I am looking for any input that might help me find ways to make this character better, or avoid any trouble spots. He is going to be a mainly ranged character, which I will play mainly with a repeater until 20th level. After this, I will go to a great crossbow for the big buffs to non-repeaters from the mechanic tree, plus endless fusilade. His main class is still Artie, so I'm hoping for casting to be a strong option for him as well.
I do a lot of soloing in heroic, and will probably mostly be looking for groups to go above hard DC in epics, but would like him to be reasonably survivable, and providing a good contribution to the group. Let me know what you think!
Mechartie
15/5 Artificer/Rogue
True Neutral Warforged
Level Order
1. Rogue . . . . . 6. Artificer . . .11. Artificer . . .16. Artificer
2. Artificer. . . .7. Artificer. . . 12. Artificer. . . 17. Artificer
3. Artificer. . . .8. Rogue . . . . .13. Rogue. . . . . 18. Rogue
4. Artificer. . . .9. Artificer. . . 14. Artificer. . . 19. Artificer
5. Artificer. . . 10. Artificer. . . 15. Artificer. . . 20. Rogue
Stats
. . . . . . . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .---- . . ---- . . --------
Strength. . . . .8 . . . 10. . . .+6. . . .4: INT
Dexterity . . . 15 . . . 15. . . .+6. . . .8: INT
Constitution. . 16 . . . 16. . . .+6. . . 12: INT
Intelligence. . 18 . . . 18. . . .+6. . . 16: INT
Wisdom. . . . . 10 . . . 10. . . .+6. . . 20: INT
Charisma. . . . .6 . . . .6. . . .+6. . . 24: INT
. . . . . . . . . . . . . . . . . . . . . 28: INT
Skills
. . . . . R .A .A .A .A .A .A .R. A. A. A. A. R .A .A .A .A .R. A. R
. . . . . 1 .2 .3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 2 . . . .1 .1 .1 .1 .2. 2. 2. 1. 1. . .1 .1 .2 .2 . . 2. 1 .23
Repair. . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1. 1. 1 .23
Spellcr . 2 .2 .2 .1 .1 .1 .1 . . 2. 1. 1. 1. . .2 .1 .1 .1 . . 2. 1 .23
Disable . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1 .1 .1 .1 .1 . . 2. 1 .23
Open Lo . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1. 1. 1 .23
Search. . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1. 1. 1 .23
Spot. . . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1. 1. 1 .23
Balance . 4 . . . . . . . . . .2. . . . . .½ .7. ½. ½. 1. 1. 4 .½ .2. 23
Jump. . . 4 . . . .½ .½ .½ .½ .2. . .½ .1 .1 .1. . .½ .½ .½ .5. . .5. 23
UMD . . . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1. 1. 1 .23
Bluff . . 4 . . . . . . . . . . . . . . . . . 1 .½ .½ . . . .2. . . . .8
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
. . . . .------------------------------------------------------------
. . . . .48 .8 .8 .9 .9 .9 .9 14 10 10 10 11 15 11 11 12 12 16 12 17
Feats
.1. . . . : Mithral Body
.3. . . . : Point Blank Shot
.5 Arti . : Heighten Spell
.6. . . . : Precision
.9. . . . : Precise Shot
10 Arti . : Empower Spell
12. . . . : Improved Critical: Ranged
15. . . . : Improved Precise Shot
15 Arti . : Quicken Spell
18. . . . : Spell Focus: Evocation
21 Epic . : Overwhelming Critical
24 Epic . : Combat Archery
26 Destiny: Epic Spell Power: Electricity
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
Spells
- Conjure Bolts, Repair Light Damage, Ablative Armor, Shield of Faith, Enchant Armor
- Repair Moderate Damage, Admixture: Cure Moderate Wounds, Elemental Prod, Elemental Weapons, <Any>
- Adamantine Weapons, Flame Turret, Repair Serious Damage, Blast Rod, Insightful Damage
- Armor of Speed, Repair Critical Damage, Cold Iron Weapons, <Any>
- Tenser's Transformation, Silver Weapons
- Reconstruct
Enhancements (80 AP)
Warforged (7 AP)
- Improved Fortification
- Mechanist III
Mechanic (39 AP)
- Arbalester, Tanglefoot
- Sharpshooter, Mechanics III, Awareness II
- Sharpshooter, Wand and Scroll Mastery III
- Sharpshooter, Wracking Shot III, Intelligence
- Sharpshooter, Fletching III, Leg Shot, Intelligence
- Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
Harper Agent (8 AP)
- Agent of Good I
- Strategic Combat, Awareness II
- Know the Angles III
Battle Engineer (26 AP)
- Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II
- Crossbow Training, Thermal Venting III
- Crossbow Training, Damage Boost III, Thaumaturgical Conduits III
- Crossbow Training
- Crossbow Training, Endless Fusilade
Destiny (24 AP)
Legendary Dreadnought
- Extra Action Boost III, Constitution
- Damage Boost III, Constitution
- Critical Damage III, Haste Boost III, Constitution
- Constitution
- Devastating Critical
- Master's Blitz
Twists of Fate (11 fate points)
- Grim Precision (Tier 3 Shadowdancer)
- Stay Frosty (Tier 1 Shiradi)
- Rejuvenation Cocoon (Tier 1 Primal)