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  1. #121
    Staggering
    Pale Fox
    LightBear's Avatar
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    Quote Originally Posted by KLJJ View Post
    It's level 26 gear and significantly better than most of the level 28 gear we currently have and in some ways better than the level 30 gear we'll be getting.

    You will 100% want some of this for your level 30 toon in addition to whatever level 30 named raid items you get and level 28 raid items you already have that aren't rendered obsolete.

    If you're thinking this should be equivalent to level 32+ gear because it has "green" in the name, sorry, think again.
    It takes about as much as a five times longer grind to make one LGS item, this makes it an effort vs reward thingy.
    And this treadmill has been in the game from the get-go. (Or can be found in just about any game in some form or another. )

  2. #122
    Community Member Arkai's Avatar
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    Thanks to the OP for his effort; this is very useful to get a quick catch of the new system (:

  3. #123
    Founder CMPetro's Avatar
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    Feb 2006
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    Default What, No Light or Sonic for Green Steel?

    Looks like Light and Sonic Spell Power/Spell Critical get left out of the new green steel. My Warlock will not be happy.

  4. #124
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    Quote Originally Posted by Kamode_Corebasher View Post
    My observation:
    DDO knowledge needs to be huge to get loot right (me thinks :-). How boring though for a developer with tenure, right?

    Most updates you devs seem to assign the new guys or interns to the loot. <--am I correct in this assessment?? I believe TF loot was an exception, but only half way into the lam preview did the experienced developers take this over.

    DDO knowledge does not need to be huge to design a quest and story and monster idiosyncrasies (AI) and monster stating...they have so many examples to look at and steel from in this area...wouldn't new minds contribute more and different concepts to this area? Even if it took them thrice the time in this area of work, I'd think the fresh minds and differing concepts would be worth the tradeoff.

    I'd be interested to get a breakdown on newguy/intern assignments and hours...or at least the average % of time spent on loot compared to total time of internship.
    Me thinks they didn't review the interns work

  5. #125
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Noir View Post
    Greensteel was never spoon fed to the player-base. All the effects of the heroic greensteel weapons/items were discovered through player experimentation.
    I am in no way surprised that the devs are leaving the mystery of discovery up to the player-base for this.
    Well, if we could just buy/sell mats this wouldn't be problem IMO.
    But everything is BtA, so you need to grind for it personally and need to sacrifice crapload of mats to discover stuff. That would be fine, if people could donate those mats etc. but not when its impossible.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  6. #126
    Community Member SealedInSong's Avatar
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    Default Thanks for developing this. Legendary Greensteel and items in general need work

    Hi devs, thanks for putting in all the work required to make the Shroud epic!

    I'm late to the game here, but just wanted to underscore the good posts by IronClan and DDOTalk.

    Long story short, I think Legendary Greensteel suffers from the same symptoms that plague other loot that is essentially ignored by the playerbase:

    1] more of the same - elemental effects, vanilla bonuses to elemental resistances, etc
    2] clickies of hilariously poor value - featherfall, I'm looking at you. We can scroll it, or more likely, folks will swap to a featherfall item and click off of it the moment they want to fall normally (sometimes toggling between both continuously to control descents)
    3] minimal unique effects - no unique effects such as those found on Thunderforged or heroic greensteel that actually affect builds or gameplay

    UNIQUE EFFECTS
    This game has a lot of interesting, rare effects that could be expanded into legendary power:
    http://ddowiki.com/page/Template%3AMiscEffects
    http://ddowiki.com/page/Unique_item_...Temporary_list
    http://ddowiki.com/page/Category:Uni...m_enchantments

    SHAMELESS PLUG
    I created a list of some orbs that I thought would be appealing in the game, using under-represented cool effects already in DDO.
    https://www.ddo.com/forums/showthrea...ss-all-content

    This is the sort of loot where I think the playerbase (myself included) would want an item NOT because it just has +10 more [damage | spellpower | AC | etc], but because it actually fulfills a unique role within *the context of the game.*

    CONCLUSION
    Unfortunately, as a long time player of this game, I actually think it'd be completely safe for me to ignore all of legendary greensteel, and I doubt any compatriots in the game would even notice. Nor would I.

    That's how compelling this list of effects is, unfortunately.

    Quote Originally Posted by IronClan View Post
    I find the total reliance on elemental affixes/bursts on the melee weapons to be really ghostbane feeling and underwelming,

    No way to sacrifice 6d6 affix damage for say +1W
    No way to give up 'burst" for say +2 more enhancement bonus
    No mineral aspect (Keen)
    No Radiance
    No sundering ooze

    T3
    Legendary disruption or Smiting or Banishing
    T2 + T3
    Exquisite Sharpness: two tiers combined give +1 Multiplier, or an added Dice range increase if multiplier is too strong.
    Exquisite Deadly +5
    Exquisite Seeker +10
    Exquisite Enhancement Bonus

    Or baring that how about
    T1 6d6 Fire
    T2 2d6 Fire burst combines with the first fire affix (8d6)
    T3 2d6 Fire blast (10d6)
    Quote Originally Posted by DDOTalk71 View Post

    But there is a lot more that is missing, that is needed for a legendary crafting system. For example:
    1) No Spell Lore
    2) No Spell Focus
    3) No PRR. No MRR on accessories. (MRR on a weapon? Come on. That's lame)
    4) No Heal Amp on accessories (Again. Amp on weapons? LAME!)
    5) No DPS weapon options outside of basic elemental damage options.
    6) No Light/Force/Sonic spell power options
    7) No generic all saves/Good Luck option
    8) No dodge/AC/Protection/natural armor/Shield options
    9) No MP/RP/Doublestrike/Doubleshot/Seeker/Deadly/Accuracy/Armor piercing/Sneak Attacks options on weapons (and/or accessories. But this is what should be on weapons. Not MRR or Amp.)
    10) No Blinding/Paralyzing/Stunning/Other Melee CC options
    11) No Incite/Deception/Diversion Options
    12) No WOW factor. You need that. There is nothing here that is mouth watering. There is no Epic Litany or Mortal Fear or Sightless. An item that you see and just think: OK. That's dope. I'm willing to change my schedule to try to get that.
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