Adding WIS to US would have only benefits and no downsides imho.
BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
http://www.giantitp.com/comics/ootscast.html
Hard choices are fine and some ED's should come at the drawback not supporting the main-stat for certain builds.
But adding WIS to US wouldn't make US the only and obvious choice for any builds I know of. And it fits in the theme, doesn't it?
Like INT would be a solid addition to Fatesinger. But adding INT or CHA to Shiradi could lead to pigenholing.
Last edited by Jiirix; 11-24-2015 at 08:29 AM.
BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
http://www.giantitp.com/comics/ootscast.html
US should have Str Con Charisma as stats if anything
I think they should make them all six way personally but ED's are one of the biggest Design/execution failures of the game, and then different Dev's came in and piled insult onto injury by treating them differently than the MOTU era Dev's.
There was a time when there weren't SUPPOSED to be off destinies, the specificity was supposed to be flavor and the power was supposed to be flexible and multi purpose.
US is intended to be for tanking. Alot of people like to use it on casters because of the survivability easy button -I used it myself for that reason some. I don't think caster DC stat should be added - if casters want survivability US is already good for that. If they want DC choose another tree.
The only tree I am aware of with 3 stat options is Divine Crusader.
I hope we don't get to where the game is scaled around people running in US with healing from DC twisted in. That would really kill diversity.
The problem with destinies is the *wildly* divergent scaling of abilities. There are Tier 4 abilities (energy burst) that are far more powerful and useful than Tier 5's. There are destinies (Primal Avatar) that basically give NOTHING good short of a single Tier 5 ability that requires insane tuning and investment to make it work. There are abilities that are so dramatically more powerful than anything else (Master's Blitz) that they become an idiot button.
The choice with destinies is basically "be a giant pile of cheese, or be horrible" with nearly nothing in between. The 3 divine destinies are the best of the bunch because Crusader is the most recent and EA and US were both updated the most recently. Everything else is a bit of a mess.
I suspect that they want to clean up the other destinies eventually, but enhancements being the priority makes sense. You have to buy destinies but EVERYONE gets enhancements, and it's hard to know how to tune the destinies further until the enhancements are cleaned up and reasonably rationalized.
It says something that when the destinies came out they were pretty much the best-designed part of the game. Now they're among the worst. Lots of improvements have happened.
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Just a quick bump, anyone else care to weigh in (including devs)