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  1. #61
    Community Member Cetus's Avatar
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    Quote Originally Posted by IronClan View Post
    you're doing nearly 4000 point crits multiple times on the red named mid way through, no helpless damage no resources used up. No skill needed, no targeting needed just standing in your self healing and getting passive barb healing.
    You're saying walking through an EE quest solo on a melee needs no skill?

    Lol

  2. #62
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by Cetus View Post
    You're saying walking through an EE quest solo on a melee needs no skill?

    Lol
    When they first did the paladin pass, this was true on a vanguard or KOTC pure pally. Mow through EE like butter.

  3. #63
    Community Member Atremus's Avatar
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    Oct 2010
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    Quote Originally Posted by slarden View Post
    People do mana dump with Ruin which is likely the reason why people are raising the issue now.

    Just put a reasonable cooldown on Greater Ruin - done. Ruin is 15 seconds make Greater Ruin 25 seconds maybe.
    I would suggest Greater Ruin having a 60 second cool down for the sake of balance. It is a very hard hitting spell...
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

    “A pessimist is one who feels bad when he feels good for fear he'll feel worse when he feels better.”

  4. #64
    Community Member Arkai's Avatar
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    Jul 2011
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    Quote Originally Posted by AtomicMew View Post
    I think your suggestion is really good. There is still a lot of thinking in D&D logic, where spells are really valuable and shouldn't be spammed. but in DDO, the value of a spell is much closer to the value of the swing of a sword.
    Thanks, I think we share that view.

    Anyway, this is a problem only affecting epic stuff; I love how they are working at heroic content and possibly I'm getting another bunch of wiz/sorc lives (lvls 1-20) in the majority of my active toons (:

  5. 05-08-2016, 05:55 AM


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  8. 05-09-2016, 09:41 AM


  9. 05-09-2016, 11:22 AM


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