Flattening the xp curve without doing something about the early levels made the start of heroic deeply unpleasant and I hope the same mistake can be avoided.
Without exaggeration, I have spent the majority of my TP on Astral Shards to buy Gold Rolls to skip from level 1 to somewhere between 3 and 5 because each life running level 2 harbor quests (many) more times than once each is just the worst.
I totally accept that the levels above 5/6 are much better now and am in favour of flattening as a concept, but the heroic flattening definitively made levels 1 - 4 worse, and didn't have to if the flattening had begun slightly later.
In the super early levels, I find myself to be:
- underpowered (but I can run invisibly, solo, from A-B faster and more enjoyably than actually playing the game properly during this time),
- bored due to a lack of sufficient quests to meet higher xp requirements, and
- generally not enjoying the game when this stage is prolonged (though it's fine to run through the early quests once each).
I appreciate the analogy with epic levels isn't perfect. There are probably more quests, but the feeling of being underpowered and frustrated at not getting to play with my goodies by delaying:
- getting Overwhelming Crit or Epic Spell Pen at 21, and
- CiTW weapons / sets at 23/24 will be similarly unfun,
- particularly the massive over-doubling of the time spent to get to the first epic feat.
I'd propose instead leaving 21-24 as is, and flattening the remaining levels over the new xp curve.
i.e.
[Same as now]
21 - 300 000 (not 850 000 for the love of all things ungrindy and even moderately rewarding)
22 - 750 000
23 - 1 350 000
24 - 2 100 000
[New]
8.25 - 2.1 = 6.15million xp spread from 25-30 = about 1.02 mill per level; everyone can just deal with 1.05 mill for the final gap.
25 - 3 120 000
26 - 4 140 000
27 - 5 160 000
28 - 6 180 000
29 - 7 200 000
30 - 8 250 000
24-25 is harder than it is now by 120k but that's the only 'worse' existing level transition - the rest are all better or equivalent.
I appreciate there's huge amounts of subjectivity re: what's 'better', and I'm not going to anally present rebuttals one by one to the list of reasoning, but my overall rationale is:
- making previously quick levels (much) more grindy will not make the game more fun,
- we learned this from the heroic flattening,
- it doesn't mean flattening is a bad idea, just that it should exclude the bottom end of levels, and
- this does apply to epic levels since, even considering EDs, there still is a large power (and fun) injection at 21 and 24.
At the very least, please exclude the level 20 - 21 grind explosion.
Side note:
I've returned to the game since Halloween after a few months away and the new feats look brilliant.
Genuinely interesting and difficult decisions ahead for casters re: DCs vs DPS. I wouldn't hate a +4 Illusion DCs in one of the epic feats, but I'm excited regardless. Nice job devs!
Last edited by Deathdefy; 11-19-2015 at 06:53 PM. Reason: EDIT: Bad number
Khyber: Aggrim (Completionist!)
In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
Blind insta-kills floating eye balls.
If the TR cap goes to 30, the following becomes a blatant fact:
The grind we currently have to do to obtain epic or iconic past lives is going up by about 20% XP wise.
Its simple math - just take the approximate 1.5M increase, divide it by the current 6.6M cap, and you roughly get a 20% increase in grind to get the SAME EXACT BENEFITS.
Moreover, the devs are saying "Hurry up" to avoid this - while some of us have beyond full time obligations in the real world that disables our capacity to "hurry up".
You don't think this is a shaft?
What if I told you months in advance that I'd remove your left thumb. Well to stay consistent with your argument, you have to be okay with it, as long as I follow through. I'll repeat...I NEVER promised that you'd keep your thumb. I was very clear in my promise that you'd lose your thumb in the near future. Just because you don't want to lose your thumb, doesn't mean you're being shafted. You'll be getting what you've been promised all along.
See how that sounds? Nonsense.
I'll complain about the things that directly hurt me before some other obscure thing. So I'll stick to this, thanks.
This how I have thought that I would like for eTRing to work for some time now. eTRs are already tied to a full epic destiny sphere. I've eTRed 5 times now, and each time I hit 6 million XP to fill a sphere, I thought "why do I still need to farm another 600k before I can eTR again, my sphere is full?" Since eTRs are already tied to full ED spheres, I like the idea of just tying eTRs to a full sphere without a level requirement.
Having the option to not reset your level to 20 again would also be great. It takes me several hours each eTR to re-level, re-equip, re-allocate my enhancements, etc.. This is a royal pain in the butt, and is what causes me to not eTR for a little bit once I hit cap, since I just don't want to go through that pain again -- not unless I have a whole weekend to dedicate to the resetting back to 20 process. I would love to able to just eTR, drain the sphere and get the past-life feat, and keep playing at my current level.
This would, however, let me bang out 4 eTRs immediately, since all 4 of my spheres are full. The devs may not want this to happen. I would be open to a 1 week timer (or even 2 weeks, although I can eTR in a week now if I really push it) before we are allowed to eTR again. If we keep the option to reset your level back to 20 (with or without a timer before you can do it, TBD) then it also doesn't make a lot of sense, mechanics wise, to be able to reset your level once you hit 6 mil XP in a sphere. Level resettting has always been tied to hitting max XP cap first, and I think it still should. eTRing back to 20 allows for limited charcter respeccing, so I think it is fine to require you to get to max XP cap before doing a current-style eTR, since this is an additional bonus over the proposed 6 mil XP eTR should the player wish to respec.
So, I see the proposal as the following options available, at the same time, for eTRing:
A) reach max XP cap, eTR as it is now
B) reach 6 mil XP in an ED sphere, drain ED sphere, grant past life feat, *without* resetting level
(possible timer between using this eTR option)
[P.S., how do you get a line to indent?]
This would alleviate many issues people currently have with eTRing. XP curves would still be important, though. All the points raised against the flat XP curve still apply with the new eTR proposal for people who are either on their first epic life or for those who level back to 20 again.
Since messing with reincarnation code is, er, *DANGEROUS*, this is pretty obviously *not* something that could be implemented in time for U29. Probably not for the update after that, either. This would probably require several months of discussion, implementation, and testing before going live. So, since eTR would be left as-is for a while, even if a proposal similar to this one was approved, it is important to get a good XP curve for U29. Modifications to the eTR system should be a separate longer-term discussion.
No, it's not a big deal. Just consider how much easier ETR have become.
ETR at cap is what's always been said. It makes sense too, as keeping ETR at level 28 would just further divide ETR player from those who are playing at cap.
Every single change that makes the game harder or take longer is shouted down and everything that makes the game easier is cheered for. Yet the very same people complain the game is becomming too easy.
The higher level quests aren't worth more exp by virtue of their higher level, they're worth more exp by virtue of the fact you've expended your First Time/Streak bonuses on the lower ones. I agree that once you get to the point that you're grinding, you're going to grind lower level quests, and a flat exp curve will only encourage this (hence my references to the 1million boars trope, which is what you are saying here - better to run VoN3 1.5 times, than ToEE one time.)
It's not like there's a reason to grind. This "grinding" you're complaining about is simply playing the game. That is what DDO IS. Further, you've always been a proponent of endgame. Guess what, in order for endgame to succeed, eTR has to be level 30, or you won't have anyone to run endgame content with.
Maybe add an exp bonus for running epic quests that are not below your level.
Welcome back returning players! For the only past lives that matter (3 PDK ITR/9 divine ETR) you now have to earn 19.8 million more xp than the people that ground them out while you were gone!
Recommendation: Don't come back to the game.
As hard as it may be to do, we want to grow the game, not kill it off. Coming back for free legendary content (since everyone owned vale) is one way to grow the game if you don't disincentivise it. If you keep ITR/ETR at level 28 you are making a great move.
Remember when epic gianthold came out (Update 17)? The game thrived for a short period of time until the mistakes of Shadowfall (Update 19). You have that rare opportunity here to grow the game with your choice of content.
Last edited by maddong; 11-19-2015 at 08:26 PM.
probably because some of us look at it like playing a game rather than a grind. this xp curve doesn't hold a candle to the way it was leveling to 20 5 or 6 years ago. now that actually felt like a grind when you had to repeat quests to level and take advantage of first time E/H/N and sometimes casual xp.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Here is where there is a disconnect. You are an end game players that grinds only to be effective in end game. Ceteris paribus, anything that increases the grind decreases your fun. Here by grind read playing the game at anything but cap. In particular fast etrs have been rightfully associated with grinding fast xp quests, so that just makes it worse.
For other people, leveling and re leveling 20, 30, 50 times is playing the game. They don't necessarily play farming quests (though a lot do). They like going through those quests, chatting with guildies and what not.
For years the game had catered to the second population almost exclusively. Are you surprised hen that your concern is not understood in the forums? End gamers were most likely the larger portion of the massive attrition of the recent years. Quite frankly, you are right now in the minority.
The obvious solution for me is allowing power to be acquired at similar pace by both playing end game and tring. The problem with that being that typically items get eroded by power creep faster than pls. Items get neefed constantly, but pls? Never. What is happening to petal fear?
In any case, the recipe for having both kinds of advance mechanics is know yo turbine. They just seem to have forgotten about it.
I am speaking up se you wanted: flat XP curve sounds bad to me. It means more time spend in less fun levels with less Fun gear.
Also, wanting your playerbase to spend 1.5 milion more XP per epic past life is widening the gap between new or casual players and old and more hardcore players. It doesnt really matter what used to be your plan 2 - 3 years ago - you should act accordingly to the actual situation.
You missed the point that if you ETR at 28 there will far fewer players at cap to run endgame content with. If you plan to soon do another ETR then leveling from 28-30 to do some raids will be a complete waste. If you ETR at 30 then you can easily just stick around a while and do some endgame content.
Therein lies the choice factor. Do you ER quickly to get the little perks faster , or run endgame for a bit and take some runs at endgame loot..
Personally I would like to see the separation of ER's from the character level.
Level XP into your spheres, once the sphere is capped you can ER while still levelling your character.
Remove the whole reset back to level 1 then force re-levelling to 20.
~I would have the Sphere destinies be inaccessible until you re-level the xp in them.
~~ for instance, a caster reset arcane.. cant access any of the arcane destinies until your sphere XP exceeds your destiny tier requirement.
Levelled alternate sphere destinies would still be accessible.. just not the tiers in destinies if related spheres with sphere XP lower than destiny tiers.
So 3mm xp in divine sphere gets you tier 3 divines but not higher until you level up the sphere... the points are there and spendable.. just cant ungray them until you are back in the xp requirement zone.
Martial sphere capped.. then martial would be fully accessible... doesn't help you with arcane sphere.. you would still need to replenish the XP in that one...
Last edited by JOTMON; 11-20-2015 at 08:28 AM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)