance, Jump, Swim, Tumble, Strength
    Extra: Insightful Constitution, Insightful Strength, Insightful Tumble, Insightful Swim, Insightful Move Silently, Assassinate, Insightful Doublestrike, Insightful Dodge Bonus, Insightful False Life, Insightful Physical Resistances
    Last edited by NoWorries; 12-08-2015 at 02:24 PM.

  2. #2

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    Assassinate *and* Insightful Assassinate on random l00tz ... interesting.
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  3. #3
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    Looks solid at a quick glance.

    Deadly moved only to weapons? This might be unwelcome for some, altho i can see why that effect would be dropped from gear.

    Double strike could appear on shields i guess, it might be desireable if the %s scale better than now.

    Oh, what about trinkets? or the wondrous system is not part of the rand loot ?

    Insightful Spell Resistances - is this SR or saves?

    Actually, seeker on boots is a little weird, maybe swap with hands <-> vertigo ?
    Last edited by janave; 12-07-2015 at 01:15 PM.

  4. #4
    Community Member FestusHood's Avatar
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    The weapon effects listed here aren't very interesting to me. Parrying is basically riposte, but worse. Seeker and alacrity are not things i personally would want on my weapon. Same with diversion or incite. I think lots of these effects can already be Cannith crafted now, but nobody ever does.

  5. #5
    Community Member Greantun's Avatar
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    Quote Originally Posted by NoWorries View Post

    Weapons:


    Prefix: Parrying, Seeker, Armor Piercing, Alacrity, Elemental Damages
    Suffix: Deadly, Doublestrike, Vertigo, Shatter, Stunning, Tendon Slice, Assassinate, Incite, Diversion, Elemental Critical Damage, Creature Banes
    Extra: Insightful Seeker, Insightful Deadly, Insightful Vertigo, Insightful Shatter, Insightful Stunning, Insightful Tendon Slice, Insightful Assassinate, Vampirism, Stat Poison
    Sure am glad I have all my deadly items already. Things like Deadly Helmet of Accuracy with this are no longer possible. Since I would be either using GS, LGS, or other named weapons, deadly is a now dead effect.
    Last edited by Greantun; 12-07-2015 at 01:17 PM. Reason: typo

  6. #6
    Community Member FestusHood's Avatar
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    Quote Originally Posted by janave View Post
    Looks solid at a quick glance.

    Deadly moved only to weapons? This might be unwelcome for some, altho i can see why that effect would be dropped from gear.

    Double strike could appear on shields i guess, it might be desireable if the %s scale better than now.

    Oh, what about trinkets? or the wondrous system is not part of the rand loot ?

    Insightful Spell Resistances - is this SR or saves?
    Might be time to stock up on deadly items. No, i wouldn't want it to take up an effect on my weapon, definitely a step down from having it on gear.

  7. #7
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    Quote Originally Posted by FestusHood View Post
    Might be time to stock up on deadly items. No, i wouldn't want it to take up an effect on my weapon, definitely a step down from having it on gear.
    Eh, it was a little too good to be honest.

  8. #8
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by NoWorries View Post
    Feel free to mention anything that feels wrong, effects that feel under-represented, and of course effects that are missing.

    So without further ado:

    Armor:

    Prefix: Fortification, Physical Resistances, Elemental Absorption, Spell Resistance, Combat Mastery, Constitution
    Suffix: Elemental Resistances, Insightful Physical Resistances, False Life, Insightful Combat Mastery, Intimidate, Move Silently, Guard Effects
    Extra: Insightful Fortification, Insightful Elemental Resistances, Parrying, Deathblock, Balance, Insightful Balance, Insightful Intimidate, Insightful Move Silently, Insightful Constitution
    Healing Amplification

    New Effect: 5-15% AC increases in the Extra slot only.

    Light/Cloth Armor Only
    Dodge, Mobility Feat, Dexterity
    Last edited by Grailhawk; 12-07-2015 at 01:25 PM.

  9. #9

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    What about this list that was mentioned in the Lam thread?

    http://ddowiki.com/page/Composed_weapon_affixes
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  10. #10

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    For weapons: maybe add procs and debuffs like Estar weapons http://ddowiki.com/page/Eveningstar_Challenge_Pack

    Note: I suggested we implement a crafting option with estar weapons
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  11. #11
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by NoWorries View Post
    Feel free to mention anything that feels wrong, effects that feel under-represented, and of course effects that are missing.
    Weapons:

    Prefix: Parrying, Seeker, Armor Piercing, Alacrity, Elemental Damages
    Suffix: Deadly, Doublestrike, Vertigo, Shatter, Stunning, Tendon Slice, Assassinate, Incite, Diversion, Elemental Critical Damage, Creature Banes
    Extra: Insightful Seeker, Insightful Deadly, Insightful Vertigo, Insightful Shatter, Insightful Stunning, Insightful Tendon Slice, Insightful Assassinate, Vampirism, Stat Poison
    Keen?
    Bloodletting, Ribcracking, Heartseeking?
    Bleeding?

    Also it seams like deadly is now only available on weapons, this is going to grandfather a lot of +10 deadly items as very powerful.

  12. #12
    Community Member TPICKRELL's Avatar
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    What about smiting, paralyzing, banishing, vorpal, disruption... Those are pretty classic random loot weapon abilities, I'd hate to see them left out.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  13. #13

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    Quote Originally Posted by Grailhawk View Post
    Keen?
    Bloodletting, Ribcracking, Heartseeking?
    Bleeding?

    Also it seams like deadly is now only available on weapons, this is going to grandfather a lot of +10 deadly items as very powerful.
    Quote Originally Posted by TPICKRELL View Post
    What about smiting, paralyzing, banishing, vorpal, disruption... Those are pretty classic random loot weapon abilities, I'd hate to see them left out.
    /signed
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  14. #14
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    I really hate that it seems you've reduced the variety of slots stats can go on.

  15. #15
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    Quote Originally Posted by FestusHood View Post
    Might be time to stock up on deadly items. No, i wouldn't want it to take up an effect on my weapon, definitely a step down from having it on gear.
    Agree with this. When most folks goal is to acquire named crafted weapons (Thunderforged, Greensteel or LGS) having deadly only appear on random gen weapons is illogical.

    Also those weapon affixes look a little boring. Can we not have some return of some of the composed weapon affixes?

    Examples: A Thousand Suns, Blasphemy, Crusader, Scintillating etc. Full list found here:

    DDO Wiki Composed Affixes
    A wise man once said that if you don't know the answer to something there is no shame in simply saying "I don't know."

  16. #16
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by NoWorries View Post
    Feel free to mention anything that feels wrong, effects that feel under-represented, and of course effects that are missing.

    Eyes:

    Prefix: Seeker, Spell Focuses, Concentration, Disable Device, Search, UMD, Wisdom
    Suffix: Accuracy, Spell Penetrations, Insightful Spell Focuses, Alacrity, Insightful Concentration, Open Lock, Spot, Insightful UMD, Intelligence
    Extra: Insightful Seeker, Insightful Spell Penetrations, Tendon Slice, Assassinate, Insightful Disable Device, Insightful Search, Insightful, Spot, Insightful Wisdom

    Bracers:
    Extra effect only
    True Seeing

  17. #17
    Community Member FestusHood's Avatar
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    The slots where certain stats can appear seem much more restricted in this system.

    Spell resistance is tricky, it depends on what the amount is and at what level.

    Looks like you borrowed a lot of the unique effects that can be Cannith crafted, but they are mostly the ones nobody ever uses.

    I'm less worried about random loot outclassing named loot now after looking at this.

  18. #18
    Community Member Heathir's Avatar
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    Quote Originally Posted by Saekee View Post
    /signed
    No spell power, lore etc on weapons??

  19. #19
    Community Member FestusHood's Avatar
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    Quote Originally Posted by janave View Post
    Eh, it was a little too good to be honest.
    Maybe, but the horse has long bolted. Even if they went back and wiped all previous random loot, which they said they aren't going to do, it's still on named items.

  20. #20
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by NoWorries View Post
    Feel free to mention anything that feels wrong, effects that feel under-represented, and of course effects that are missing.

    Rings:

    Prefix: Physical Resistances, Wizardry, Elemental Absorptions, Spell Resistance, Spell Critical Increases, Balance, Diplomacy, Hide, Perform, Constitution, Charisma
    Suffix: Dexterity, Tumble, Swim, Open Lock, Insightful Diplomacy, Bluff, Insightful Balance, Spell Powers, Assassinate, Sheltering, Protection, Insightful Individual Resist Saves, Spell Powers, False Life, Insightful Physical Resistances, Elemental Resistances
    Extra: Insightful Elemental Resistances, Insightful False Life, Insightful Spell Power, Insightful Spell Resistance, Enchantment\Illusion Saves, Parrying, Insightful Spell Power, Insightful Bluff, Insightful Hide, Insightful Perform, InsightfuL Constitution, Insightful Charisma
    Rings should come with all stat options

    Prefix: Int, Wis, Cha
    Suffix: Str, Dex, Con

    IMO

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