I am looking for any input that might help me find ways to make this character better, or avoid any trouble spots. He is going to be a mainly ranged character, which I will play mainly with a repeater until 20th level. After this, I will go to a great crossbow for the big buffs to non-repeaters from the mechanic tree, plus endless fusilade. His main class is still Artie, so I'm hoping for casting to be a strong option for him as well.

I do a lot of soloing in heroic, and will probably mostly be looking for groups to go above hard DC in epics, but would like him to be reasonably survivable, and providing a good contribution to the group. Let me know what you think!

Mechartie
15/5 Artificer/Rogue
True Neutral Warforged


Level Order

1. Rogue . . . . . 6. Artificer . . .11. Artificer . . .16. Artificer
2. Artificer. . . .7. Artificer. . . 12. Artificer. . . 17. Artificer
3. Artificer. . . .8. Rogue . . . . .13. Rogue. . . . . 18. Rogue
4. Artificer. . . .9. Artificer. . . 14. Artificer. . . 19. Artificer
5. Artificer. . . 10. Artificer. . . 15. Artificer. . . 20. Rogue



Stats
. . . . . . . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .---- . . ---- . . --------
Strength. . . . .8 . . . 10. . . .+6. . . .4: INT
Dexterity . . . 15 . . . 15. . . .+6. . . .8: INT
Constitution. . 16 . . . 16. . . .+6. . . 12: INT
Intelligence. . 18 . . . 18. . . .+6. . . 16: INT
Wisdom. . . . . 10 . . . 10. . . .+6. . . 20: INT
Charisma. . . . .6 . . . .6. . . .+6. . . 24: INT
. . . . . . . . . . . . . . . . . . . . . 28: INT


Skills
. . . . . R .A .A .A .A .A .A .R. A. A. A. A. R .A .A .A .A .R. A. R
. . . . . 1 .2 .3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 2 . . . .1 .1 .1 .1 .2. 2. 2. 1. 1. . .1 .1 .2 .2 . . 2. 1 .23
Repair. . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1. 1. 1 .23
Spellcr . 2 .2 .2 .1 .1 .1 .1 . . 2. 1. 1. 1. . .2 .1 .1 .1 . . 2. 1 .23
Disable . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1 .1 .1 .1 .1 . . 2. 1 .23
Open Lo . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1. 1. 1 .23
Search. . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1. 1. 1 .23
Spot. . . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1. 1. 1 .23
Balance . 4 . . . . . . . . . .2. . . . . .½ .7. ½. ½. 1. 1. 4 .½ .2. 23
Jump. . . 4 . . . .½ .½ .½ .½ .2. . .½ .1 .1 .1. . .½ .½ .½ .5. . .5. 23
UMD . . . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1. 1. 1 .23
Bluff . . 4 . . . . . . . . . . . . . . . . . 1 .½ .½ . . . .2. . . . .8
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
. . . . .------------------------------------------------------------
. . . . .48 .8 .8 .9 .9 .9 .9 14 10 10 10 11 15 11 11 12 12 16 12 17



Feats

.1. . . . : Mithral Body
.3. . . . : Point Blank Shot
.5 Arti . : Heighten Spell
.6. . . . : Precision
.9. . . . : Precise Shot
10 Arti . : Empower Spell
12. . . . : Improved Critical: Ranged
15. . . . : Improved Precise Shot
15 Arti . : Quicken Spell
18. . . . : Spell Focus: Evocation
21 Epic . : Overwhelming Critical
24 Epic . : Combat Archery
26 Destiny: Epic Spell Power: Electricity
27 Epic . : Blinding Speed
28 Destiny: Doubleshot


Spells

  1. Conjure Bolts, Repair Light Damage, Ablative Armor, Shield of Faith, Enchant Armor
  2. Repair Moderate Damage, Admixture: Cure Moderate Wounds, Elemental Prod, Elemental Weapons, <Any>
  3. Adamantine Weapons, Flame Turret, Repair Serious Damage, Blast Rod, Insightful Damage
  4. Armor of Speed, Repair Critical Damage, Cold Iron Weapons, <Any>
  5. Tenser's Transformation, Silver Weapons
  6. Reconstruct


Enhancements (80 AP)

Warforged (7 AP)
  • Improved Fortification
    1. Mechanist III

Mechanic (39 AP)
  • Arbalester, Tanglefoot
    1. Sharpshooter, Mechanics III, Awareness II
    2. Sharpshooter, Wand and Scroll Mastery III
    3. Sharpshooter, Wracking Shot III, Intelligence
    4. Sharpshooter, Fletching III, Leg Shot, Intelligence
    5. Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader

Harper Agent (8 AP)
  • Agent of Good I
    1. Strategic Combat, Awareness II
    2. Know the Angles III

Battle Engineer (26 AP)
  • Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II
    1. Crossbow Training, Thermal Venting III
    2. Crossbow Training, Damage Boost III, Thaumaturgical Conduits III
    3. Crossbow Training
    4. Crossbow Training, Endless Fusilade


Destiny (24 AP)

Legendary Dreadnought
  1. Extra Action Boost III, Constitution
  2. Damage Boost III, Constitution
  3. Critical Damage III, Haste Boost III, Constitution
  4. Constitution
  5. Devastating Critical
  6. Master's Blitz

Twists of Fate (11 fate points)
  1. Grim Precision (Tier 3 Shadowdancer)
  2. Stay Frosty (Tier 1 Shiradi)
  3. Rejuvenation Cocoon (Tier 1 Primal)