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  1. #1

    Smile Please critique this Ranger12/Wiz5/Ftr3

    The goals of this build:

    • Self-sufficient: she self heals, self buffs, even makes her own ammunition
    • Flexible: She can range, she can melee, she can throw buffs, she can sneak, she can solo.
    • Competent: Able to melee even in EE without embarrassment. Able to effectively use Ranged capability when opportunities arise


    And now the build:

    Multi-Class Commando
    12/5/3 Ranger/Wizard/Fighter
    Chaotic Good Halfling


    Level Order

    1. Ranger . . . . .6. Wizard. . . . .11. Wizard . . . . 16. Ranger
    2. Fighter . . . . 7. Ranger. . . . .12. Ranger. . . . .17. Ranger
    3. Wizard. . . . . 8. Fighter. . . . 13. Wizard. . . . .18. Ranger
    4. Ranger . . . . .9. Wizard. . . . .14. Ranger. . . . .19. Ranger
    5. Fighter . . . .10. Ranger. . . . .15. Ranger. . . . .20. Ranger



    Stats
    . . . . . . . .28pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .---- . . ---- . . --------
    Strength. . . . .6 . . . .6. . . .+3. . . .4: DEX
    Dexterity . . . 20 . . . 20. . . .+3. . . .8: DEX
    Constitution. . 14 . . . 16. . . .+5. . . 12: DEX
    Intelligence. . 12 . . . 14. . . .+5. . . 16: DEX
    Wisdom. . . . . 10 . . . 12. . . .+4. . . 20: DEX
    Charisma. . . . .8 . . . .8. . . .+3. . . 24: DEX
    . . . . . . . . . . . . . . . . . . . . . 28: DEX


    Skills
    . . . . . R. F .W. R. F .W. R. F .W. R. W .R .W. R. R. R. R. R. R. R
    . . . . . 1. 2 .3. 4. 5 .6. 7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 4. ½ .½. 2. ½ .½. 2. 1 .½. 1. ½ .1 .1. 2. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. . . . 1. . . . 1. ½ . . 2. ½ .1 . . 1. 4. 1. 1. 4. 1. 1. 23
    Hide. . . 4. . . . 1. . . . 1. . .½. 2. ½ .1 . . 2. 1. 4. 3. 1. 1. 1. 23
    Move Si . 4. . . . 1. . . . 1. . .½. 2. . .1 .½. 2. 2. 2. 3. 2. 1. 1. 23
    Balance . 2. ½ .½. ½. ½ .½. ½. ½ .½. ½. ½ .½ .½. ½. ½. ½. ½. ½. ½. . .11
    UMD . . . 2. ½ .½. ½. ½ .½. ½. ½ .½. ½. ½ .½ .½. ½. ½. ½. ½. ½. ½. . .11
    Jump. . . 4. 1 .½. 1. 1 .½. 2. . . . . . . . . . . . . . . . . . . . .10
    Tumble. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . .2 .3 . 7
    . . . . .------------------------------------------------------------
    . . . . .32. 4 .4. 8. 4 .4. 9. 5 .5. 9. 5 .6 .5. 9 10 10 10 10 10 10
    . . . . .32. 4 .4. 8. 4 .4. 9. 5 .5. 9. 5 .9 .5. 9 10 10 10 10 10 10



    Feats

    .1. . . . : Dodge
    .1 Ranger : Favored Enemy: Undead
    .2 Fighter: Precision
    .3. . . . : Mobility
    .3 Wizard : Extend Spell
    .5 Fighter: Two Weapon Defense
    .6. . . . : Spring Attack
    .9. . . . : Completionist
    12. . . . : Improved Critical: Piercing
    12 Ranger : Favored Enemy: Giant
    13 Wizard : Quicken Spell
    15. . . . : Improved Critical: Ranged
    18. . . . : Empower Healing Spell
    18 Ranger : Favored Enemy: Lawful Outsider
    21 Epic . : Overwhelming Critical
    24 Epic . : Great Ability: Dexterity
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Holy Strike


    Spells

    Ranger
    1. Ram's Might, Resist Energy
    2. Cure Light Wounds, Mass Camouflage
    3. Cure Moderate Wounds, Wild Instincts

    Wizard
    1. Shield, Tumble, Detect Secret Doors, Grease
    2. Invisibility, Knock, Blur
    3. Displacement, Haste


    Enhancements (76 of 80 AP)

    Halfling (25 AP)
    • Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III
      1. Stealthy III, Acrobatic III, Cunning III
      2. Nimble Reaction III, Halfling Guile
      3. Improved Dodge III, Halfling Guile
      4. Halfling Guile

    Deepwood Stalker (5 AP)
    • Far Shot
      1. Stealthy I, Tendon Cut III, Improved Weapon Finesse

    Harper Agent (1 AP)
    • Agent of Good I

    Eldritch Knight (10 AP)
    • Eldritch Strike
      1. Improved Mage Armor III, Toughness III
      2. Improved Shield III

    Tempest (32 AP)
    • Shield of Whirling Steel
      1. Improved Reaction II, Improved Defense III, Whirling Blades
      2. Improved Parry III, Improved Dodge II, Whirling Blades
      3. Critical Mastery III, Whirling Blades, Dexterity
      4. Whirling Blades, Dexterity
      5. Dual Perfection

    Arcane Archer (3 AP)
    • Arcane Archer
      1. Conjure Arrows


    Destiny (24 AP)

    Primal Avatar
    1. Ephemeral Evolution III, Rejuvenation Cocoon III, Friends of Nature: Frog
    2. Seeking Balance III
    3. Balanced Attacks III
    4. Symetric Strikes, Summon Dryad Elder
    5. Spirit Boon: Physical
    6. Nature's Fury: Crit Multiplier, Avatar of Nature

    Twists of Fate (26 fate points)
    1. Crusade (Tier 4 Crusader)
    2. Sacred Ground (Tier 3 Crusader)
    3. Consecration (Tier 2 Crusader)
    Last edited by geoffhanna; 11-13-2015 at 02:15 PM.

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