I'm assuming that the ED feat Arcane Warrior was intended to support the few Physical/Spellcasting enhancement tree combos around, specifically Eldritch Knight. Wanted to offer a few recommendations in that regard that might help make this more effective. (Note: I have zero experience when it comes to other trees like Swashbuckler and such that use Spell power towards melee/ranged attacks, so feel free to chime in on their behalf too)
- Give DoT/AoE/Aura damage spells the potential to generate multiple stacks of RP/MP
- The fact that this currently doesn't work somewhat disappointed me, because it really kills any chance to maintain stacks. I tried this with an AoE, and it seems to work, but almost erratically (my guess is you can get it work on an enemy once, then they have to exit and come back through it to get it to work again). If you need to increase how often you can gain a stack from this to 2 or 3 seconds, so be it. But these effects would certainly give the feat a bit more usability.
- Allow Eldritch Strike and Eldritch Tempest to generate one of each stack when used.
- Both these abilities cost spell points and are boosted by spell power, yet are melee attacks...in other words, a spell/melee hybrid. I doubt it's overpowered by any means to let them generate a stack of SP and a stack of MP/RP when used, especially considering their cooldown prevents abuse (not to mention their spell point cost).
I know one trick the devs like to use a lot as of late is to ask the players what they think would constitute a reasonably powered version of an ability or concept, so I'll go ahead and give my personal opinion there. From my experience, I know immediately that it would be both confusing and very costly to maintain a stack of each bonus (that is at least mostly full) of this feat while still contributing to the party at near-full power. It's hard to be very effective at both spell damage and melee/ranged damage simultaneously, and I'll be honest...my EK doesn't pull it off. Building stacks with melee hits is easy when melee hits don't cost you anything much, but building stacks with spells is an entirely different ballgame. I'm not asking for Magic Missiles to build up 6 stacks in one shot or anything crazy like that, as I'd definitely consider that OP. But using Firewall or Death Aura* seems fully reasonable to deal damage to your opponent while also getting a decent boost.
That's the opinion of only one kind of physical/spell build...and of only one type of EK too. I would love to hear the opinions of everyone else on this too.
*For a notice on a bug concerning this feat with certain Negative Spells, please see my post here.
-Jayron