Recently been working on this build, relatively new to DDO so not sure how to evaluate a build's viability other than putting it up here, so here goes:
Code:
Character Plan by DDO Character Planner Version 04.28.102
DDO Character Planner Home Page
Wiz Art Rngr TWF Int build
Level 28 Lawful Good Human Male
(4 Ranger \ 13 Wizard \ 3 Artificer \ 8 Epic)
Hit Points: 385
Spell Points: 1791
BAB: 12\12\17\22
Fortitude: 15
Reflex: 13
Will: 14
Ending
Abilities Base Stats
(36 Point) (Level 28)
Strength 19
Dexterity 19
Constitution 22
Intelligence 31
Wisdom 14
Charisma 14
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Strength used at level 19
+5 Tome of Dexterity used at level 19
+5 Tome of Constitution used at level 19
+5 Tome of Intelligence used at level 19
+5 Tome of Wisdom used at level 19
+5 Tome of Charisma used at level 19
+6 Tome of Strength used at level 23
+6 Tome of Dexterity used at level 23
+6 Tome of Constitution used at level 23
+6 Tome of Intelligence used at level 23
+6 Tome of Wisdom used at level 23
+6 Tome of Charisma used at level 23
Ending
Base Skills
Skills (Level 28)
Balance 8
Bluff 8
Concentration 31
Diplomacy 10
Disable Device 32
Haggle 16
Heal 10
Hide 8
Intimidate 8
Jump 12
Listen 8
Move Silently 8
Open Lock 8.5
Perform n/a
Repair 32
Search 32
Spellcraft 31
Spot 8
Swim 8
Tumble 9
Use Magic Device 32
Level 1 (Wizard)
Feat: (Human Bonus) Cleave
Feat: (Wizard Bonus) Eschew Materials
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Selected) Power Attack
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Wizard Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Spell (1): Burning Hands
Spell (1): Detect Secret Doors
Spell (1): Feather Fall
Spell (1): Jump
Spell (1): Protection from Evil
Level 2 (Artificer)
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Spell (1): Ablative Armor
Level 3 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 4 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Heavy Armor Proficiency
Spell (2): Knock
Spell (2): Scorch
Level 7 (Wizard)
Spell (2): Scorching Ray
Spell (2): Resist Energy
Level 8 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Automatic) Improved Heroic Durability
Spell (2): Otto's Resistible Dance
Spell (3): Fireball
Level 9 (Artificer)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Artificer Craft Mastery
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Artificer Rune Arm Use
Level 10 (Artificer)
Feat: (Automatic) Artificer Knowledge: Wands
Level 11 (Wizard)
Spell (3): Displacement
Spell (3): Haste
Level 12 (Wizard)
Feat: (Selected) Great Cleave
Spell (3): Rage
Spell (3): Lightning Bolt
Level 13 (Wizard)
Spell (4): Burning Blood
Spell (4): Dimension Door
Level 14 (Wizard)
Spell (4): Stoneskin
Spell (4): Repair Critical Damage
Level 15 (Wizard)
Feat: (Selected) Construct Essence
Feat: (Wizard Bonus) Quicken Spell
Spell (4): Wall of Fire
Spell (5): Teleport
Level 16 (Wizard)
Spell (5): Protection from Elements
Spell (5): Hold Monster
Level 17 (Wizard)
Spell (5): Feeblemind
Spell (6): Circle of Death
Level 18 (Wizard)
Feat: (Selected) Improved Two Weapon Fighting
Spell (6): Greater Heroism
Spell (6): Mass Suggestion
Level 19 (Ranger)
Feat: (Automatic) Diehard
Level 20 (Ranger)
Feat: (Automatic) Precise Shot
Spell (1): Camouflage
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 21 (Epic)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Archer's Focus
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Arcane Sphere: Epic Spell Power: Fire
Level 27 (Epic)
Feat: (Selected) Epic: Watchful Eye
Level 28 (Epic)
Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Flame (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Shock (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Intelligence (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Medium Armor Proficiency (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Tenser's Transformation (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Still Spell (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Still Spell (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Still Spell (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Doublestrike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Doublestrike (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Doublestrike (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Eldritch Tempest (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Eldritch Tempest (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Eldritch Tempest (Rank 3)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 2)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1)
Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 2)
Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
Enhancement: Tempest (Rgr) - Storm Dancer (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Storm Tempest (Rank 1)
Enhancement: Tempest (Rgr) - The Growing Storm (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Harper Agent - Agent of Good (Rank 1)
Enhancement: Harper Agent - Intelligence (Rank 1)
Enhancement: Harper Agent - Traveler's Toughness (Rank 1)
Enhancement: Harper Agent - Traveler's Toughness (Rank 2)
Enhancement: Harper Agent - Strategic Combat I (Rank 1)
Enhancement: Harper Agent - Versatile Adept (Rank 1)
Enhancement: Harper Agent - Versatile Adept (Rank 2)
Enhancement: Harper Agent - Versatile Adept (Rank 3)
Enhancement: Harper Agent - Strategic Combat II (Rank 1)
For Enhancements, here's a pic:
Going for a build that uses both offensive spells (mostly fireball, scorch, and scorching ray), melee, and a few DC spells. Would probably make use of the Arcane Warrior u29 feat, as well as Master of Fire and either Scion of Arborea or Scion of the Plane of Fire (not sure which yet). Would this be viable for EE (and eventually ER) quests and raids? Any suggestions?