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  1. #81

  2. #82
    Community Member Blastyswa's Avatar
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    Quote Originally Posted by Deathdefy View Post
    With Sigils also now clickies, I'm guessing you guys have plans for a Magister revamp so will stop spluttering about it.

    Honestly, Sigils are interesting and maybe people will stop freaking out and fleeing away from around the boss when I place a Sigil of Energy Resistance on them if they are more commonplace.

    I think Sigils remind people of Symbol of Pain or something. It's hilarious currently. Better party freakouts than grease.
    I personally use Sigil of Warding quite often on my main toon. In harder content, it makes tanking things like EE Thunderholme raids or surviving melee ToEE significantly easier. In addition, it can lock in annoying kiters once they realize they get extra survivability by standing in it.
    Dazling of Cannith

  3. #83
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Where I am disappointed

    No Vampirism effects?

    No Diversion effects?

    No Repair spell power effects?

    No effects that restore your spell points?

    No paralysis effects?

  4. #84
    Community Member Holymunchkin's Avatar
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    GS pass3 review

    thanks again Sel. This is a much better presentation than sifting through the altars on lama.

    Guards are absolutely useless. Like pet enhancements. Please replace them with some funky fun! Something we can care about!

    Am not seein exactly why we should use these weapons over thunderforged. Sure the base damage is a lil' higher but elemental damage has significant problems. I guess a stat would be nice---but then I have to take silvered strikes or some other garbage to bypass devil DR. Still thinking through this.

    Displacement needs to be a 3min clicky or the vets won't look at it twice. But---not everything is for everyone.
    I think some funkier effects could go into the clickies but some already look great! The sigils are good. Give us a sigil that prevents arrows from coming in and going out please. Give us a sigil that bursts confetti when someone goes in and out of it. Ya know. Some fjunk.
    Last edited by Holymunchkin; 12-12-2015 at 09:06 AM.

  5. #85
    Community Member Holymunchkin's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    No Vampirism effects?

    No Diversion effects?

    No Repair spell power effects?

    No effects that restore your spell points?

    No paralysis effects?
    +1,
    all things to replace the guard effects.
    give us devotion there or something. Who cares if it seems a little out of place. Better to get funky, than to have guard enhancements

  6. #86
    Community Member legendkilleroll's Avatar
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    I haven't done too much but I made the one Varg said was available

    All damage based on a weapon

    T1 was air, T2 was air and T3 was dual fire so that's electric damage on hit and crits then fire on vorpal

    Disappointed tho when the special effect was perma blur, I want to see something new and blurry I think should be equipment based, really hope there are better effects than that especially when all tiers are damage based.

  7. #87
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    Quote Originally Posted by Deathdefy View Post
    With Sigils also now clickies, I'm guessing you guys have plans for a Magister revamp so will stop spluttering about it.
    .
    Yeah, put the sigils into clickies and then revamp the whole left side of magistar, great thought, do it Devs.

    Grand Summoner only uses up 2 slots, so maybe it could stay, but its nice to see choices on clickies so one is not locked in so badly.

  8. #88
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    Quote Originally Posted by legendkilleroll View Post
    Disappointed tho when the special effect was perma blur,.
    Anyone found Ozzee procures, concord opp, min II yet?

  9. #89
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    Ok, I am going to throw together a few using:

    http://perfectweb.org/ddo/crafting/base_crafting.php

    and see if I can stumble across con op

  10. #90
    Developer Vargouille's Avatar
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    To save some time: There are only two Combo effects available for testing on Lamannia right now. We made a point to get a couple different forms in so the system in general could be tested, especially swapping augments in/out and seeing if the combos stay that should, etc.

  11. #91
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    Quote Originally Posted by Vargouille View Post
    To save some time: There are only two Combo effects available for testing on Lamannia right now. We made a point to get a couple different forms in so the system in general could be tested, especially swapping augments in/out and seeing if the combos stay that should, etc.
    I think the combos are lingering when they shouldn't. Built a fire/fire/fire+fire dagger and it gained the "bonus" incineration effect. The swapped some augments to give a fire/air/fire+air dagger, which gained Smokey as its bonus add you'd expect. But incineration didn't go away - it was still on the tooltip and I was getting procs when bashing kobolds...

    Also, the Legendary alters don't know how to split the focuses when they are the same, meaning you can't craft the two-of-the-same focus augments from an ingredients bag.

  12. #92
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    Thanks.

    System as a whole is fairly easy to understand, seems to work.

    Putting in multiple augments makes the description of the individual augments disappear.

  13. #93

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    Quote Originally Posted by Lokeal_The_Flame View Post
    No Vampirism effects?

    No Diversion effects?

    No Repair spell power effects?

    No effects that restore your spell points?

    No paralysis effects?
    that will be all on low level lootgen, no need to craft on LGS
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  14. #94
    Founder IconicHero's Avatar
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    Default sad that the legendary effect is the same as the level 11 regular greensteel

    Quote Originally Posted by Vargouille View Post
    To save some time: There are only two Combo effects available for testing on Lamannia right now. We made a point to get a couple different forms in so the system in general could be tested, especially swapping augments in/out and seeing if the combos stay that should, etc.
    and as it is now you don't even get the skill boasts you did on those equipment items like the favorites int cha and con skills kind of was expecting the combos to bring something like wrath of flames or something that sound legendary not an 11th level effect
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  15. #95
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    Quote Originally Posted by IconicHero View Post
    and as it is now you don't even get the skill boasts you did on those equipment items like the favorites int cha and con skills kind of was expecting the combos to bring something like wrath of flames or something that sound legendary not an 11th level effect
    It isn't the same, but scaled up. Incineration does around 2k fire damage, smokey provides 27% blur.

  16. #96
    Hero Noir's Avatar
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    Quote Originally Posted by AtomicMew View Post
    How do they expect us to give proper feedback if we don't even know what the items look like? If this thread wasn't here, almost none of us could have commented on LGS.
    If you are really interested in all the player work that went in to deriving the original GS recipes then look at this thread. The recipes in the first part of the thread came from hours and hours of player experimentation. The original alter didn't have a list of what they would produce. There were so many inital failures of the alters producing absolutely nothing. Several Guilds contributed greatly to the effort.."Katet" from Fernia did a lot of the research with everyone who completed the raid contributing their ingredients to only one of the guild members to try to successfully craft something. The thread is long but you will see that we have been given far more information regarding legendary GS the was ever given for heroic GS.
    It really was a multi-server effort and many thanks to everyone in that thread for doing such a great job figuring out all the recipes we take for granted today.

    Here is the thread. Sadly many of the links within the thread go to postings from the old Risia preview server forums which no longer exist. This is for the history minded.

    https://www.ddo.com/forums/showthrea...tuals-Cookbook
    Last edited by Noir; 12-12-2015 at 06:35 PM.
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  17. #97
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by Noir View Post
    If you are really interested in all the player work that went in to deriving the original GS recipes then look at this thread. The recipes in the first part of the thread came from hours and hours of player experimentation. The original alter didn't have a list of what they would produce. There were so many inital failures of the alters producing absolutely nothing. Several Guilds contributed greatly to the effort.."Katet" from Fernia did a lot of the research with everyone who completed the raid contributing their ingredients to only one of the guild members to try to successfully craft something. The thread is long but you will see that we have been given far more information regarding legendary GS the was ever given for heroic GS.
    It really was a multi-server effort and many thanks to everyone in that thread for doing such a great job figuring out all the recipes we take for granted today.

    Here is the thread. Sadly many of the links within the thread go to postings from the old Risia preview server forums which no longer exist. This is for the history minded.

    https://www.ddo.com/forums/showthrea...tuals-Cookbook
    I know, but times are different. They probably had tons of QA employees and also mournlands during that time, so they could ensure that things functioned properly and made sense from a balance perspective. Since turbine only has lamannia now(and only for short periods of time) they need to provide us with the basic information to provide QA.

  18. #98
    Founder IconicHero's Avatar
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    Default mine didn't

    Quote Originally Posted by gwonbush View Post
    It isn't the same, but scaled up. Incineration does around 2k fire damage, smokey provides 27% blur.
    I was using a triple fire weapon with incineration and it wasn't even doing 300 is it boasted by combustion spell power now to get those numbers? and smokey 27% that is 2% higher then lessor displacement not really seeing legendary still! But just my opinion I like a lot of the equipment items do miss the skill bonuses but they seem to be more legendary then the weapons when compared to thunderforged for example! Was hoping they would add stats to equipment bonus list but it follows the original greensteel so I see what they are doing! Just two many better options when it comes to weapons sadly!

    Edited: I may have never seen incineration go off it may have just been all the fire damage from red dragon armor, and then the three fire damages from the augments not sure number start to wrap for me sometimes! Which means for me in an hour of play it never went off that i seen!
    Last edited by IconicHero; 12-13-2015 at 09:55 PM.
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  19. #99
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    Default Will Orbs be a craftable blank?

    ... Inquiring minds want to know....

    Also.. see lots of individual element boosts.. but nothing for devotion, or evil/light power? Light crits?
    Last edited by LargoKeyWest; 12-13-2015 at 07:42 AM.

  20. #100
    Community Member Atremus's Avatar
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    Quote Originally Posted by LargoKeyWest View Post
    ... Inquiring minds want to know....

    Also.. see lots of individual element boosts.. but nothing for devotion, or evil/light power? Light crits?

    No shields or orbs as far as I saw. Also no spell power stuff for evil/light.

    Devotion is in there if you really want or need more devotion.
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