Recent discussion about a possible Halloween themed classic module for 2016 brought up a list Dungeon magazine did about the 30 greatest adventures of D&D. It got me to thinking what are the 30 greatest quests in DDO? Maybe if people listed their top 10 favorites we could compile the favorites? I'll kick off my favorites...(spoilers)
10. Weapons Shipment - Anytime I finish a quest and exhale, and go whew, I knew it did the job. Wave after wave after wave of devils and their ilk. So many that I kept thinking, this HAS to be it, how much longer can we hold! Very thrilling.
9. Caverns of Shaagh - The Seal of Shan to Kar is one of the great packs in this game. I like how Venn's note leads here and then this chain eventually leads all the way into epic play. This is the best of the pack and an assault on a whole Hobgoblin city is just spectacular. This quest really 'feel's like D&D. Some good optionals too. I wish the Portal Opens felt like this when you assault the Drow city. The best of the early hobgoblin dungeon crawls in my opinion.
8. Rainbow in the Dark - Anytime you name your quest after a Dio song you get bonus points. I like the quest mechanic that prevents zerging. A challenging vareity of devils, some real dangerous trap points and it really forces teamwork. It is a long way to the first shrine so casters really have to conserve their mana. I like the platform jumping over the spikes and the elemental trap zones. A well designed, devious dungeon.
7. In the Flesh - Yaulthoon is one of the best villians in DDO, certainly he has the best dialog (and funniest) "this is why we can't have nice things"!!!!! All the optionals are fairly wicked and challenging. The fashion show remains a highlight and is one of the best moments in all the quests. Final fight is very challenging.
6. The Missing Party - Delera's is a great adventure pack and this is the best of the pack in my opinion. Very immersive and again feels like D&D. Lots of good optionals and you really feel the scale of the dungeon. Plus Gygax, RIP.
5. The Vault of Night - I love adventures that make a party act like an actual group of cooperating adventurers. Some outstanding elements in here that require teamwork and cooperation. Good mix of traps, variety of enemies and a huge puzzle. Feels like the ultimate bank heist, which of course, it is. I like how there are bottlenecks which force groups to slow down (bridges, steam/fire vent, trap halls).
4. The Chamber of Raiyum - Liches were always one of my favorite monsters in D&D and this really hits the spot for Tomb Raiding, Indiana Jones type of fun. Running thru this the other day there were spinning blade traps and a completely broken out floor. That is some serious Dr. Jones obstacle there. The winding halls really make you feel like you are in a Pyramid and the undead can really overwhelm single adventurers.
3. The Shroud - I really like this raid. Arraetrikos is probably the best protaganist in the game. Tons of challenges and puzzles. A good variety in the type of fights. Most unique crafting system in the game in my opinion.
2. Tempest Spine - I love this quest. The first time I played it, I felt for the first time that my character had arrived in the community was participating in something greater than my own goals. I like all the fights and the different parts you go thru. The water swim part is a good challenge!
1. Haunted Halls of Eveningstar - By far the best example of a computer game playing like a D&D module. I like the directors commentary a ton. I like to listen to it while I wander the Halls and I usually find something new each time I am doing it. The closing comments by Ed Greenwood really sum things up where he says I hope you had fun and if you died, that you died well and that you want to run it again. Yes, yes yes!