***Please make sure you have read this thread first, it contains an overview of Update 29 Feats.***
At level 30 you will get a choice of one Legendary Feat. These feats are stronger than most of your standard feats, and pull their power from different planes. To help round power levels in upper Epic, a lot of these feats are meant to be a little more powerful for characters that have built for versatility; most of them include parts useful to many kinds of players.
- Scion of the Plane of Earth
- +4 to the DCs of Conjuration spells, +2 to the DCs of other spells
- +20 PRR
- +10 Acid Spell Power, +30 Universal Spell Power
- Add 2d20 Acid damage to weapon and unarmed attacks (Scales with Spell Power)
- Scion of the Plane of Air
- +4 to the DCs of Evocation spells, +2 to the DCs of other spells
- +4% Dodge, +4 to Dodge Cap
- +10 Electric Spell Power, +30 Universal Spell Power
- Add 2d20 Electric damage to weapon and unarmed attacks (Scales with Spell Power)
- Scion of the Plane of Fire
- +25% Spell Critical Damage with all spells
- +10 PRR, +10 MRR
- +10 Fire Spell Power, +30 Universal Spell Power
- Add 2d20 Fire damage to weapon and unarmed attacks (Scales with Spell Power)
- Scion of the Plane of Water
- +200 Maximum Spell Points
- +20 MRR
- +10 Cold Spell Power, +30 Universal Spell Power
- Add 2d20 Cold damage to weapon and unarmed attacks (Scales with Spell Power)
- Scion of the Feywild
- +10 Sonic Spell Power, +30 Universal Spell Power
- +4 to the DCs of Enchantment spells, +2 to DCs of other spells
- Add 2d20 Sonic damage to weapon and unarmed attacks (Scales with Spell Power)
- +20 Healing Amp
- Scion of the Shadowfell
- +4 to the DCs of Necromancy spells, +2 to DCs of other spells
- +40 Negative Spell Power
- +20 Negative Amp (assuming you take healing from Negative)
- Weapon and Unarmed attacks heal you for 1d6 Positive damage, or 1d6 Negative damage if you are Undead.
- Scion of the Ethereal Plane
- Permanent Blur, and while sneaking, permanent Displacement.
- +1 point of Sneak Attack damage for every 2 points of Hide you have
- +2 to all Skills
- Permanent Invisibility Guard, as per the item effect
- Scion of the Astral Plane
- +4 to Tactical Feat DCs
- +4% Doublestrike & Doubleshot. An additional +4 if you are centered.
- +4% Dodge.
- +4 to Reflex Saves.
- Scion of Mechanus
- +20 Repair & Rust Spell Power, +20 Universal Spell Power
- +20 Repair Amplification (assuming you take healing from Repair)
- +10% Fortification Bypass on weapon and unarmed attacks
- Gain: Master Reconstruction, shares cooldown with Communion of Scribing
- Scion of Celestia
- +20 Positive, Light, & Alignment Spell Power, +20 Universal Spell Power
- +30% Crit Damage with Positive, Light, & Alignment spells
- +150 Maximum Hit Points
- +4 to Will Saves
- Scion of Elysium
- Summoned creatures gain +25 PRR and MRR
- Summoned creatures gain +20 MP, RP, and USP
- Summoned creatures gain +100% Fortification
- Summoned creatures gain a 5% chance to ignore incoming damage entirely. Does not affect any incoming Positive, Negative, or Repair effects.
- Scion of Arborea
- +20 Melee and Ranged Power
- +20 Force Spell Power and +20 Universal Spell Power
- +2 to the Enhancement Bonus of your weapon
- +4 to Fortitude Saves
- Scion of Limbo
- +2 Determination Bonus to all Saves
- eight buffs, each one minute long. Cycles randomly.
- +40 Melee and Ranged power, +80 Spell Power
- +16% Doublestrike & Doubleshot, +20% Spell Crit Damage
- +30 PRR and MRR
- +20% Dodge and +40 Healing Amp
- +20 DR /Law
- Your weapon/unarmed strikes and spells deal 1d20 Chaos Damage
- Each time you would be damaged, you have a +5% chance to completely ignore the damage. Does not affect any incoming Positive, Negative, or Repair effects.
- Confetti explodes around your shoulders. Festive!