There are plenty of quests where having a strong ranged option is very useful.
And there are plenty of quests where it doesn't help at all.
From your history of posting, you are usually focused only on the current end-game Epic Elite quests. So maybe giving up a little melee DPS for some ranged DPS doesn't make sense to you, since you are looking at a small subset of quests.
There are others of us that appreciate a jack of all trades approach across the entire game.
It's obvious that DWS's Tier 5 abilities cater more to the ranged crowd. Heavy Draw, Improved Archer Focus, 20% doubleshot compared to 10% double-strike.
But of course, AA is the default "ranged" option for a ranged character, with the arrow of slaying.
But I can definitely see using DWS on a character that tries to use ranged AND melee fairly evenly.
To answer your question though, if you are primarily focused on melee, then Tempest is probably your best bet... That doesn't make DWS worthless though, as you imply.
I think really my response to this is "It's entirely down to how much you want out of your Bow, and how you use it, as a Ranger".
One of the stand out comments here is that "DWS gives up a lot on AoE (basically has non)". This is entirely true - but all the bow abilities can be combined with Manyshot and IPS, abilities native to all Rangers.
I've learned over time how to use my Bow on even a melee-orientated Tempest Ranger with great effect. Pulling Mobs out of harms way, or pulling them to me to setup DoD opportunities, setting up large Manyshot/IPS DPS Burst damage situations, getting to Mobs that are perched on a ledge that other characters have difficulty in dealing with, taking a breather in a Raid to gain situational awareness of what's going on, doing Burst damage on two mobs at once (used to be FoT was a great example of this).... there's plenty of opportunity out there to get the bow out and exploit the Ranger's greatestasset: Versatility
This is such a difficult message to communicate in a game that favours you choose an option and go ''all out'' to make it a 95% success in 100% of situations. Imagine a DC-specced caster that tries to be a Vanguard. It's going to be pretty poor at both the melee combat style and the casting. A Ranger could be built to do both great Melee DPS and provide CC though (Tempest T5/AA T4). A Ranger can be built to have both great Ranged Damage options and pickup worthwhile melee & defensive options (AA T5, Tempest T2 / DWS T3).
My Tempest Ranger prefers a high-crit bow like Pinion (Manyshot/IPS crits for thousands of damage), but TF bows definitely have a place when combined with DWS abilities as well. Here's some examples:
- Headshot: It has a 12 second cooldown - that's less then Dance of Death, the same as Assassinate, and is definitely a worthy use on a Bow. My specific example for that Auto-Crit is with a TF Weapon - Your first shot is proccing Dragon's Edge Bleed damage and Crippling Flames Fire damage to every mob that you've lined up with that first IPS shot. It's also going to be dealing a very large amount of physical damage, and Blinding said enemies into the bargain. So thats 3-4 enemies that potentially are now given 50% miss chance and are easy for the party or yourself to pick off one by one at your discretion.
- Merciful Shot: Procs on Doubleshots (Tripleshots!) and magnified by both Ranged Power and your IPS ability. Well worth following up with this immediately after Headshot and Sniper Shot combo. While Blitzing on my Tempest Ranger, I've used this to do thousands damage against several mobs at the right moment.
- Leg Shot: Backpedal while shooting and then IPS this down a line of mobs, and again you've just made several mobs easy targets to pick off or setup for more IPS-Combo shots. 10s Duration / 10s cooldown means you can use this as an effective CC tactic if necessary, although
- Headstrike: For a melee-orientated Ranger, same ability, same utility, but up close and personal. You can hit a mob with a lot of raw damage right up front with the first swing with the same styled TF weapon similar to the example above, and again finish off with an Exposing Strike and Merciful Strike.
- Merciful Strike: Will proc on Offhand attacks, any Doublestrikes, and even on Dance of Death attacks (although thats very hard judge on DoD). It's also magnified by Melee Power. I've occasionally hit this on my blitzing Tempest Ranger and done 10K damage to a single target with it when well timed.
So, personally, I disagree DWS is a flavour tree. It has worthwhile options. But then I think that's down to me seeing the opportunity of every ability in the tree, and how I factor these abilities into my personal game play. Even my Max-Wis / High Dex AA/DWS toon is enjoying these options - I can't paralyze everything in the game, but often I can Blind and Slow those mobs instead, and I can DPS with my Melee Weapons if I need to. After already taking Precision, I only really had to take Weapon Finesse & IC: Pierce to make my Melee abilities more than useful.
In summary:
- If you just want head rush every mob with max Melee DPS, go pure Ranger, go 43 AP Tempest, 31AP DWS, Blitz in LD, leave your Bow in the bank and feel free to ignore everything I've just said with my blessing
- Or you can remember that Rangers are like Onions - they have so many layers, options and ways of building them they make you cry :')
I want to keep waxing lyrical, but I've said enough I think!
Can we finally circumvent this though? I've been looking at the standard poor rate of fire on a Bow and my current thinking is:
- 25% Ranged Alacrity (Enhancement) on Epic Sapphire Sting
- 10% Ranged Alacrity (Competence) from Gilvaenors Set
- 10% Ranged Attack Speed: Echoes of the Shiradi Champion (Stacking?)
- BAB28 in Divine Crusader (yeah, I just heard you groan)...
That's a peice of Loot that only exists on paper, a T4 Twist, two gear slots filled with otherwise fairly useless mods (A bit of Heal Amp on Ring is nice), and a unconventional/un-popular destiny choice...
Still, is it enough?...
This and some other posts in this thread are pure gold. I am very happy I started this discussion, I am pretty sure this is not only helpful for me but also for other people playing rangers in general. Some good tips that I will try to keep in mind while adjusting my ranger.
While those are very good comments, I do want to warn the reader though that it remains my impression that this is mostly good for quests where one cannot simply OP the encounters. Unfortunately those are scarce in the game.
Thanks guys!
Tensers is a good idea.
For me, Divine Crusader is non-negotiable, as I want +6 Wisdom, the +1 Crit Range and some of the other tricks and traps on my AA/DWS*.
Para-arrowing every mob and dropping a Consecration on their head? Oh yes.
* Is it me, or is it pointless just saying 'Ranger' now when referring to your character, as the options available could mean anything?
If Improved Weapon Fineness cant be used then, yes. Costs 4 more AP then I would want to spend in that tree but I can live with that.
Actually the ap don't work for that you cant have 41/31/12 4 to many AP ...
I could be wrong about the Repeater/Bow user. Giving up the Crit multiplier from AA is not a option.
stalker would be a lot better if content was more difficult, and also more balanced so that being a hybrid character was actually useful (and not in the way that old blitz centered kensei robuts were good/useful as hybrids...that was just domination...).
they really shouldve made called shot no longer a multi selector, and grant both abilities with separate cds, and also autogrant quickdraw somewhere in the tree.
increasing the specialized bonuses theme wouldve been good too.
instead they just threw some double strike in there...
and its also weird how this tree has a considerable number of active ranged attacks, more than aa i think even...
I'm futzing around with this exact dilemma on Xanxibar right now. Respeccing all my enhancements is costing me crazy plat.
TL;DR There really isn't an optimal layout that gets your everything unless you have 120 AP. Arlathan is absolutely right: It's all about versatility and how you use your bow.
The 5 (and a half) trees to consider are:
SacredD, where you want at least 11 for the PRR stance and possibly more for the +%HP
Tempest, where you want at least 40ish for lots of melee and put your T5
DWS, where you want the T5s
AA, where you want Paralyzing Arrows and possibly slayer arrows.
Harper / KotC for some kind of stat to + damage clicky (DM or KtA).
Oh and your racial tree.
Melee Heavy: Tempest T5, DoD + KOTC + SD loadout, you can do ridiculous melee damage with almost nothing left over for AA or DWS.
In this mode I'm meleeing way more and Multishot is much less useful, but my melee is only about 20% behind the zerging Barb. I'm doing around 1k crits with stupid attack speed and ridiculous AoE from DoD.
Archer Heavy: DWS T5, AA paralyzing, remainder into KotC for Divine Might. Whatever you have left into whatever you can. In this mode I was astounded how much crit dmg I was doing. I've seen 4.8k crits under double dmg boost. And I basically never pull out my swords because I can usually kill / paralyze things before they get to me. Did I mention 4.8k crits? And I'm not really getting hit all that much.
What I've concluded is it comes down to how much you want to balance Melee, Ranged and Defensive. And Turbine seems reluctant to make a 30th level feat that gives you more AP. I can somewhat verify that DWS is a better overall tree for Archery than AA if for no other reason than you're somewhat out of filler in AA by the time you hit Paralyzing Arrows. And if you're only a 6 ranger, the T5 20% double shot is your main double shot bonus. I can also inda verify OP's original question. For melee, Tempest is ridiculously good. DWS is also great but Tempest is better.
The good news is the feat list is about the same no matter what you pick: PBS, ImpCrit x2 (melee/ranged), khopesh (maybe), ImpPS, Precision, PA, OC, Combat Archery.
What I've found is the 14/6 split lets you completely go crazy in any of these 3 areas with just spending more plat. I've spent a lot of plat.
Last edited by Kodwraith; 11-19-2015 at 06:52 PM.
Kodraith / Xanxibar / Xinibar / Lensgrinder :: Lava Divers of Khyber :: I'm a monk. I hit things; it's what I do.
For my 20 Elf Ranger TWF Dex based scimitar build.
Tempest for capstone and tier 5 enhancements for Melee focused for certain.
And for melee absolutely 31+ points in DWS.
Exposed strike is off the charts good, An attack with a 6 second cooldown and 4 sec of being able to sneak attack adds significant dps.
Exposing Strike: On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)
Mark of the Hunter is worth it. The fort bypass bonuses for long crit range scimitar hits are sweet.
Survivalist is a cool line, and my light armor prr is respectable.
Killer is great. Thrill of the Hunt is easily kept up damage boost.
The Nak Abides - Argo - Ascent
Ganak Goblinjuicer ~ Xanak the Irregular