This section is for grailhawk and thrudh. I'm putting it in code so everyone else can skip it if they like.
Code:
I am just not going to grind the Shroud for a month, again, in 2015. I am just not. Which leaves me having to choose how badly I want always-on displacement. And I want it a lot.
I also want the Stalwart Defense a lot.
Either one of these argues against a pure 20 build. I looked at the Cuisinart, it is a STR build that is melee only. Very effective at it, I am sure. But I have two other STR-based melee only builds already, and they are both in my regular rotation, and I don't need another.
I tried building a DEX ranger 20 but did not like the result. And so ... multi class it is. There is no argument in favor of a ranger17/ftr3. If you are not going to have 18 levels there is no reason to have more than 12. meaning I have five levels to spare. So wizard. Because I have to do something with them and it will be fun. I like fun. Not at the expense of the whole build, but I do not believe the five levels are a drain. Or at least, not much of a drain, and they bring some stuff to the table.
Here is another block that is just for grailhawk
Code:
Of course you are right about displacement being concealment. I wrote that without checking. Blur and displacement and ghostly and shadow veil and so forth all mingle together in my brain under the heading of "chance to be missed that is not Dodge". I am aware of the difference, It's just that I only care about the specifics when I am calculating stacking.
Thank you all for the many suggestions in this thread. I am reworking the enhancements as follows:
Enhancements (80 of 80 AP)
Halfling (4 AP)
- Halfling Luck, Dexterity, Halfling Luck II
Deepwood Stalker (25 AP)
- Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
- Favored Defense II, Stealthy III, Tendon Cut III
- Survivalist, Improved Weapon Finesse
- Survivalist II, Favored Hunter II, Dexterity
- Survivalist III, Dexterity
Tempest (35 AP)
- Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
- Improved Defense III, Whirling Blades
- Improved Parry III, Bleed Them Out III, Whirling Blades, Haste Boost III
- Critical Mastery III, Dexterity
- The Growing Storm III, Dexterity
- Dual Perfection, A Thousand Cuts, Whirling Blades
Eldritch Knight (10 AP)
- Eldritch Strike
- Improved Mage Armor III, Toughness III
- Improved Shield III
Stalwart Defender (6 AP)
- Toughness, Stalwart Defense
- Durable Defense III, Stalwart Defensive Mastery I
I am going to have an entire hotbar full of special attacks. I left off Dance of Death because it looks like it agros an AoE and I do not want to be agroing AoEs. And I think the hotbar is already full
For now I am keeping the wizard and fighter levels.
For now I am not worrying about the ED (DC versus PA) choices because I can change that at a whim between quests. But I will start out in DC as you suggest and twist in the PA stuff rather than vice versa.
What do you think? Better? I think it is, I think you all have improved my build and I thank you for it.