Results 1 to 17 of 17

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    2014 DDO Players Council
    Join Date
    Oct 2013
    Posts
    0

    Default Death Metal - a Swashbuckling Barbarian Dwarf

    I am somewhat intrigued by the idea of a somewhat durable, swashbuckling barbarian/bard with huge crit multipliers, good hp and at least some group utility. He does not have to solo EE, but should be able to contribute well in 2-3 man parties. That being said, I am pretty much clueless when it comes to current endgame equipment (or current endgame, for that matter.)
    So, as a first shot at a decent build on these premises (and I do realise there are probably several glaring mistakes and/or oversights):


    Death Metal (working title)
    11/5/4 Bard/Barbarian/Fighter
    Chaotic Good Dwarf


    Level Order

    1. Bard . . . . . .6. Barbarian . . .11. Bard. . . . . .16. Bard
    2. Bard . . . . . .7. Barbarian . . .12. Bard. . . . . .17. Bard
    3. Bard . . . . . .8. Barbarian . . .13. Bard. . . . . .18. Fighter
    4. Barbarian . . . 9. Fighter. . . . 14. Bard . . . . . 19. Fighter
    5. Barbarian . . .10. Fighter. . . . 15. Bard . . . . . 20. Bard


    Stats
    . . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
    Strength. . . . 16 . . . 16 . . . 16 . . . 16. . . .+6. . . .4: CON
    Dexterity . . . 11 . . . 12 . . . 14 . . . 14. . . .+6. . . .8: CON
    Constitution. . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 12: CON
    Intelligence. . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 16: CON
    Wisdom. . . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 20: CON
    Charisma. . . . 11 . . . 13 . . . 13 . . . 14. . . .+6. . . 24: CON
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: CON

    Skills
    . . . . .Bd Bd Bd Bn Bn Bn Bn Bn Fi Fi Bd Bd Bd Bd Bd Bd Bd Fi Fi Bd
    . . . . . 1. 2. 3. 4 .5. 6 .7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Perform . 4. 1. 1. ½ .½. ½ .½. ½ . . . .5 .1 .1 .1 .1 .1 .1 .½. . .3 .23
    UMD . . . 4. 1. 1. . . . . . . . . . . .1 .5 .4 .1 .1 .1 .1 . . 1 .2 .23
    Balance . 4. 1. 1. ½ .½. ½ .½. ½ .½. ½ . . . .1 .3 .1 .4 .1 .½. . . . 20
    Tumble. . 4. 1. 1. . . . . . . . . . . . . . . . . .2 .1 .4 . . . . . 13
    Heal. . . 2. ½. ½. ½ .½. ½ .½. ½ .½. ½ . . . . . ½. 1. . . . ½ .½. 1. 10
    . . . . .------------------------------------------------------------
    . . . . .20. 5. 5. 3 .3. 3 .3. 3 .2. 2 .6 .6 .6 .6 .7 .7 .7 .3. 3 .7
    . . . . .20. 5. 5. 3 .3. 3 .4. 4 .2. 2 .6 .6 .6 .6 .7 .7 .7 .3. 3 .7


    Feats

    .1. . . . : Single Weapon Fighting
    .3. . . . : Force of Personality
    .6. . . . : Power Attack
    .9. . . . : Improved Single Weapon Fighting
    .9 Fighter: Improved Critical: Slashing
    10 Fighter: Shield Mastery
    12. . . . : Improved Shield Mastery
    15. . . . : Greater Single Weapon Fighting
    18. . . . : Extend Spell
    19 Fighter: Cleave
    21 Epic . : Overwhelming Critical
    24 Epic . : Great Cleave
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Empower Healing Spell
    28 Destiny: Lasting Inspiration


    Spells

    Expeditious Retreat, Master's Touch, Focusing Chant, Feather Fall
    Blur, Invisibility, Rage, Heroism
    Displacement, Haste, Good Hope, Cure Serious Wounds
    Dimension Door, Freedom of Movement, Cure Critical Wounds



    Enhancements (80 AP)

    Dwarf (18 AP)

    Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II, Dwarven Toughness III
    Axe Training, Dwarven Armor Mastery II
    Axe Training
    Axe Training
    Axe Training, Throw Your Weight Around


    Swashbuckler (16 AP)

    Confidence, Swashbuckling, Uncanny Dodge
    On Your Toes II, Tavern Shanties II
    Fast Movement, Double Strike Boost III
    Skirmisher


    Frenzied Berserker (37 AP)

    Die Hard, Frenzied Toughness
    Extra Rage III, Die Harder III, Athletics III
    Blood Tribute III, Extra Action Boost III, Sprint Boost III
    Blood Trail III, Supreme Cleave III, Constitution
    Constitution
    Focused Wrath II, Accelerated Metabolism, Tantrum


    Occult Slayer (9 AP)

    Weapon Bond
    Extend Rage II, Ear Smash III
    Knockout III



    Destiny (24 AP)

    Legendary Dreadnought

    Extra Action Boost III, Constitution
    Imp. Power Attack, Constitution
    Critical Damage III, Constitution
    Anvil of Thunder, Constitution
    Devastating Critical
    Master's Blitz, Headman's Chop


    Twists of Fate (18 fate points)

    Primal Scream (Tier 1 Fury)
    Legendary Shield Mastery (Tier 2 Sentinel)
    Reign (Tier 3 Fatesinger)



    This is a repost from the bard forum, in which I only edited in an actual build a few days after the initial post. I also believe this might be a better place for this.
    I very much hope for input, scalding criticism, encouragement and whatever else you can offer - after all, I would very much like to make this guy work.

  2. #2
    Community Member Thoden's Avatar
    Join Date
    May 2006
    Posts
    152

    Default Interesting

    Edit-- I see your spell selection and see why you parked it at 11 bard. Not sure how bad you need 4 levels of fighter though, if you aren't using the enhancements. Do you have to have that extra feat? You could go 13 bard/2 fighter/5 barb for 5th level bard spells (GH) if you hate scrolling like I do, or go 12 bard/6 barb/2 fighter for the barb level 6 core (which looks nice, although not a barb player).

    Just my thoughts : )
    Last edited by Thoden; 11-08-2015 at 01:53 PM.
    Balladeer Blackcloud (don't step on my Blue Slaad shoes!), Phantom Company (now you see us, now you don't).
    My Alts on Sarlona include Archi Medes, Pythagoras (Knows the Angles!), Techmech, Deepshade, and Doctrine.

  3. #3
    2014 DDO Players Council
    Join Date
    Oct 2013
    Posts
    0

    Default

    Quote Originally Posted by Thoden View Post
    Edit-- I see your spell selection and see why you parked it at 11 bard. Not sure how bad you need 4 levels of fighter though, if you aren't using the enhancements. Do you have to have that extra feat? You could go 13 bard/2 fighter/5 barb for 5th level bard spells (GH) if you hate scrolling like I do, or go 12 bard/6 barb/2 fighter for the barb level 6 core (which looks nice, although not a barb player).

    Just my thoughts : )
    Thank you for those
    All valid points to be sure. I am still unsure as to the last two levels - I need 2 fighter, but I could probably do without the extra feat - Force of Personality or Empower Healing would be the most likely feats to go then, I guess?
    So far, I'm Bard 3/Barb 1/Fighter 1, and I still have two +5 hearts, so I can still adapt. There's a reason I'm asking for input

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    T5 FB is generally considered weaker than T5 Ravager, particularly if you're not THF, but I'm presuming you know that. I would really try to add barb 6 for Frenzy; Vicious + 5 Melee Power is kind of a no-brainer, IMHO.

    Why so much base STR & CHA if you're going the TYWA route? If you have Harper, I might suggest boosting INT so you can add KtA; not sure what I would drop to squeeze it in. Then use one of your spare feats to take Insightful Reflexes; without Evasion and with the MRR nerf, that would be helpful, IMHO. I'm also not clear on why you backloaded your Cleave feats; or, for that matter, why you skipped Momentum Swing + Lay Waste.

    EDIT: since you can't use healing spells / SLAs while Raged, I would consider ditching Emp Heal and adding Consecration + Sacred Ground to your Twists for heals instead.
    Last edited by unbongwah; 11-09-2015 at 08:57 AM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member
    Join Date
    Oct 2009
    Posts
    6,035

    Default

    also gonna recommend barbarian 6, pick up third cores from FB and OS

    droppable enhancements:
    Dwarf Tough III
    Tantrum - too long cooldown, seems meh?
    Swash: down to 12 AP (ditch action boost)

    7 AP
    Consider:
    1 AP for FrB 3rd core
    2 AP for OS 3rd core
    4 AP perhaps for Haste Boost (Kensei) or pick up boost from LD and use AP somewhere (1 con in warchanter, perhaps PRR/MRR in OS..., 1-3 AP in vanguard,..)

  6. #6
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    My inclination for Enhancements : 18 APs dwarf (TYWA), 36 APs FB (Focused Wrath + Raging Blows), 14 APs SB (three cores + Skirmisher + Elegant Footwork), with remaining APs into Ravager or OS. For healing I would twist Sacred Ground + Consecration, same as most barbs; Legendary SM is 3rd Twist, 4th slot (if you have one) can be Primal Scream.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload