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//i dont understadn why do we need those 2 metamagics, there is too many of them already, if anything they should be just passive upgades of the existing metamagics, also how to understand affected by empower? (means that it can affect spells that support empower OR that it requires empower to be active to apply?) adding more metamagics that will make casters use even more sp per spell is not realy a good idea, and in my opinion ddo should go other way, limit how many metamagics can be used at once and make each of them unique and powerful in its own way.
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Intensify Spell
- METAMAGIC: +75 Spell Power, spells cost +25SP. Works on any spell affected by Empower.
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//it should be a passive upgrade to heighen.
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Embolden Spell
- METAMAGIC: +2 DCs to all spells with DCs. +10SP. Affects spells
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//this is something that should be done through enchancement changes in wizard/sorc trees and not as a feat.
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Master of Air
- Your Shocking Grasp, Electric Loop, and Lightning Bolt spells no longer have a maximum caster level.
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Master of Earth
- Your Acid Spray, Acid Arrow, and Acid Blast spells no longer have a maximum caster level.
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Master of Water
- Your Cold Ray, Snowball Swarm, and Niac's Biting Cold spells no longer have a maximum caster level.
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Master of Fire
- Your Burning Hands, Scorch, and Fireball spells no longer have a maximum caster level.
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Master of the Dead
- Your Chill Touch, Necrotic Ray, and Negative Energy Burst spells no longer have a maximum caster level.
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Master of Light
- Your Sun Bolt, Searing Light, and Sunburst spells no longer have a maximum caster level.
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Master of Artifice
- Your Static Shock, Lightning Sphere, Blast Rod, and Lightning Motes spells no longer have a maximum caster level.
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Master of the Wilds
- Your Produce Flame, Creeping Cold, Call Lightning, and Word of Balance spells no longer have a maximum caster level.
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Master of Music
- Your Shout, Greater Shout, Sonic Blast, and Reveberate spells no longer have a maximum caster level.
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//from what i tried on lammania, it does not work, unless it does not have effect icon, one more thing of my concern is the universal spell power, at the level we gain this feat everyone is probably haveing a +150 spell power item, if i remember correctly universal does not stack with focused (fire, force, cold etc) spell power effects, since this feat boosts crit damage then maybe it could raise crit chance too instead of spell power.
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Master of Knowledge
- Your Arcane Bolt and Arcane Blast spells now grant you one stack of Mental Honing (+3 Universal Spell Power, +2% Spell Crit Damage) when cast. This effect can stack up to 30 times. One stack is removed every 6 seconds.
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//so we will have two ruins? what we need is a power boost for spells that we have already, so instead of useing only ruin, hellball and sla, we actualy use the spells we have and used them all over heroic levels, instead we are being tunneled towards sla only type of casters. if anything those caster feats should be added to the game after caster enchancement pass and not before.
New ML30 General Feat:
- Greater Ruin
- Requires Ruin.
- Deals 1000 untyped damage to a single enemy (no saving throw). Costs 150 SP