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  1. #1
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    Default Most needed classes?

    I'm returning to DDO after a long break. What are some of the most needed classes right now?
    I played Arti and Rogue with major success, and played healers in a lot of other MMOs with major success as well, so I could play a healer or a rogue in DDO. I just need to know what's really in demand?

    I will be starting over at level 1 to get back into the game, and working my way up to epics.

  2. #2
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    Well, the tide has turned back to the old days when melee were very prominate, and Sev increased the xp bonuses for trapping, so you are likely safe with either choice.

    Frankly, I have found having a Cleric/Favored Soul/Druid ; leading the party ; posting intelligent lmfs of quests people feel confident about ; taking advantage of XP formulas ; giving the party short breaks every few quests ; being positive and light humored ; knowing locations of the quests and being willing to guide others to the entrances ; using wiki/personal knowledge to guide foundamental decisions ; listening to any good advice ; ect... to be a winning combination {stocking up on various scrolls as an arty/rogue would be similar} {I think great Xbow rogue builds are fairly good nowadays}

  3. #3
    Community Member FifthTime's Avatar
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    I wouldn't say there is any "demand" for any class in DDO. It's not like the old days when a group needed a rogue or a healer to succeed.

    The most powerful classes are the ones that have received a "balance" pass; Paladin, Barbarian, Mech Rogue, Bard, and Warlock. (Druid is also good due to an easily exploitable glitch that may or may not be fixed soonishly.) Those classes are the most prevalent in epic level content and generally can contribute far more to a group then any "un-balanced" classes can.

    You're best off going with one of them if you want to be a net benefit to a group.

  4. #4
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    Ah, bring the hurt works too

  5. #5
    Community Member Jetrule's Avatar
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    There were many bards running around 6-12 months ago. Now they are much harder to find. I love to have a primarily warchanter based bard in the group laying down all the passive and active buffs. But any bard buffs are missed right now. At least by me.
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  6. #6
    Community Member Drelak's Avatar
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    It seems the most needed players are not measured by class but skills, and puzzlers may be more popular than trappers.

  7. #7
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    Quote Originally Posted by Drelak View Post
    It seems the most needed players are not measured by class but skills, and puzzlers may be more popular than trappers.
    Leaders who know quests/raids, nods in agreement.
    Lol, once I lead/carried a Cove group for about 9 hours with a half elf light monk...was fun.

  8. #8

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    When rogues post LFMs people think, ahh, someone who will get the xp traps for 30% bonus and prevent others from dying in them.

    I ran with a great PUG today at lunch and we did some Gianthold stuff (heroic). Outside of me dying 2x in PoP because I kept walking impatiently into the electricfied walls before they were completely down, we cranked. My main is an assassin so I got traps and assassinated champs.
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  9. #9
    Community Member Rog's Avatar
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    The best class to have in a party is those that know and love the class they play. Know your class love your class and play it like it is so and every party your in will rock it.

  10. #10
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    Quote Originally Posted by Rog View Post
    The best class to have in a party is those that know and love the class they play. Know your class love your class and play it like it is so and every party your in will rock it.
    +1 well said

  11. #11
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    Quote Originally Posted by Rog View Post
    The best class to have in a party is those that know and love the class they play. Know your class love your class and play it like it is so and every party your in will rock it.
    I've played both cleric and rogue very well hence why I was looking for demand. Played arti very well also. Rogue was mechanic/trapper, arti was crossbow/trapper. Cleric was healbot. In most other MMOs I play healer extremely well (noticeably, in a lot of games) and DPS not so much.

  12. #12
    Lord of Dragons Maatogaeoth's Avatar
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    Quote Originally Posted by Airwyn View Post
    I've played both cleric and rogue very well hence why I was looking for demand. Played arti very well also. Rogue was mechanic/trapper, arti was crossbow/trapper. Cleric was healbot. In most other MMOs I play healer extremely well (noticeably, in a lot of games) and DPS not so much.
    Self-healing abilities across the board have all-but eliminated the need for a dedicated healer.

    I'd recommend mechanic rogue from your list of preferences. They're pretty powerful right from the start and only get better as you go up the levels. For kicks, I geared my last one with just random generated loot and the few random items I picked up off the AH cheap. If you have access to the Harper tree, definitely go INT based. INT is good anyway, but Harper really brings the pain with Know the Angles.

  13. #13
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    Quote Originally Posted by Maatogaeoth View Post
    Self-healing abilities across the board have all-but eliminated the need for a dedicated healer.

    I'd recommend mechanic rogue from your list of preferences. They're pretty powerful right from the start and only get better as you go up the levels. For kicks, I geared my last one with just random generated loot and the few random items I picked up off the AH cheap. If you have access to the Harper tree, definitely go INT based. INT is good anyway, but Harper really brings the pain with Know the Angles.
    I wouldn't need to worry about gearing up, I saved all my rogue gear including greensteel heavy repeater. I'll plan on 2Art/18 rogue then, for runearms and endless ammo, and then progress to epics for trapping. I'll spec int/con then as well and build it up that way (pretty much how I rolled my rogues and artis a couple of years ago anyway, glad to see that's stayed the same!)

    Thanks!
    Last edited by Airwyn; 11-13-2015 at 11:32 AM.

  14. #14
    Hopeless Romantic dunklezhan's Avatar
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    For Heroic, a 20 arti or a 2/18 rog/art if you want evasion are still excellent and will add to every party it is in with traps or DPS, or can easily solo if you can't find or fill a group. So that's a solid choice.

    However you'll probably find both those builds more and more lacklustre the deeper into Epic you go. I don't really have any advice for you there as I'm not much of an epic player (largely because of how meaningless your hard won heroic abilities and choices can quickly become in general). But what you might want to consider is playing to 20 on an arti or rog/arti just to get back into the swing of the game, then TRing into something you can research ahead of time properly and with some recent experience of the current game back under your belt which you can to then take back to 20 and into Epic once the next couple of updates are out and things hopefully settle down a bit.
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  15. #15
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    I just remember why I was forced to stop playing DDO actually. When I lesser reincarnated 6 months or so ago to play a rogue (From a bard/fighter/cleric) I could only ever be a bard, fighter, or a cleric in the reincarnation process. It wouldn't let me pick "Rogue" starting out. So I picked fighter thinking I could go 1fighter/2arti/17rogue and then progress to epics. LOLOLOLOLOL jokes on me. I can't pick arti or rogue for a second level because it "gives me 4 classes."

    And that loud crashing noise you hear is me hitting my head on my desk in frustration and sadness.

    Hoping a GM can help me sort this out in game, if not I'll have to stick with FFXIV.

  16. #16
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    The most needed class, paying customer preferably with Int not as a dump stat.

  17. #17
    Lord of Dragons Maatogaeoth's Avatar
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    Quote Originally Posted by Airwyn View Post
    I just remember why I was forced to stop playing DDO actually. When I lesser reincarnated 6 months or so ago to play a rogue (From a bard/fighter/cleric) I could only ever be a bard, fighter, or a cleric in the reincarnation process. It wouldn't let me pick "Rogue" starting out. So I picked fighter thinking I could go 1fighter/2arti/17rogue and then progress to epics. LOLOLOLOLOL jokes on me. I can't pick arti or rogue for a second level because it "gives me 4 classes."

    And that loud crashing noise you hear is me hitting my head on my desk in frustration and sadness.

    Hoping a GM can help me sort this out in game, if not I'll have to stick with FFXIV.
    You were bard/fighter/cleric previously? What you're going to have to do with your in-process reincarnate is to get one of those classes down to ZERO levels. So you'll end up fighter/bard or whatever. Then, you can use a +20 heart to change everything to rogue. If you're trying for the 18/2 rogue/arti or whatever else, you'll have to figure out a path to eventually pull 2 of your existing classes out of your build to free up the space.

    Otherwise, you'll have to just cap the mess of a class mash-up to 20 and TR back to level 1 to start over with the build you actually want to play.

    I see no way a GM is going to do what you want them to do. Not when you can fix it with money. Sorry.

  18. #18
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    Quote Originally Posted by Maatogaeoth View Post
    You were bard/fighter/cleric previously? What you're going to have to do with your in-process reincarnate is to get one of those classes down to ZERO levels. So you'll end up fighter/bard or whatever. Then, you can use a +20 heart to change everything to rogue. If you're trying for the 18/2 rogue/arti or whatever else, you'll have to figure out a path to eventually pull 2 of your existing classes out of your build to free up the space.

    Otherwise, you'll have to just cap the mess of a class mash-up to 20 and TR back to level 1 to start over with the build you actually want to play.

    I see no way a GM is going to do what you want them to do. Not when you can fix it with money. Sorry.
    This is why when you buy a +20 heart, you receive (with various coupons) a free +5 heart.

    If you are stuck with triple class blues, use the +5 heart to get rid of whichever class(es) is 5 or less levels into one of the other classes,
    then eat the +20 heart (3 days later) to carefully insert another class into the mix (still limit of 3 total during process).

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