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  1. #1

    Smile Please critique this Ranger12/Wiz5/Ftr3

    The goals of this build:

    • Self-sufficient: she self heals, self buffs, even makes her own ammunition
    • Flexible: She can range, she can melee, she can throw buffs, she can sneak, she can solo.
    • Competent: Able to melee even in EE without embarrassment. Able to effectively use Ranged capability when opportunities arise


    And now the build:

    Multi-Class Commando
    12/5/3 Ranger/Wizard/Fighter
    Chaotic Good Halfling


    Level Order

    1. Ranger . . . . .6. Wizard. . . . .11. Wizard . . . . 16. Ranger
    2. Fighter . . . . 7. Ranger. . . . .12. Ranger. . . . .17. Ranger
    3. Wizard. . . . . 8. Fighter. . . . 13. Wizard. . . . .18. Ranger
    4. Ranger . . . . .9. Wizard. . . . .14. Ranger. . . . .19. Ranger
    5. Fighter . . . .10. Ranger. . . . .15. Ranger. . . . .20. Ranger



    Stats
    . . . . . . . .28pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .---- . . ---- . . --------
    Strength. . . . .6 . . . .6. . . .+3. . . .4: DEX
    Dexterity . . . 20 . . . 20. . . .+3. . . .8: DEX
    Constitution. . 14 . . . 16. . . .+5. . . 12: DEX
    Intelligence. . 12 . . . 14. . . .+5. . . 16: DEX
    Wisdom. . . . . 10 . . . 12. . . .+4. . . 20: DEX
    Charisma. . . . .8 . . . .8. . . .+3. . . 24: DEX
    . . . . . . . . . . . . . . . . . . . . . 28: DEX


    Skills
    . . . . . R. F .W. R. F .W. R. F .W. R. W .R .W. R. R. R. R. R. R. R
    . . . . . 1. 2 .3. 4. 5 .6. 7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 4. ½ .½. 2. ½ .½. 2. 1 .½. 1. ½ .1 .1. 2. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. . . . 1. . . . 1. ½ . . 2. ½ .1 . . 1. 4. 1. 1. 4. 1. 1. 23
    Hide. . . 4. . . . 1. . . . 1. . .½. 2. ½ .1 . . 2. 1. 4. 3. 1. 1. 1. 23
    Move Si . 4. . . . 1. . . . 1. . .½. 2. . .1 .½. 2. 2. 2. 3. 2. 1. 1. 23
    Balance . 2. ½ .½. ½. ½ .½. ½. ½ .½. ½. ½ .½ .½. ½. ½. ½. ½. ½. ½. . .11
    UMD . . . 2. ½ .½. ½. ½ .½. ½. ½ .½. ½. ½ .½ .½. ½. ½. ½. ½. ½. ½. . .11
    Jump. . . 4. 1 .½. 1. 1 .½. 2. . . . . . . . . . . . . . . . . . . . .10
    Tumble. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . .2 .3 . 7
    . . . . .------------------------------------------------------------
    . . . . .32. 4 .4. 8. 4 .4. 9. 5 .5. 9. 5 .6 .5. 9 10 10 10 10 10 10
    . . . . .32. 4 .4. 8. 4 .4. 9. 5 .5. 9. 5 .9 .5. 9 10 10 10 10 10 10



    Feats

    .1. . . . : Dodge
    .1 Ranger : Favored Enemy: Undead
    .2 Fighter: Precision
    .3. . . . : Mobility
    .3 Wizard : Extend Spell
    .5 Fighter: Two Weapon Defense
    .6. . . . : Spring Attack
    .9. . . . : Completionist
    12. . . . : Improved Critical: Piercing
    12 Ranger : Favored Enemy: Giant
    13 Wizard : Quicken Spell
    15. . . . : Improved Critical: Ranged
    18. . . . : Empower Healing Spell
    18 Ranger : Favored Enemy: Lawful Outsider
    21 Epic . : Overwhelming Critical
    24 Epic . : Great Ability: Dexterity
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Holy Strike


    Spells

    Ranger
    1. Ram's Might, Resist Energy
    2. Cure Light Wounds, Mass Camouflage
    3. Cure Moderate Wounds, Wild Instincts

    Wizard
    1. Shield, Tumble, Detect Secret Doors, Grease
    2. Invisibility, Knock, Blur
    3. Displacement, Haste


    Enhancements (76 of 80 AP)

    Halfling (25 AP)
    • Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III
      1. Stealthy III, Acrobatic III, Cunning III
      2. Nimble Reaction III, Halfling Guile
      3. Improved Dodge III, Halfling Guile
      4. Halfling Guile

    Deepwood Stalker (5 AP)
    • Far Shot
      1. Stealthy I, Tendon Cut III, Improved Weapon Finesse

    Harper Agent (1 AP)
    • Agent of Good I

    Eldritch Knight (10 AP)
    • Eldritch Strike
      1. Improved Mage Armor III, Toughness III
      2. Improved Shield III

    Tempest (32 AP)
    • Shield of Whirling Steel
      1. Improved Reaction II, Improved Defense III, Whirling Blades
      2. Improved Parry III, Improved Dodge II, Whirling Blades
      3. Critical Mastery III, Whirling Blades, Dexterity
      4. Whirling Blades, Dexterity
      5. Dual Perfection

    Arcane Archer (3 AP)
    • Arcane Archer
      1. Conjure Arrows


    Destiny (24 AP)

    Primal Avatar
    1. Ephemeral Evolution III, Rejuvenation Cocoon III, Friends of Nature: Frog
    2. Seeking Balance III
    3. Balanced Attacks III
    4. Symetric Strikes, Summon Dryad Elder
    5. Spirit Boon: Physical
    6. Nature's Fury: Crit Multiplier, Avatar of Nature

    Twists of Fate (26 fate points)
    1. Crusade (Tier 4 Crusader)
    2. Sacred Ground (Tier 3 Crusader)
    3. Consecration (Tier 2 Crusader)
    Last edited by geoffhanna; 11-13-2015 at 02:15 PM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    My first thought is I think you invested too much in defense and not enough in offense; in particular you're missing some of the best T5 Tempest enhs and you should spend more on DWS.

    My second thought, ironically, is I think you missed some of the best defensive options, namely Arcane Barrier from EK and defensive stance. You may also want to consider pal instead of ftr for Div Grace vs two feats. Plus why be a halfling with so many spare feats and not take the healing DM?!
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member Basura_Grande's Avatar
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    This is not a good build

  4. #4

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    Quote Originally Posted by Basura_Grande View Post
    This is not a good build
    You may be right. But without explaining why, this is not helpful.

    Quote Originally Posted by unbongwah View Post
    My first thought is I think you invested too much in defense and not enough in offense; in particular you're missing some of the best T5 Tempest enhs and you should spend more on DWS.

    My second thought, ironically, is I think you missed some of the best defensive options, namely Arcane Barrier from EK and defensive stance. You may also want to consider pal instead of ftr for Div Grace vs two feats. Plus why be a halfling with so many spare feats and not take the healing DM?!
    I didn't take the healing Dm because of AP. This build is short of AP. I appreciate your suggestions as to how I might spend them more efficiently.

  5. #5
    Build Constructionist unbongwah's Avatar
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    You're short on APs b/c you spent a lot in halfling on maxing out your Dodge bonus. This is a suboptimal choice IMO if it means giving up significant DPS or other forms of survivability (like PRR). Also I'm not sure if Tempest & halfling Imp Dodge bonuses stack, so you might want to do some testing before you TR.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6

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    Quote Originally Posted by unbongwah View Post
    You're short on APs b/c you spent a lot in halfling on maxing out your Dodge bonus. This is a suboptimal choice IMO if it means giving up significant DPS or other forms of survivability (like PRR). Also I'm not sure if Tempest & halfling Imp Dodge bonuses stack, so you might want to do some testing before you TR.
    I agree that Dodge < PRR. Which PPR choices did I miss?

    Also, I do have the Tempest T5 ability Dual Perfection. Which do you feel are better?

  7. #7
    Community Member Systern's Avatar
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    You're spreading yourself too thin.
    • With 12(14) int and wis, you're not going to have much of an SP pool for the self healing and buffing. Quicken, Extend, and Empowered Healing are going to further decimate that pool.
    • With only 5 levels of Wizard, your Haste/Displacement is going to last ~40 seconds base, further chewing into your limited SP pool.
    • You're spending a lot of AP in the Halfling tree on augmenting Thrown weapons, but taking Conjure Arrows as well... Do you plan on chucking daggers or using a bow?
    • You're investing a lot into Sneak Attack dice without any means to reliably get sneak attacks. No Bluff, no rogue, no Harper Improved Deception.
    • The ONLY thing the 3rd Fighter level is going to give you is 1/4 to 1/2 of a BAB point and 4(?) more HP.
    • Great Ability: Dexterity is not a Great feat choice. For comparison, Core 1 in the Bard Warchanter tree is +1 Con. 1 Feat slot vs 1 AP... yea, there's gutta be better choices.
    • You're skipping most of the T5 Tempest enhancements. Dance of Death and 10,000 Cuts are exceptionally good.




    Why are you taking 5 Wizard? Primarily for Haste/Displace? Consider Ranger 12/Bard 7/Fighter 1 instead. Much better synergy with the Warchanter tree plus full ranks of UMD and other bard perks.

    Most of the Halfling tree AP spent is optional "oooo that seems nice" stuff, and not actually building towards the core identity of the build. Build to your strengths, shore up your weaknesses, and don't get distracted by random shinies.

  8. #8
    Community Member Grailhawk's Avatar
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    • Craft Shroud clickys for Hast and Displacement and ditch the wizard levels (UMD and scrolls will cover all other spells you have listed)
    • You don't spend any AP in Fighter Trees and rangers don't really need that many feat drop Mobility, Spring Attack and Two Weapon Defense.
    • Figure out if you like 20 Ranger better or 18/1/1 Ranger/Rogue/x
    • IMO you are leaving too much on the table stopping at 12 since what you want is a TWF with a bow Option.
    • APs need to be take out of the hafling tree its just not worth it given how much good is in Tempest and Stalker
    • You're tier 5 tempest and don't have Dance of Death that's a mistake.
    • You're a 12 Ranger and don't have Advanced Sneak Attack from Stalker that's a mistake.
    • You're using all your twists to pick up Consecration so that you can be in Primal Avatar that seams backward why not swich to DC and twist in Balanced Attacks from PA leaving 2 free twist slots.

  9. #9
    Community Member Basura_Grande's Avatar
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    What Grail said, and go human.

  10. #10
    Community Member Thrudh's Avatar
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    Quote Originally Posted by geoffhanna View Post
    12/5/3 Ranger/Wizard/Fighter
    My main was a ranger/wizard when the cap was 16 (11/5 Ranger/wizard)

    I loved the synergy...

    However, there is near-zero reason to splash wizard on a melee for the buffs anymore... Sad but true... Turbine has made the iconic melee/wizard rather pointless.

    Spells

    Wizard
    1. Shield, Tumble, Detect Secret Doors, Grease
    2. Invisibility, Knock, Blur
    3. Displacement, Haste
    See, I too loved self-casting these spells back in the day...

    But they are so easily available in clicky form and permanently on gear these days that the wizard levels are pointless...

    Well, i guess Shroud displacement clickables might not be so easy to get anymore... so maybe this build could be good again... but I'd probably go elf, skip the wizard levels, and get the displacement dragonmarks instead.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  11. #11
    Community Member Thrudh's Avatar
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    The build I'm currently running is 12/5/3 ranger/bard/fighter...

    Fairly similar to yours... It's a ranger/arcane mix with fighter levels for stalwart defense, but I'm swashbuckling SWF with a buckler most of the time, although it is possible to use the same build and go TWF with Tempest and Warchanter enhancements instead... Rather fun to switch back and forth with a simple enhancement reset.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  12. #12

    Smile

    This section is for grailhawk and thrudh. I'm putting it in code so everyone else can skip it if they like.

    Code:
    I am just not going to grind the Shroud for a month, again, in 2015. I am just not. Which leaves me having to choose how badly I want always-on displacement. And I want it a lot.
    
    I also want the Stalwart Defense a lot. 
    
    Either one of these argues against a pure 20 build. I looked at the Cuisinart, it is a STR build that is melee only. Very effective at it, I am sure. But I have two other STR-based melee only builds already, and they are both in my regular rotation, and I don't need another. 
    
    I tried building a DEX ranger 20 but did not like the result. And so ... multi class it is. There is no argument in favor of a ranger17/ftr3. If you are not going to have 18 levels there is no reason to have more than 12. meaning I have five levels to spare. So wizard. Because I have to do something with them and it will be fun. I like fun. Not at the expense of the whole build, but I do not believe the five levels are a drain. Or at least, not much of a drain, and they bring some stuff to the table.
    Here is another block that is just for grailhawk

    Code:
    Of course you are right about displacement being concealment. I wrote that without checking. Blur and displacement and ghostly and shadow veil and so forth all mingle together in my brain under the heading of "chance to be missed that is not Dodge". I am aware of the difference, It's just that I only care about the specifics when I am calculating stacking.
    Thank you all for the many suggestions in this thread. I am reworking the enhancements as follows:

    Enhancements (80 of 80 AP)

    Halfling (4 AP)
    • Halfling Luck, Dexterity, Halfling Luck II

    Deepwood Stalker (25 AP)
    • Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
      1. Favored Defense II, Stealthy III, Tendon Cut III
      2. Survivalist, Improved Weapon Finesse
      3. Survivalist II, Favored Hunter II, Dexterity
      4. Survivalist III, Dexterity

    Tempest (35 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
      1. Improved Defense III, Whirling Blades
      2. Improved Parry III, Bleed Them Out III, Whirling Blades, Haste Boost III
      3. Critical Mastery III, Dexterity
      4. The Growing Storm III, Dexterity
      5. Dual Perfection, A Thousand Cuts, Whirling Blades

    Eldritch Knight (10 AP)
    • Eldritch Strike
      1. Improved Mage Armor III, Toughness III
      2. Improved Shield III

    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery I


    I am going to have an entire hotbar full of special attacks. I left off Dance of Death because it looks like it agros an AoE and I do not want to be agroing AoEs. And I think the hotbar is already full

    For now I am keeping the wizard and fighter levels.

    For now I am not worrying about the ED (DC versus PA) choices because I can change that at a whim between quests. But I will start out in DC as you suggest and twist in the PA stuff rather than vice versa.

    What do you think? Better? I think it is, I think you all have improved my build and I thank you for it.
    Last edited by geoffhanna; 11-15-2015 at 12:23 PM.

  13. #13
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    dance of death is one of the strongest abilities in the game.

  14. #14
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by geoffhanna View Post
    This section is for grailhawk and thrudh. I'm putting it in code so everyone else can skip it if they like.

    Code:
    I am just not going to grind the Shroud for a month, again, in 2015. I am just not. Which leaves me having to choose how badly I want always-on displacement. And I want it a lot.
    
    I also want the Stalwart Defense a lot. 
    
    Either one of these argues against a pure 20 build. I looked at the Cuisinart, it is a STR build that is melee only. Very effective at it, I am sure. But I have two other STR-based melee only builds already, and they are both in my regular rotation, and I don't need another. 
    
    I tried building a DEX ranger 20 but did not like the result. And so ... multi class it is. There is no argument in favor of a ranger17/ftr3. If you are not going to have 18 levels there is no reason to have more than 12. meaning I have five levels to spare. So wizard. Because I have to do something with them and it will be fun. I like fun. Not at the expense of the whole build, but I do not believe the five levels are a drain. Or at least, not much of a drain, and they bring some stuff to the table.
    Here is another block that is just for grailhawk

    Code:
    Of course you are right about displacement being concealment. I wrote that without checking. Blur and displacement and ghostly and shadow veil and so forth all mingle together in my brain under the heading of "chance to be missed that is not Dodge". I am aware of the difference, It's just that I only care about the specifics when I am calculating stacking.
    Thank you all for the many suggestions in this thread. I am reworking the enhancements as follows:

    Enhancements (80 of 80 AP)

    Halfling (4 AP)
    • Halfling Luck, Dexterity, Halfling Luck II

    Deepwood Stalker (25 AP)
    • Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
      1. Favored Defense II, Stealthy III, Tendon Cut III
      2. Survivalist, Improved Weapon Finesse
      3. Survivalist II, Favored Hunter II, Dexterity
      4. Survivalist III, Dexterity

    Tempest (35 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
      1. Improved Defense III, Whirling Blades
      2. Improved Parry III, Bleed Them Out III, Whirling Blades, Haste Boost III
      3. Critical Mastery III, Dexterity
      4. The Growing Storm III, Dexterity
      5. Dual Perfection, A Thousand Cuts, Whirling Blades

    Eldritch Knight (10 AP)
    • Eldritch Strike
      1. Improved Mage Armor III, Toughness III
      2. Improved Shield III

    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery I


    I am going to have an entire hotbar full of special attacks. I left off Dance of Death because it looks like it agros an AoE and I do not want to be agroing AoEs. And I think the hotbar is already full

    For now I am keeping the wizard and fighter levels.

    For now I am not worrying about the ED (DC versus PA) choices because I can change that at a whim between quests. But I will start out in DC as you suggest and twist in the PA stuff rather than vice versa.

    What do you think? Better? I think it is, I think you all have improved my build and I thank you for it.

    Dropping the Wizard thing (sorry if i pushed to hard) but have a few more suggestions.

    I'm assuming that you are on the 36pt spread for this toon given that let me make some suggestions drop wisdom down to 10 and bring strength up to 8 this is to help avoid helplessness and exhaustion.

    At level 24 I would take Toughness over Greater Ability: Dex, at 28 I would take Toughness for the Destiny feat and then Swap the level 24 Toughness for Epic Toughness.

    I would swap Spring Attack for Power Attack, having the option to switch between it and Precision based on what you are fighting is nice.

    Do you have access to Harper? If you do drop all ap out of EK and put them in Harper for Know the Angles and extra melee power.

    I don't think you will get a meaningful AC on a Ranger even with Mage Armor and Shield (AKA in epic hard you will have enough AC already that you are fine and the little bit of increase from those spells wont really make a huge difference in EE you will even with those two spells still be bellow the ~150 that AC starts to make a difference at)

    Tempest
    Does not have Whirling Blades Tier 3 or Tier 4 listed but does have it listed in tier 5 that's not possible (not sure if its a bug in the build or you missed the prerequisite). If its a bug Swap the Dex enhancements for the Whirling Blades once they are better in the long run.
    Don't take bleed them out there are a lot better places to spend AP on in tempest (Storm Dance or instance)
    At least try DoD for a while before giving up on it for good.

    Stalker
    Tendon Cut is week IMO would rather put points into the Animal Empathy enhancements to get the devotion they give.
    Take some of the points out of Dex enhancements and pick up Killer at tier 4.

  15. #15

    Smile

    Quote Originally Posted by Grailhawk View Post
    Dropping the Wizard thing (sorry if i pushed to hard) but have a few more suggestions.

    I'm assuming that you are on the 36pt spread for this toon given that let me make some suggestions drop wisdom down to 10 and bring strength up to 8 this is to help avoid helplessness and exhaustion.

    At level 24 I would take Toughness over Greater Ability: Dex, at 28 I would take Toughness for the Destiny feat and then Swap the level 24 Toughness for Epic Toughness.

    I would swap Spring Attack for Power Attack, having the option to switch between it and Precision based on what you are fighting is nice.

    Thanks again!

    Do you have access to Harper? If you do drop all ap out of EK and put them in Harper for Know the Angles and extra melee power.

    I don't think you will get a meaningful AC on a Ranger even with Mage Armor and Shield (AKA in epic hard you will have enough AC already that you are fine and the little bit of increase from those spells wont really make a huge difference in EE you will even with those two spells still be bellow the ~150 that AC starts to make a difference at)

    Tempest
    Does not have Whirling Blades Tier 3 or Tier 4 listed but does have it listed in tier 5 that's not possible (not sure if its a bug in the build or you missed the prerequisite). If its a bug Swap the Dex enhancements for the Whirling Blades once they are better in the long run.
    Don't take bleed them out there are a lot better places to spend AP on in tempest (Storm Dance or instance)
    At least try DoD for a while before giving up on it for good.

    Stalker
    Tendon Cut is week IMO would rather put points into the Animal Empathy enhancements to get the devotion they give.
    Take some of the points out of Dex enhancements and pick up Killer at tier 4.
    Character Builder Lite has not been updated since the ranger enhancement pass. I tried to compensate but I think I have a couple of things wrong. I think the Wiki is off on a couple things as well.

    The Improved shield is for PRR. Improved Mage Armor is just because it is a prereq. That is also why I have Bleed Them Out; had to fill a point prereq.

    No worries about the Wiz levels, I asked for opinions, you feel it strongly, it's all good.

    I think it is time to actually build this char and see what happens. I've got several wooden hearts in the bank in various flavors if I have to redo something.
    Last edited by geoffhanna; 11-15-2015 at 01:21 PM.

  16. #16
    Build Constructionist unbongwah's Avatar
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    Since the goal of this build is to sacrifice DPS for survivability, I have an alternate proposal: swap ftr for pal for the up to +11 to saves from Div Grace, which IMO is more important than the +Dodge from Mobility & Spring Atk or +5 PRR from TWD. I also wanted to invest a bit more into ranged DPS than the OP's original build w/PBS + Combat Archery + Doubleshot.
    Code:
    Half-Pint Commando
    12/5/3 Ranger/Wizard/Paladin
    Lawful Good Halfling
    
    
    Level Order
    
    1. Ranger          6. Ranger         11. Paladin        16. Wizard
    2. Paladin         7. Ranger         12. Paladin        17. Wizard
    3. Ranger          8. Ranger         13. Wizard         18. Ranger
    4. Ranger          9. Ranger         14. Wizard         19. Ranger
    5. Ranger         10. Ranger         15. Wizard         20. Ranger
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength         6       +4       4: DEX
    Dexterity       20       +4       8: DEX
    Constitution    14       +4      12: DEX
    Intelligence    16       +4      16: DEX
    Wisdom           8       +4      20: DEX
    Charisma        12       +4      24: DEX
                                     28: DEX
    
    Skills
              R  P  R  R  R  R  R  R  R  R  P  P  W  W  W  W  W  R  R  R
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4     1  1  1  2  1  1  1  1              1  1     3  4  1  23
    Spot      4     1  1  1  2  1  1  1  1           1     1  1  5  1  1  23
    Diplo     2  3  ½  1½                   4  4  ½   1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1                    1  6  22
    Hide      3     1  1  2  1  1  1  1  2                                13
    Move Si   3     1  1  1  2  1  1  1  2                                13
    UMD       2     1     1     1     1           2     1     1     1     11
    Balance   1                 1  2  1  1                                 6
    Jump      2                                                            2
    Tumble    1                                                            1
             ------------------------------------------------------------
             36  5  9  9  9  9 10 10 10 10  6  6  6  6  7  7  7 11 11 11
    
    
    Feats
    
     1        : Precision
     1 Ranger : Favored Enemy: Undead
     2 Deity  : Follower of: Silver Flame
     3        : Point Blank Shot
     6        : Dodge
     6 Ranger : Favored Enemy: Giant
     9        : Improved Critical: Piercing
    12        : Improved Critical: Ranged
    13 Wizard : Quicken Spell
    15        : Empower Healing Spell
    17 Wizard : Extend Spell
    18        : Least Dragonmark: Healing (or Completionist)
    18 Ranger : Favored Enemy: Evil Outsider
    21 Epic   : Overwhelming Critical
    24 Epic   : Combat Archery
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Reflexes
    28 Destiny: Doubleshot (or Elusive Target)
    Base CHA 12 + 4 tome + 10 item + 2 Insight + 2 shipbuff = 30 (+10 to saves); if you can goose that to 32 to max your DG bonus, well, so much the better.

    If feats are tight, APs for Enhancements are tighter. A max-melee-DPS rgr 12+ build is gonna want to spend 60+ APs into DWS+Tempest alone, which doesn't leave a lot of room for other things. So let's look at a couple of possibilities.

    This AP spread focuses on survivability will still taking the most important T5 Tempest enhs; it also presumes Least DM of Healing, largely for Gtr DM (Heal) for emergencies.
    Code:
    Enhancements (80 AP)
    
    Halfling (12 AP)
    
    
    • Halfling Luck
      1. Jorasco Dragonmark Focus III, Cunning I
      2. Lesser Dragonmark of Healing, Break out the Leeches, Halfling Guile
      3. Greater Dragonmark of Healing
    Tempest (35 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
      1. Improved Reaction III, Whirling Blades
      2. Improved Parry III, Improved Dodge III, Whirling Blades, Haste Boost III
      3. Storm Dancer
      4. Storm Tempest, Elaborate Parry III, The Growing Storm III
      5. Dual Perfection, Dance of Death III
    Deepwood Stalker (6 AP)
    • Far Shot
      1. Favored Defense I, Stealthy III
      2. Improved Weapon Finesse
    Sacred Defender (6 AP)
    • Holy Bastion, Sacred Defense
      1. Item Defense I, Durable Defense III
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles III
    Eldritch Knight (Wizard) (13 AP)
    • Eldritch Strike
      1. Improved Mage Armor III, Item Defense I
      2. Improved Shield III, Martial Training
      3. Arcane Barrier III
    I really like Arcane Barrier; IMO it's the best part of EK, since it provides both a free defensive buff and a visual reminder when you need to heal.

    By comparison, here's a more DPS-focused AP spread, which ditches halfling & EK enhs for more Tempest & DWS enhs; this version presumes taking Completionist instead of Least DM.
    Code:
    Enhancements (80 AP)
    
    Tempest (40 AP)
    
    
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
      1. Improved Reaction II, Whirling Blades
      2. Improved Parry III, Improved Dodge II, Whirling Blades, Haste Boost III
      3. Storm Dancer, Critical Mastery I, Whirling Blades
      4. Storm Tempest, The Growing Storm III, Whirling Blades
      5. Dual Perfection, Cuts: Many Cuts III, Whirling Blades, Dance of Death III
    Deepwood Stalker (26 AP)
    • Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
      1. Favored Defense I, Stealthy III
      2. Survivalist, Faster Sneaking I, Improved Weapon Finesse
      3. Survivalist, Thrill of the Hunt II, Favored Hunter III, Aimed Shot
      4. Survivalist, Killer III
    Sacred Defender (6 AP)
    • Holy Bastion, Sacred Defense
      1. Item Defense I, Durable Defense III
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles III
    IMO, Div Crusader is a better ED for a melee/ranged hybrid than Primal Avatar: PA has more innate Ranged / Melee Power; but DC's Celestial Champion + Zeal of the Righteous boosts ranged DPS while only PA's Stormrage affects ranged atks, AFAICT. Add in Blessed Blades for DR-breaking which is a nice perk. The problem with Avatar of Nature is its super-slow attack speed; it works better with a Cleave-centric build, not a TWF build like this. If this was strictly a melee build, then maybe I'd consider PA a better choice.

    So one idea for DC setup:
    Code:
    Destiny (24 AP)
    
    Divine Crusader
    
    
    1. Bane of Undeath, Interrogation, Purge the Wicked
    2. Consecration III, Flames of Purity I
    3. Sacred Ground, Blessed Blades
    4. No Regret, Crusade
    5. Castigation, Heavenly Presence, Celestial Champion
    6. Strike Down
    Twists of Fate (30 fate points)
    1. Sense Weakness (Tier 4 Fury) or Symmetric Strikes (Tier 4 Primal)
    2. Balanced Attacks (Tier 3 Primal)
    3. Lithe (Tier 2 Shadowdancer)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    In hindsight, I should've maxed Spellcraft to boost Consecration's dmg a bit. Oh well...
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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