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Thread: TWF any good?

  1. #1
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    Cool TWF any good?

    Is TWF any good for endgame these days? if so what are some good TWF builds. Thanks in advance
    Proud member of Disciples of Sin
    Druic- Casterbott

  2. #2
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    Quote Originally Posted by Elaven View Post
    Is TWF any good for endgame these days? if so what are some good TWF builds. Thanks in advance
    TWF is good IMO for certain builds, but it has some serious downsides. The moving animation is a bit better since the last patches, but TWF still has a very short hit-box. This means you have to seriously get close to hit compared to THF or SWF. This is particularly annoying with things like air elementals, giants, and dragons. To make TWF worth the annoyance, IMO, you need to be one of several things:

    A barbarian with serious procs on hit (e.g. a Zoda-like barb build, change THF to TWF). As a barb you've got stuff in your tree to give you some ae capability when necessary.
    A rogue with lots of sneak attack damage (pretty much every rogue-20 assasin build)
    A ranger with at least 5 ranger levels, preferably 20. This gives you full stat bonus on your offhand and ae capability in dance of death. The divine cuisinart is a good build for that.
    You can make a good pally in TWF, but honestly I think they're better as THF or SWF.

  3. #3
    Build Constructionist unbongwah's Avatar
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    ...I'm guessing you haven't been back in a while?

    barb: https://www.ddo.com/forums/showthrea...-TWF-Pure-Barb
    pally: see my drow paladin thread
    ranger: see my elf ranger thread; also https://www.ddo.com/forums/showthrea...ivine-crusader
    rogue: https://www.ddo.com/forums/showthrea...x-Assassin-1-0
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
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    Quote Originally Posted by unbongwah View Post
    ...I'm guessing you haven't been back in a while?

    barb: https://www.ddo.com/forums/showthrea...-TWF-Pure-Barb
    pally: see my drow paladin thread
    ranger: see my elf ranger thread; also https://www.ddo.com/forums/showthrea...ivine-crusader
    rogue: https://www.ddo.com/forums/showthrea...x-Assassin-1-0
    Yea been away for a few months just came back a few days ago thanks for the links i'll check them out.
    Proud member of Disciples of Sin
    Druic- Casterbott

  5. #5
    Community Member lyrecono's Avatar
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    Quote Originally Posted by ValariusK View Post
    TWF is good IMO for certain builds, but it has some serious downsides. The moving animation is a bit better since the last patches, but TWF still has a very short hit-box. This means you have to seriously get close to hit compared to THF or SWF. This is particularly annoying with things like air elementals, giants, and dragons. To make TWF worth the annoyance, IMO, you need to be one of several things:

    A barbarian with serious procs on hit (e.g. a Zoda-like barb build, change THF to TWF). As a barb you've got stuff in your tree to give you some ae capability when necessary.
    A rogue with lots of sneak attack damage (pretty much every rogue-20 assasin build)
    A ranger with at least 5 ranger levels, preferably 20. This gives you full stat bonus on your offhand and ae capability in dance of death. The divine cuisinart is a good build for that.
    You can make a good pally in TWF, but honestly I think they're better as THF or SWF.
    like he said, serious downsides, you'll need serious grinding and a proper build to support it, assuming you wish to contribute in endgame.
    Each fighting style has it's up and downs
    2hf is relatively simple, less stats juggling, less grinding, easier to deal with DR/X, less but bigger hits handles DR better, often cleaving they ignore attack speed debuffs. Often forgotten by the devs in terms of loot and new feats. Double strike is pretty useless for cleavers. Hitboxes are easier to reach

    2wf: lots of grinding, dr breakers become essential, more dps, from sneak attack, fighter feats, attack speed boosts etc, double strike only works for the main hand, has a small hitbox.

    Swf, cheap, less grinding, super fast attacks with back up from doublestrike, dr breakers are important, but cheaper because you only need 1. feels like you're a bird, pecking away, really fast but small numbers.

    so yeah

    2wf can still make an impact, the biggest problem i see a lot of melee's have these days at endgame is staying alive, can your 2wf build handle the incoming damage? enough saves/evasion/mrr/prr/hp/healamp/etc?

    a pure ranger without proper saves is a backpack filler in EE ToEE, a wrongly build barbarian trusting on healing from his T5 will quickly be overwhelmed if he skips on heal-amp, a rog that get's surrounded by the ogres in ToEE ends up with his head on the wall like a trophy.

    Build, play style, gear and player skills are a strong factor in making a mere decent melee.

    Update 29 is coming as well, many of the feats are already presented broken, gimped, use impaired and overly caster orientated.
    However, as a 2wf you do have a unique opportunity to test the earth, wind&fire scion feats (yeah water too), a ToEE set grants 20 MP, your offhand weapon could be a cheap upgrade to those feats, +156 fire/electric/cold/acid spellpower, Spellcasting Implement +21.
    Where no self respecting 2hf would sacrifice a slot for an element (since good/heal/repair spell power and meteor star already compete for the spot), you however have the opportunity to use the ToEE base weapon to boost the damage on the scion feats, those elemental scion feats will boost your defenses too.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  6. #6
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    Quote Originally Posted by lyrecono View Post
    like he said, serious downsides, you'll need serious grinding and a proper build to support it, assuming you wish to contribute in endgame.
    Each fighting style has it's up and downs
    2hf is relatively simple, less stats juggling, less grinding, easier to deal with DR/X, less but bigger hits handles DR better, often cleaving they ignore attack speed debuffs. Often forgotten by the devs in terms of loot and new feats. Double strike is pretty useless for cleavers. Hitboxes are easier to reach

    2wf: lots of grinding, dr breakers become essential, more dps, from sneak attack, fighter feats, attack speed boosts etc, double strike only works for the main hand, has a small hitbox.

    Swf, cheap, less grinding, super fast attacks with back up from doublestrike, dr breakers are important, but cheaper because you only need 1. feels like you're a bird, pecking away, really fast but small numbers.

    so yeah

    2wf can still make an impact, the biggest problem i see a lot of melee's have these days at endgame is staying alive, can your 2wf build handle the incoming damage? enough saves/evasion/mrr/prr/hp/healamp/etc?

    a pure ranger without proper saves is a backpack filler in EE ToEE, a wrongly build barbarian trusting on healing from his T5 will quickly be overwhelmed if he skips on heal-amp, a rog that get's surrounded by the ogres in ToEE ends up with his head on the wall like a trophy.

    Build, play style, gear and player skills are a strong factor in making a mere decent melee.

    Update 29 is coming as well, many of the feats are already presented broken, gimped, use impaired and overly caster orientated.
    However, as a 2wf you do have a unique opportunity to test the earth, wind&fire scion feats (yeah water too), a ToEE set grants 20 MP, your offhand weapon could be a cheap upgrade to those feats, +156 fire/electric/cold/acid spellpower, Spellcasting Implement +21.
    Where no self respecting 2hf would sacrifice a slot for an element (since good/heal/repair spell power and meteor star already compete for the spot), you however have the opportunity to use the ToEE base weapon to boost the damage on the scion feats, those elemental scion feats will boost your defenses too.

    I've not messed with TWF before and thought i would give it a try. I'll probably over the next few days do some grinding and figure out what build i wanna try. Thanks everyone one for the input
    Proud member of Disciples of Sin
    Druic- Casterbott

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