The goals of this build:
- Self-sufficient: she self heals, self buffs, even makes her own ammunition
- Flexible: She can range, she can melee, she can throw buffs, she can sneak, she can solo.
- Competent: Able to melee even in EE without embarrassment. Able to effectively use Ranged capability when opportunities arise
And now the build:
Multi-Class Commando
12/5/3 Ranger/Wizard/Fighter
Chaotic Good Halfling
Level Order
1. Ranger . . . . .6. Wizard. . . . .11. Wizard . . . . 16. Ranger
2. Fighter . . . . 7. Ranger. . . . .12. Ranger. . . . .17. Ranger
3. Wizard. . . . . 8. Fighter. . . . 13. Wizard. . . . .18. Ranger
4. Ranger . . . . .9. Wizard. . . . .14. Ranger. . . . .19. Ranger
5. Fighter . . . .10. Ranger. . . . .15. Ranger. . . . .20. Ranger
Stats
. . . . . . . .28pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .---- . . ---- . . --------
Strength. . . . .6 . . . .6. . . .+3. . . .4: DEX
Dexterity . . . 20 . . . 20. . . .+3. . . .8: DEX
Constitution. . 14 . . . 16. . . .+5. . . 12: DEX
Intelligence. . 12 . . . 14. . . .+5. . . 16: DEX
Wisdom. . . . . 10 . . . 12. . . .+4. . . 20: DEX
Charisma. . . . .8 . . . .8. . . .+3. . . 24: DEX
. . . . . . . . . . . . . . . . . . . . . 28: DEX
Skills
. . . . . R. F .W. R. F .W. R. F .W. R. W .R .W. R. R. R. R. R. R. R
. . . . . 1. 2 .3. 4. 5 .6. 7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 4. ½ .½. 2. ½ .½. 2. 1 .½. 1. ½ .1 .1. 2. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. . . . 1. . . . 1. ½ . . 2. ½ .1 . . 1. 4. 1. 1. 4. 1. 1. 23
Hide. . . 4. . . . 1. . . . 1. . .½. 2. ½ .1 . . 2. 1. 4. 3. 1. 1. 1. 23
Move Si . 4. . . . 1. . . . 1. . .½. 2. . .1 .½. 2. 2. 2. 3. 2. 1. 1. 23
Balance . 2. ½ .½. ½. ½ .½. ½. ½ .½. ½. ½ .½ .½. ½. ½. ½. ½. ½. ½. . .11
UMD . . . 2. ½ .½. ½. ½ .½. ½. ½ .½. ½. ½ .½ .½. ½. ½. ½. ½. ½. ½. . .11
Jump. . . 4. 1 .½. 1. 1 .½. 2. . . . . . . . . . . . . . . . . . . . .10
Tumble. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . .2 .3 . 7
. . . . .------------------------------------------------------------
. . . . .32. 4 .4. 8. 4 .4. 9. 5 .5. 9. 5 .6 .5. 9 10 10 10 10 10 10
. . . . .32. 4 .4. 8. 4 .4. 9. 5 .5. 9. 5 .9 .5. 9 10 10 10 10 10 10
Feats
.1. . . . : Dodge
.1 Ranger : Favored Enemy: Undead
.2 Fighter: Precision
.3. . . . : Mobility
.3 Wizard : Extend Spell
.5 Fighter: Two Weapon Defense
.6. . . . : Spring Attack
.9. . . . : Completionist
12. . . . : Improved Critical: Piercing
12 Ranger : Favored Enemy: Giant
13 Wizard : Quicken Spell
15. . . . : Improved Critical: Ranged
18. . . . : Empower Healing Spell
18 Ranger : Favored Enemy: Lawful Outsider
21 Epic . : Overwhelming Critical
24 Epic . : Great Ability: Dexterity
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Holy Strike
Spells
Ranger
- Ram's Might, Resist Energy
- Cure Light Wounds, Mass Camouflage
- Cure Moderate Wounds, Wild Instincts
Wizard
- Shield, Tumble, Detect Secret Doors, Grease
- Invisibility, Knock, Blur
- Displacement, Haste
Enhancements (76 of 80 AP)
Halfling (25 AP)
- Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III
- Stealthy III, Acrobatic III, Cunning III
- Nimble Reaction III, Halfling Guile
- Improved Dodge III, Halfling Guile
- Halfling Guile
Deepwood Stalker (5 AP)
- Far Shot
- Stealthy I, Tendon Cut III, Improved Weapon Finesse
Harper Agent (1 AP)
- Agent of Good I
Eldritch Knight (10 AP)
- Eldritch Strike
- Improved Mage Armor III, Toughness III
- Improved Shield III
Tempest (32 AP)
- Shield of Whirling Steel
- Improved Reaction II, Improved Defense III, Whirling Blades
- Improved Parry III, Improved Dodge II, Whirling Blades
- Critical Mastery III, Whirling Blades, Dexterity
- Whirling Blades, Dexterity
- Dual Perfection
Arcane Archer (3 AP)
- Arcane Archer
- Conjure Arrows
Destiny (24 AP)
Primal Avatar
- Ephemeral Evolution III, Rejuvenation Cocoon III, Friends of Nature: Frog
- Seeking Balance III
- Balanced Attacks III
- Symetric Strikes, Summon Dryad Elder
- Spirit Boon: Physical
- Nature's Fury: Crit Multiplier, Avatar of Nature
Twists of Fate (26 fate points)
- Crusade (Tier 4 Crusader)
- Sacred Ground (Tier 3 Crusader)
- Consecration (Tier 2 Crusader)