Hi,
Please avoid adding any effects which are likely to produce lag.
Invisibility guard has been a problem in the past. Some of these other effects look like they might also be problematic.
Thanks.
Hi,
Please avoid adding any effects which are likely to produce lag.
Invisibility guard has been a problem in the past. Some of these other effects look like they might also be problematic.
Thanks.
you forgot camouflage spell, good hope, Items go up to +20, there are stalking cosmetic +3 effects, and a lot of the +1 or +2 to skill effects that will stack not counting ship buffs, or enhancements.
You are way underselling how high you can get the hide skill with out trying. My rogue has a once buffed 97 Ranger would get 107. This is with out giving up anything related to DPS.
Last edited by Grailhawk; 11-17-2015 at 07:46 PM.
Yes, hide can go much higher.
The point though,I think, is that holymunchkin is calculating the effect meleepower has on sneak dmg wrongly.
Assuming his numbers.
7 attacks with 50 sneak dmg each = 350 dmg
He's doing 350 x 1.5 x 2.5 =1312.5
How sneakattack actually works is that the Meleepower used to scale the sneakattack dmg, is increased by 50%. So meleepower (for purposes of sneakdmg) becomes 225 (150% of 150meleepower).
What the actual dmg per second becomes =
350 x 3.25 = 1137.5
Thelanis -- Wulverine + [Funkaholic, Funkatronic, Funkarific]
Astral plane double all the effects and increase the dodge cap for monks given their current state and you may give the diehard monk fans a reason to stay at cap for longer than it takes to TR.
Would this be a good time to bring up that Invisibility really needs to give the 50% miss chance that it is suppose to. (and also just makes sense)
AND/OR Invisibility guard needs to reset agro.
Currently Invisibility guard seems useless to me.
One slight possible exception being that maybe... just maybe... I could theoretically run away while invisible, sneak and lose agro.
But I am not even sure that would work either.
As far as I can tell, currently it does no good at all... and may even cause lag and therefore hurt me instead of helping.
(feel free to correct me if I am wrong)
You're right, I forgot Greater Heroism and Camo. Only stacking cosmetic I can think of is spider cult mask, others are competence and non stacking. Equipping a +20 item would likely require sacrificing more DPS or survivability than would be gained by 5 hide, and I included deepwood stalkers skill effect, ship buff I did forget.
So let's say in total you do manage to get 100 Hide. Sneak Attack increases by 12 from my number, *2.4 is 28.8, * 6 is 173 extra damage, putting total DPS increase at around 700. My point still stands that the original poster had significantly boosted numbers, and if you provide a breakdown on where you're slotting a +20 item and a +6 insightful dexterity skills bonus I'm fairly certain I can point out how it's dropping DPS or survivability (Greensteel would be effective for +6 insightful dexterity skills and probably is the best option to include this).
Dazling of Cannith
You forgot a lot more then GH and Camo...
+2 Completionist
+5 Skill Tome
+10 From epic levels
There's probably a couple more i cant think of off the top of my head, without sacrificing DPS
I agree that a +20item and 6insightfull DEX skills items would not be wise.
Edit:
I dont have a TWF character right now so i am unsure of the amount of attacks you can get per second. Using your 6 attacks per second would be:
100 Hide = +50 sneak dmg. For 6 attacks that's 300 dmg.
Assuming 160 melee power (your number, but probably fairly attainable considering we haven't seen the new raid loot yet).
300 x 3.4 (240melee power total) = 1020 DPS added by this feat.
If holymunchkin can indeed squeeze out 7 attacks:
350 x 3.4 = 1190.
Whatever the case, 1k+ DPS booster on sneakattackable mobs is huge and makes this feat very very attractive for a couple of builds
Last edited by Wulverine; 11-17-2015 at 08:31 PM.
Thelanis -- Wulverine + [Funkaholic, Funkatronic, Funkarific]
Your attack speed is also a bit low though. TWF at bab 20 has 133.3 swings per minute hast boost and haste (swings not attacks so at 100% off hand proc that's 266 attacks per minute).
133*1.58 + 133*1.35
133.3( 2.93)
390.56 attacks per minute
6.51 attacks per second
50 Sneak attack damage
160 Melee Power (@150% = 240) (melee power multiplier is (100+240)/100 = 3.4)
50*3.4 = 170 damage per hit after applying 160 melee power at 150% scaling
6.51 Attacks per second
170 * 6.51 = 1106.61 DPS
4.99 Attacks per second (haste only no Haste boost 102.2* 2.93 = 299.45/60 = 4.99)
170 * 4.99 = 848.30 DPS
Ty for clarifying the difference Grail. Ty for pointin' that out wulv
Last edited by Holymunchkin; 11-17-2015 at 08:44 PM.
To get close to 7 aps you need to start factoring 20% hast from Madstone boots.
At BAB 30 (note there is some extrapolation her on my part its not 100% accurate like vanishes numbers at 20 BAB are) With 50% hast and the 58%/35% DS we get to 6.95 attacks per second.
@20 BAB 0% Haste Swings = 86.7
@30 BAB 0% Haste Swings = 89.05
Agreed. As a ranger booster feat though, I think it's fine to leave as is unless actual in-game testing shows it to be giving too much power to rangers. Have to keep in mind that everyone will be getting one of these feats, so it'll be a comparison of several hundred damage and some defense bonuses vs. the hide sneak damage.
Dazling of Cannith
16 where?
Scion of the Astral Plane
+4 to Tactical Feat DCs
+4% Doublestrike & Doubleshot. An additional +4 if you are centered.
+4% Dodge.
+4 to Reflex Saves.
i see 4 here... and 8 to monks/kensei maybe change this feat to:
Scion of the Astral Plane
+8 to Tactical Feat DCs
+8% Doublestrike & Doubleshot. An additional +4 if you are centered.
+8% Dodge.
+8 to Reflex Saves.
Thanks for having good work to back it up, makes it a lot easier to agree with you. I did my attack speed calculations myself immediately before posting, so I'm not too surprised other testing showed it to be a little different. I made a mistake in my initial melee power multiplication, your numbers are more accurate.
I would still say that the ability is fine as is, since camoflauge is needed to achieve such high hide relegating it mainly to a position as a very good ability for rangers, and additionally due to the fact this DPS amount is in comparison to the DPS amounts gained by 20 Melee/Ranged Power or 2d20 Elemental Damage scaling with spellpower.
Dazling of Cannith
In general looks great!
It would be nice for Scion of Elysium to have Creature Regeneration or Vampirism, its always a pain to heal up those creatures. Perhaps even double there summon times? Since its time sensitive.
or Maybe provide a new summons that will work in epics.
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For some of the others it would be also nice if on the others there was some way to have a 5% (or some percent) to automatically land you spell (bypassing the DC checks, Saves, SP, MRR etc.) OR even have some SP Regeneration finally...
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btw, Air & Water seems a little weak compared to the others for spell casters; But overall it seems like casters get a bigger / better boost them melees (guess I will just have to try them out and see)
Last edited by Astarii; 11-17-2015 at 10:08 PM.
I'm Canniths Vileone, a 3x Completionist Heroic, Iconic & Epic ("Uber Completionist"). A collector of pets, and a seeker of treasure. If you need anything, help or just want to chat, send me a tell.