For some loosely defined notion of "better," at any rate.
Disclaimer: Turbine has stated they're not done with overhauling the Arcane Archer PrE, so who knows how we'll have to overhaul our monkchers (again) when they do. But DDO has never been a game for people who like static builds, so...
For this thread's purposes, a "monkcher" is any archer build with at least 6 monk levels to take the Ten Thousand Stars (TTS) feat; implicitly, any monkcher will also have Manyshot (MS) and the usual array of ranged feats. Most monkchers are elf or half-elf to access the racial AA PrE, which has become more attractive due to both buffs in the tree (particularly the last two cores) and changes to how MS and TTS work.
- Manyshot: For the next 20 seconds, add 120 to your Doubleshot and your Base Attack Bonus * 4 to Ranged Power.
- Ten Thousand Stars: Activate this ability to enter a trance for 30 seconds (or until you become uncentered). Add your Wisdom ability score to your Ranged Power and add your monk level * 5 to your Doubleshot.
So the good news: Turbine eliminated the Doubleshot penalties from both feats, which finally makes Doubleshot bonuses useful to monkchers. The bad news: Turbine eliminated the Doubleshot penalties from both feats, which means if you don't have access to any Doubleshot bonuses, your ranged DPS takes a hit relative to other archers. Also: the changes to TTS means that the more monk levels you have, the more Doubleshot you gain, up to +100 from pure monk; this puts the heavily MCed monkchers who only took monk 6 at a disadvantage.
A brief note about ki regen: unfortunately, ranged attacks don't generate ki like melee does. So presuming you want a full-time ranged toon, you need to invest in one or more passive ki regen options, including: Ninja's Stealthy enhancement (regen ki while stealthed); Henshin (or Kensei) Contemplation; use Ocean stance (Master or GM); Grandmaster of Flowers' Enlightenment.
EDIT: (1/14/18) finally posting some new builds for U37
Zen Monkcher (monk 20)
This build is intended to be first-life / newbie-friendly: no tomes required, no P2P options beyond monk itself - in particular, no Harper or Vistani. [For an example of a shurimonk build which exploits VKF's Weapon Versatility, see this thread.] In heroics, it is primarily a shuriken build which only uses bows for Manyshot; hence why it goes for Ninja capstone instead of AA. In epics you can choose between focusing on sustained DPS via LD's Blitz; or burst-DPS-focused in FotW (Adrenaline FTW) which will also favor focusing on AA tree.
Feat-wise it's pretty much what one would expect. For the first several levels (1-8), uses shuriken exclusively; hence why I don't even take Zen Archery until I swap it in at lvl 8 (or more precisely, just before you level to 9). Then at lvl 9 you can add Manyshot+bows to your combat rotation; at that stage, I think it's a toss-up whether shuriken or bows are better for Ten Thousand Stars (TTS), so feel free to experiment to see which you find more effective.Code:Zen Monkcher (U37) Monk 20 Lawful Neutral Elf Stats 28pt 32pt 34pt 36pt Level Up ---- ---- ---- ---- -------- Strength 8 8 8 8 4: DEX Dexterity 20 20 20 20 8: DEX Constitution 12 14 14 14 12: DEX Intelligence 8 8 8 8 16: DEX Wisdom 14 14 15 16 20: DEX Charisma 8 8 8 8 24: DEX 28: DEX Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spellcr 1 1 1 1 1 1 1 1 1 1 1 11 UMD 2 1 1 1 1 1 1 1 1 1 11 Balance 1 1 Tumble 1 1 ------------------------------------------------------------ 12 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Feats 1 : Point Blank Shot 1 Monk : Shuriken Expertise 2 Monk : Precision 3 : Rapid Shot 6 : Precise Shot 6 Monk : Ten Thousand Stars 8 Swap : Zen Archery replaces Precision 9 : Manyshot 12 : Improved Critical: Ranged 15 : Improved Precise Shot 18 : Precision OR Improved Critical: Thrown 21 Epic : Combat Archery 24 Epic : Overwhelming Critical 26 Destiny: Holy Strike OR Pierce Damage Reduction: Silver OR Epic Spell Power: Acid 27 Epic : Blinding Speed 28 Destiny: Doubleshot 29 Destiny: Embodiment of Law OR Deific Warding 30 Epic : Improved Martial Arts 30 Legend : Scion of: Astral Plane OR Plane of Earth 3 Monk : Path of Inevitable Dominion
Legendary feat: either Astral Plane for +8% Doubleshot +4% Dodge or Plane of Earth for +2d20 acid dmg +20 PRR.
Okay so let's look at heroic Enhancements:
Like I said, focuses primarily on Ninja: namely tier-5s (+1 crit range, Crippling Strike) and capstone (+1 crit multiplier). Henshin is for Contemplation and free Quick Draw. Elf+AA trees for basic imbues: +5d6 acid, Soul Magic, Morphic Arrows for DR bypass and +1 crit range from Pulverizer.Code:Enhancements (80 AP) Ninja Spy (41 AP)Elf (14 AP)
- Basic Ninja Training, Advanced Ninja Training, Shadow Veil, Poisoned Darts, Diversion, Ninja Master
- Ninjutsu: Poison Exploit, Stealthy III, Sneak Attack Training
- Ninjutsu: Poisoned Soul, Agility I, Sneak Attack Training, Melee/Ranged Power Boost III
- Ninjutsu: Impending Doom, Sneak Attack Training, Sting of the Ninja, Dexterity
- Ninjutsu: Wave of Despair, Sneak Attack Training, No Mercy III, Dexterity
- Deadly Striker, Crippling Strike
Elf-Arcane Archer (14 AP)
- Elven Accuracy, Elven Dexterity, Elven Accuracy II, Elven Dexterity II
- Aerenal Weapon Training
- Arcanum I
- Arcane Archer
Henshin Mystic (11 AP)
- Arcane Archer, Morphic Arrows
- Conjure Arrows, Energy of the Wild III, Corrosive Arrows
- Elemental Damage
- Soul Magic, Elemental Damage
Leveling Guide
- Riddle of Fire, Ki Bolt, Sounding Staff
- Negotiator III, Way of the: Patient Tortoise
- Contemplation III
- Spy0 Basic Ninja Training; Spy1 Sneak Attack Training; Spy1 Stealthy I
- Hen0 Riddle of Fire; Hen1 Way of the: Patient Tortoise; (Bank 1 AP)
- Spy1 Ninjutsu: Poison Exploit; Spy0 Advanced Ninja Training; Spy2 Melee/Ranged Power Boost I, II, III
- Spy2 Ninjutsu: Poisoned Soul; Spy3 Sting of the Ninja; Hen1 Negotiator I
- Hen1 Negotiator II; Hen2 Contemplation I, II, III
- Spy0 Shadow Veil; Hen1 Negotiator III; Hen0 Ki Bolt; Hen0 Sounding Staff
- Spy1 Stealthy II, III; Spy2 Sneak Attack Training
- Spy3 Sneak Attack Training; Spy3 Dexterity
- Spy4 Sneak Attack Training; Spy4 Dexterity
- Spy3 Ninjutsu: Impending Doom; Spy4 Ninjutsu: Wave of Despair; Spy4 No Mercy I
- Elf0 Elven Accuracy; Elf0 Elven Dexterity; (Bank 1 AP)
- Spy0 Poisoned Darts; Spy5 Deadly Striker; Spy5 Crippling Strike
- Elf0 Elven Accuracy II; Elf0 Elven Dexterity II; Spy2 Agility I
- Elf1 Aerenal Weapon Training; Elf2 Arcanum I
- Elf3 Arcane Archer
- eAA0 Arcane Archer; eAA1 Conjure Arrows; eAA1 Energy of the Wild I
- eAA1 Corrosive Arrows; eAA2 Elemental Damage
- Spy0 Diversion; eAA0 Morphic Arrows; eAA1 Energy of the Wild II, III
- eAA3 Elemental Damage; eAA3 Soul Magic
- Spy4 No Mercy II, III; Spy0 Ninja Master
Which leads us to the intended ED configuration:
Typical mix of LD and ranged DPS Twists. The first must-have Twist is Whirling Wrists, which costs 6 Fate pts; that requires 18 ED levels. Since you have to max out two Primal EDs to take Doubleshot ED feat, you'll earn a lot of Fate pts there anyway. The rest of these Twists form your wishlist; add what you can afford as you work on your EDs.Code:Destiny (24 AP) Legendary DreadnoughtTwists of Fate (35 fate points)
- Extra Action Boost III, Attack Boost III, Constitution
- Constitution
- Critical Damage III, Haste Boost III
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
- Sense Weakness (Tier 4 Fury)
- Whirling Wrists (Tier 3 Shiradi)
- Pin (Tier 2 Shiradi)
- Dance of Flowers (Tier 1 Flowers)
- Rejuvenation Cocoon (Tier 1 Primal) OR Enlightenment (Tier 1 Flowers)
Alternate configuration: burst-DPS mode in FotW focused on AA tree.
In FotW, you really want Arrow of Slaying to use with Adrenaline during Manyshot or TTS; the added Doubleshot from the last two AA cores is also a perk while still getting +1 crit multiplier with bows from Shadow Arrows. The downside is your shuriken DPS is lower without Ninja bonuses. Also if you really want to optimize burst DPS, a more heavily MCed build with Sniper Shot is desirable. See jakeelala's thread for builds.Code:Enhancements (80 AP) Elf-Arcane Archer (42 AP)Elf (14 AP)
- Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer
- Conjure Arrows, Energy of the Wild III, Corrosive Arrows
- Force Arrows I, Elemental Damage
- Terror Arrows, Soul Magic, Elemental Damage, Dexterity
- Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Dexterity
- Moonbow, Arrow of Slaying, Final Strike, Elemental Damage, Runebow
Ninja Spy (13 AP)
- Elven Accuracy, Elven Dexterity, Elven Accuracy II, Elven Dexterity II
- Aerenal Weapon Training
- Arcanum I
- Arcane Archer
Henshin Mystic (11 AP)
- Basic Ninja Training, Advanced Ninja Training, Shadow Veil
- Ninjutsu: Impending Doom, Stealthy III
- Ninjutsu: Poison Exploit, Melee/Ranged Power Boost III
- Sting of the Ninja
Destiny (24 AP) Fury of the Wild
- Riddle of Fire, Ki Bolt, Sounding Staff
- Negotiator III, Way of the: Patient Tortoise
- Contemplation III
Twists of Fate (31 fate points)
- Primal Scream III, Fast Healing III, Constitution
- Acute Instincts III, Constitution
- (none)
- Gird Against Demons II, Sense Weakness III
- Fury Eternal
- Unbridled Fury
- Grim Precision (Tier 3 Shadowdancer)
- Whirling Wrists (Tier 3 Shiradi)
- Pin (Tier 2 Shiradi)
- Dance of Flowers (Tier 1 Flowers)
- Rejuvenation Cocoon (Tier 1 Primal) OR Enlightenment (Tier 1 Flowers)
But for a monkcher that's really focused on FotW's burst DPS, let's move onto the next build...
FotW Monkcher (monk 12 / rgr 6)
This build adds ranger 6 for all the usual reasons: namely free ranged feats (Rapid Shot / Precise Shot / Manyshot) and DWS enhancements, the most important being Sniper Shot. It also has access to Spell Focus feat (unlike pure monk), so it can add the Enchantment Specialist twist for higher Paralyzing Arrow DCs. Not a hard requirement, but it's a good idea unless you plan never to use Paralyzing.
So what to do with the last two levels? This build takes two levels of fighter for the extra feats and Kensei enhancements. But you don't necessarily need those two feats (esp. if you don't have Completionist), so two more monk lvls is an option just for the extra Doubleshot during TTS.
In order to achieve the AP spread I wanted, I needed two extra racial APs. If you don't have them, then you can shave 1 AP off elf AA tree by taking Improved Elemental Arrows instead of the final tier of Elemental Damage; and another AP from Kensei by dropping Haste Boost and taking another rank of extra action boost instead. Of course, if you have extra racial APs, you can spend them where you like.Code:FotW Monkcher 12/6/2 Monk/Ranger/Fighter Lawful Neutral Elf Level Order 1. Ranger 6. Ranger 11. Monk 16. Monk 2. Ranger 7. Monk 12. Monk 17. Monk 3. Ranger 8. Monk 13. Monk 18. Monk 4. Ranger 9. Monk 14. Monk 19. Fighter 5. Ranger 10. Monk 15. Monk 20. Fighter Stats 36pt Tome Level Up ---- ---- -------- Strength 8 +4 4: DEX Dexterity 20 +4 8: DEX Constitution 14 +4 12: DEX Intelligence 8 +4 16: DEX Wisdom 16 +4 20: DEX Charisma 8 +4 24: DEX 28: DEX Feats 1 : Point Blank Shot 3 : Precision 6 : Quick Draw 7 Monk : Zen Archery 8 Monk : Shuriken Expertise 9 : Improved Critical: Ranged 12 : Spell Focus: Enchantment 12 Monk : Ten Thousand Stars 15 : Improved Precise Shot 18 : Grandmaster of Forms 19 Fighter: Improved Critical: Thrown 20 Swap : Completionist replaces Precision 20 Fighter: Precision 21 Epic : Overwhelming Critical 24 Epic : Combat Archery 26 Destiny: Holy Strike OR Pierce Damage Reduction: Silver OR Epic Spell Power: Acid 27 Epic : Blinding Speed OR Epic Damage Reduction 28 Destiny: Doubleshot 29 Destiny: Embodiment of Law OR Deific Warding 30 Epic : Improved Martial Arts 30 Legend : Scion of: Astral Plane OR Plane of Earth OR Feywild 9 Monk : Path of Inevitable Dominion 1 Ranger : Favored Enemy: Undead 5 Ranger : Favored Enemy: Evil Outsider Enhancements (80+2 AP) Elf-Arcane Archer (42 AP)Elf (14 AP)
- Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer
- Conjure Arrows, Energy of the Wild III, Corrosive Arrows
- Force Arrows I, Elemental Damage
- Terror Arrows, Soul Magic, Elemental Damage, Dexterity
- Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Dexterity
- Moonbow, Arrow of Slaying, Final Strike, Elemental Damage, Runebow
Deepwood Stalker (11 AP)
- Elven Accuracy, Elven Dexterity
- Aerenal Weapon Training
- Enchantment Lore III, Arcanum I
- Arcane Archer
Kensei (9 AP)
- Far Shot, Sneak Attack, Sniper Shot
- Favored Defense I, Stealthy III
- Faster Sneaking I, Melee/Range Power Boost III
Ninja Spy (6 AP)
- Kensei Focus: Archery
- Extra Action Boost I, Haste Boost III
- Ascetic Training: Contemplation III
Destiny (24 AP) Fury of the Wild
- Basic Ninja Training, Advanced Ninja Training
- Ninjutsu: Poison Exploit, Stealthy III
Twists of Fate (36 fate points)
- Primal Scream III, Fast Healing III, Constitution
- Acute Instincts III, Constitution
- (none)
- Gird Against Demons II, Sense Weakness III
- Fury Eternal
- Unbridled Fury
- Grim Precision (Tier 3 Shadowdancer)
- Whirling Wrists (Tier 3 Shiradi)
- Pin (Tier 2 Shiradi)
- School Specialist: Enchantment (Tier 2 Magister)
- Dance of Flowers OR Enlightenment (Tier 1 Flowers)
Half-elf with rogue dilettante would also work well: you'd gain +2d6 sneak attack, a rank of heal amp, and human Ranged Power Boost; but lose the +1 DCs from Enchantment Lore. Probably an upgrade, though.
I'm not gonna bother with a heroic Enhancement leveling order because that's a serious PITA as you'll be resetting APs frequently. Note that you will NOT be using the racial AA tree until epics, since you can't take the last two AA cores until lvls 22/25. So some brief guidelines:
- For the first several levels (1-8), you play like a typical AA ranger. So follow the leveling guide in my elf ranger thread or Strimtom's build.
- Level 9 is your first major respec, as that's when you start using shuriken during MS's downtime. So make sure you put at least 6 APs into Ninja for Advanced Ninja Training.
- By the time you get to lvl 12 (rgr 6 / monk 6), make sure you put 8 APs into Henshin for Contemplation; you'll need the passive ki regen to power TTS. You can also take Shadow Veil at this point if you want; though you can see you'll eventually have to drop it in epics unless you have a ton of extra racial APs.
- After you take your fighter levels, reset Henshin and move those APs into Kensei too.
- By lvl 22, your AP spread will be 41 AA / 14 elf / 11 DWS / 9 Kensei / 6 Ninja; you can put that final AP into Shintao for extra heal amp until you need it for the AA capstone.