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  1. #1
    Community Member
    Join Date
    Sep 2015
    Posts
    370

    Default Wizard/Ranger/Artificer Int based Melee Spellcaster: Viable?

    Recently been working on this build, relatively new to DDO so not sure how to evaluate a build's viability other than putting it up here, so here goes:
    Code:
    Character Plan by DDO Character Planner Version 04.28.102
    DDO Character Planner Home Page
    
    Wiz Art Rngr TWF Int build
    Level 28 Lawful Good Human Male
    (4 Ranger \ 13 Wizard \ 3 Artificer \ 8 Epic) 
    Hit Points: 385
    Spell Points: 1791 
    BAB: 12\12\17\22
    Fortitude: 15
    Reflex: 13
    Will: 14
    
                       Ending           
    Abilities        Base Stats         
    (36 Point)       (Level 28)         
    Strength             19             
    Dexterity            19             
    Constitution         22             
    Intelligence         31             
    Wisdom               14             
    Charisma             14             
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19
    +6 Tome of Strength used at level 23
    +6 Tome of Dexterity used at level 23
    +6 Tome of Constitution used at level 23
    +6 Tome of Intelligence used at level 23
    +6 Tome of Wisdom used at level 23
    +6 Tome of Charisma used at level 23
    
                       Ending           
                     Base Skills        
    Skills           (Level 28)         
    Balance               8             
    Bluff                 8             
    Concentration        31             
    Diplomacy            10             
    Disable Device       32             
    Haggle               16             
    Heal                 10             
    Hide                  8             
    Intimidate            8             
    Jump                 12             
    Listen                8             
    Move Silently         8             
    Open Lock             8.5           
    Perform              n/a            
    Repair               32             
    Search               32             
    Spellcraft           31             
    Spot                  8             
    Swim                  8             
    Tumble                9             
    Use Magic Device     32             
    
    Level 1 (Wizard)
    Feat: (Human Bonus) Cleave
    Feat: (Wizard Bonus) Eschew Materials
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Selected) Power Attack
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Spell (1): Burning Hands
    Spell (1): Detect Secret Doors
    Spell (1): Feather Fall
    Spell (1): Jump
    Spell (1): Protection from Evil
    
    
    Level 2 (Artificer)
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    Spell (1): Enchant Armor
    Spell (1): Enchant Weapons
    Spell (1): Ablative Armor
    
    
    Level 3 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 4 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Heavy Armor Proficiency
    Spell (2): Knock
    Spell (2): Scorch
    
    
    Level 7 (Wizard)
    Spell (2): Scorching Ray
    Spell (2): Resist Energy
    
    
    Level 8 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Automatic) Improved Heroic Durability
    Spell (2): Otto's Resistible Dance
    Spell (3): Fireball
    
    
    Level 9 (Artificer)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Automatic) Artificer Craft Mastery
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Artificer Rune Arm Use
    
    
    Level 10 (Artificer)
    Feat: (Automatic) Artificer Knowledge: Wands
    
    
    Level 11 (Wizard)
    Spell (3): Displacement
    Spell (3): Haste
    
    
    Level 12 (Wizard)
    Feat: (Selected) Great Cleave
    Spell (3): Rage
    Spell (3): Lightning Bolt
    
    
    Level 13 (Wizard)
    Spell (4): Burning Blood
    Spell (4): Dimension Door
    
    
    Level 14 (Wizard)
    Spell (4): Stoneskin
    Spell (4): Repair Critical Damage
    
    
    Level 15 (Wizard)
    Feat: (Selected) Construct Essence
    Feat: (Wizard Bonus) Quicken Spell
    Spell (4): Wall of Fire
    Spell (5): Teleport
    
    
    Level 16 (Wizard)
    Spell (5): Protection from Elements
    Spell (5): Hold Monster
    
    
    Level 17 (Wizard)
    Spell (5): Feeblemind
    Spell (6): Circle of Death
    
    
    Level 18 (Wizard)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (6): Greater Heroism
    Spell (6): Mass Suggestion
    
    
    Level 19 (Ranger)
    Feat: (Automatic) Diehard
    
    
    Level 20 (Ranger)
    Feat: (Automatic) Precise Shot
    Spell (1): Camouflage
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 21 (Epic)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Archer's Focus
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Arcane Sphere: Epic Spell Power: Fire
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Watchful Eye
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Flame (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Shock (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Intelligence (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Medium Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Tenser's Transformation (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Still Spell (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Still Spell (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Still Spell (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Doublestrike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Doublestrike (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Doublestrike (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Tempest (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Tempest (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Tempest (Rank 3)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 2)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Storm Dancer (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Storm Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    Enhancement: Harper Agent - Intelligence (Rank 1)
    Enhancement: Harper Agent - Traveler's Toughness (Rank 1)
    Enhancement: Harper Agent - Traveler's Toughness (Rank 2)
    Enhancement: Harper Agent - Strategic Combat I (Rank 1)
    Enhancement: Harper Agent - Versatile Adept (Rank 1)
    Enhancement: Harper Agent - Versatile Adept (Rank 2)
    Enhancement: Harper Agent - Versatile Adept (Rank 3)
    Enhancement: Harper Agent - Strategic Combat II (Rank 1)
    For Enhancements, here's a pic:


    Going for a build that uses both offensive spells (mostly fireball, scorch, and scorching ray), melee, and a few DC spells. Would probably make use of the Arcane Warrior u29 feat, as well as Master of Fire and either Scion of Arborea or Scion of the Plane of Fire (not sure which yet). Would this be viable for EE (and eventually ER) quests and raids? Any suggestions?
    Last edited by Ligraph; 11-23-2015 at 10:24 PM.

  2. #2
    Community Member Holyavatar's Avatar
    Join Date
    Dec 2014
    Posts
    224

    Default

    No..remember u cant spellcast while melee attacks..and u chose EK as ur main trees..dats a really bad tree in terms of dps. I would say its totally worthless to invest any ap beyond tier 3..The most important thing in ee contents is dps if u dont know...
    whats the purpose for 4 ranger lv and 3 artificer lv?invest so many ap just for some damage dice in twf?totally not worth it,especially u are a hybrid build.Also there is no reason for 3 artificer lv while u cant use a rune arm..
    if u really want to play ek type builds dat viable in ee contents..try 12wizard/5bard/3fighter or 12wizard/6bard/2rouge ,12wizard/8 fighter is also decent..or just reroll a warlock..or 18wizard/2 splash go to cc focus

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