Originally Posted by
Blastyswa
(Last two paragraphs are my suggestions if in a rush, everything before it is support)
I very much hope the xp needed, at least for Epic Reincarnation, stays at 6.6m. As it is, I can take a character from level 20-28 with about 30 hours of gameplay at my best judgement. That's with ENx2 Von 3, 4, Spies, Wiz-King, OoB, WGU, Mirror, an EE GH Pass, and some other eveningstar saga questing typically. While I don't think it is particularly difficult to get to that amount of xp, it is also not very fun. I'm actually leaving my mega completionist character (3x heroic/iconic, 1x epic) at only one epic completionist pass through ETRs, just because of how utterly boring it is. It's not much fun, nor is it practical, to run more difficult content for far less xp/min when the sole purpose of leveling is just to repeat the process, and I still have a dozen alts that need epic completionist.
When the level cap is raised, which I very much look forward to, I hope that Epic Reincarnation is not killed in the process. There simply is not enough xp in the game as is to make it fun to go from 20-28, much less 20-30. Let me emphasize the word fun in that statement. It is certainly possible to put in 3 hours a day for about a week doing ENx2 quests, and reincarnate fairly often. At that rate it would take approximately 3 months to get epic completionist, about the same time it takes to make a Mortal Fear item without raid timers/friends passing ingredients. That time table is perfectly acceptable; however, keep in mind that at this point the game becomes less of "Can't wait to go play some DDO" and more like "Sorry, I need to get my 3 hours in for a past life". I personally am not a fan at all of the second scenario.
I would hope that when the level cap rises, which it most certainly will and which is most certainly welcomed, it will be accompanied by one of three things. One way to make/keep epic reincarnation reasonable would be simply to rebalance the currently needed xp all the way to level 30, and perhaps make it a little less curved. This would make epic reincarnations essentially take the same time, operating under the assumption that most players can complete menial xp grinding quests in similar times even with suboptimal gearing (being lower level). A second way, one which I consider preferable to the first, would be keep epic reincarnation at 28 and increase the level cap to 30. This would keep epic reincarnation completely unchanged, and make levels 29-30 the levels of the endgamer; I would even be in favor of then making those levels either take quite a bit more experience (less preferable) or do something like make each quest only count for experience once per day, or once period, in those levels. This would help to make level 30 mean more that the character at that level is parked, and didn't just run the xp train a few extra days.
The other option, which has likely been stated before and that I believe would be the optimal solution, in addition to being able to be implemented alongside another change, would be to raise the experience of other quests. The nerfing of the current xp farm quests would not be an acceptable solution; questing is done on these quests primarily because the xp for time from then vastly exceeds that from many other quests. Increasing experience on other quests would be a good way to make epic reincarnations have more than one good way to do them; instead of everyone running variations on the same 10-20 quests, other quests could be ran as well. To accomplish proper xp scaling, I would take a sampling of several thousand random players from the active playerbase from levels 20-28 (Not from the forums, and not volunteers) give them a special login key to Lammania while it is down for everyone else, and give them a week or so with the request that they try and run as many different quests as they can. Characters from the live server would be copied over for them to use; after the end of the week, if they ran on the server, offer something along the lines of an epic experience stone as recompense for doing so. Basically, give the testers a free ETR for running all the quests. Then, using the information from the completion times of quests, which would range from short to long due to the random sampling method getting semi-casuals, forum paladins, and average players alike, determine xp amounts for each quest that would give them all similar xp/minute. This is not reducing quests to all being the same or anything silly like that; instead, what it does is makes running the snitch just as good on xp (typically) as running devil assault, or chains of flame, or Tomb of the Wizard King. In the end, that leads to more options in questing, as people can run other quests without feeling a sense of "wastage" because they aren't maximizing the xp they get in that time.
That's my two cents on this matter.