So I was fooling around on the wiki just looking at a few different things, when I stumbled upon Throwing Axes. I saw that they were a 1d6 base die with a x3 Critical multiplier. I thought that was interesting and so went to check on Swashbuckler, because I thought I remembered seeing that in there somewhere, and I saw that it was, and that it added 2 to the crit range, and 1 to the critical multiplier. This led me down a variety of thoughts on why don't I see throwing axe builds?
The main conclusions I came too were Shuriken Expertise and 10k Stars. These add a lot of extra throws you wouldn't get with throwing ax's.
However, I think some of the synergy's out there would help, for instance:
-Dwarf - Throw Your Weight Around - Focus and fewer stats which might increase damage and allow variation in build
-Bard - You can swashbuckler with a throwing axe with the bonus's that I mentioned, and you could wield a swashbuckler or maybe delve into rune arms.
-Fighter - If your swashbuckling anyways, why not take some stalwart defender? Lots of hit points and lots of PRR would mean when you take agro of the EE baddy, you can stand and deliver rather than kite and annoy your party.
The Class break up as I see it would be at least 12 ranger (DWS), 3 Bard (Swashbuckler), and fighter to taste with Stalwart Defender.
You wouldn't have Ten Thousand Stars, but your weapon would crit for a lot more and you'd still have Manyshot. With many shot, you could dust off your Madstone Boots and take hits until in madstone rage before popping Manyshot.
So that's my idea. I'm not saying it's a good one, or an original one. I just want your input before I start working too heavily on this build.
Unlike other posts, I want you to tell me why this is a horrible idea.