So I've been tossing around an idea in my head and just wanted to run it by the forums to see what you all think. I searched the forums and didn't see anything like this. If I missed it, I'd appreciate a link.
Basic concept:
~con based dwarf with throw your weight around
~twf or swf (probably twf for higher melee dps)
~15 paladin for holy sword for some decent melee dps
~5 warlock for tier 5 enlightened spirit
Enhancements:
~18 in dwarf for throw your weight around
~23 in sacred defender for 6 con and 20% hp from defensive stance
~39 in enlightened spirit for eldritch burst and spirit blast, shining through and brilliance (both of which are essentially healing based on your con score), displacement sla, and spiritual retribution (3d6 light damage on melee attacks and aura ticks, scales with spell power)
Feats:
~basic melee line: twf or swf x3, imp crit, power attack or precision, overwhelming crit
~empower and maximize for bursts
~possibly extend for displacement sla and divine favor
Destiny:
~warhammer in dreadnaught (crit profile gives it 35 relative hits)
~or heavy pick in divine crusader (crit profile gives it 37 relative hits)
I have a mornh on the character I'm considering for this build, so that makes me want to go with warhammers and dreadnaught. A khopesh paladin (which is not eligible for throw your weight around, but I just wanted to see how they compared) has 38 relative hits in dreadnaught and 39 in divine crusader, so melee dps wouldn't be too far behind.
Drawbacks:
~aura only ticks once every 5 seconds
~aura and bursts scale with warlock level, so may be relatively weak overall.
The build should have very high hp and heal amp, solid PRR and MRR, decent dodge, constant displacement, exceptional healing through a variety of sources, and respectable single target (twf with holy sword) and AoE dps (warlock bursts). With the lantern ring, chord of reprisals, and a red slot on each hand, I will be able to cover all the spell power I need (light, force, sonic, and positive). Overall the build should have solid defenses and at least respectable dps, so it seems decent in theory.
Enlightened spirit is the obvious tree for melee on a warlock but without any inherent crit boosts, warlock melee dps is lacking. Paladin seems like a good choice since holy sword costs no AP. I've already played a pure paladin knight of the chalice and found it extremely boring. It was incredibly OP but did nothing more than kill and not die. So I am considering this build as something to spice that up a bit. I also find the kotc tree a little lacking overall. A pure kotc with capstone does 7d6 light damage that scales with melee power. This build would get 3d6 light damage that scales with spell power. Given that you can get at least double the spell power that you can of melee power, these should balance each other out. With their lower damage due to only 5 warlock levels, the bursts may not be equivalent to cleaves, so AoE dps might be behind, but I'm honestly not sure.
I also considered 14 warlock/3 bard/3 fighter with swashbuckling, but that requires finesse weapons (lower base damage) as well as swf, and all options came out to fewer relative hits. So although the aura would tick for higher damage every 3 seconds instead of 5, and bursts would do more damage, melee dps would fall further behind and I'm not sure it's worth it.
So am I missing anything with this concept? Are the benefits of 5 warlock worth it? Or are they too weak overall? I'm open to other build suggestions as well. Thanks in advance.