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  1. #161
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by Vargouille View Post
    There's definitely a lot of historical stuff going on here.


    • With Iconics around U18/U19, they couldn't reincarnate (especially True Reincarnate into a new race). They meant they were just left out of the loop. We fixed that with Update 20, adding Iconic True Reincarnation. This was something we didn't want to wait on, while also not wanting Iconics to reincarnate at level 20. Getting every class past life by only playing 15-20 is not a design that seemed good for DDO - just consider current discussions of "fair" vs. new and old players.
    • Since we were doing a fairly big overhaul to Reincarnation generally (including Lesser and Heroic, new UI, Kruz's retirement, etc.), it made sense for us to get Epic Reincarnation in at the same time. This saved us a lot of time and probably greatly reduced bugs. (Reincarnation is a bug-prone system, and the bugs are often serious business!)
    • In a lot of ways, it could have made sense to wait for level 30 for Epic Reincarnation. We decided it was OK to let players get a shorter/discounted loop for a while until we got to level 30. This was a strategic decision at the time of Update 20.
    • Introducing Epic Reincarnation sooner rather than later also meant that playing in epic levels could be more rewarding, including for players who liked playing through the reincarnation loop. Some felt that Epic was not "for them", since that progress was wasted and they might as well just stay in Heroic.
    • Level 30 got pushed later than the original plan, so it's been longer since U20 & Reincarnation revamp than expect (aka: not a "short period with a Reincarnation discount", but two years instead). Some of that was because we wanted to make sure we got additional higher level content out ahead raising the cap, instead of having a sparse end game. Now there's things like Temple of Elemental Evil, epic Necropolis, and this year's quests filling in levels 29 and 30 (plus some older raids), before we raise the cap. (We feel we didn't do this as well as we could have when we raised the cap to level 28, for instance. Lesson learned!)


    With infinite time and resources we might have done things differently. The two year gap between Epic Reincarnation and Level 30 wasn't a goal, but at the same time DDO is probably better than if Epic Reincarnation had been delayed for another two years.

    (As far as not doing an "Actual Reincarnation", we know some players had done so much Heroic Reincarnation already they were "done" with Heroics. We didn't want to punish them by forcing them back to level 1 even though they had all Heroic past lives already. Even for completely new players, it means you can pick and choose and spend time differently, rather than being forced to do the entire 1-Cap at once each time without as much variance. Designing reincarnation as two separate loops, for Epic and Heroic: No regrets.)
    This interesting, but doesn't answer any questions or calm any fears.

    I still want to know how you plan to balance newer/casual players who are indirectly punished by not grinding out past lives this very moment?
    Magical Rings are well... magical. - Gandalf

  2. #162
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    Default Extended Free Lunch

    Quote Originally Posted by Vargouille View Post
    There's definitely a lot of historical stuff going on here.


    • With Iconics around U18/U19, they couldn't reincarnate (especially True Reincarnate into a new race). They meant they were just left out of the loop. We fixed that with Update 20, adding Iconic True Reincarnation. This was something we didn't want to wait on, while also not wanting Iconics to reincarnate at level 20. Getting every class past life by only playing 15-20 is not a design that seemed good for DDO - just consider current discussions of "fair" vs. new and old players.
    • Since we were doing a fairly big overhaul to Reincarnation generally (including Lesser and Heroic, new UI, Kruz's retirement, etc.), it made sense for us to get Epic Reincarnation in at the same time. This saved us a lot of time and probably greatly reduced bugs. (Reincarnation is a bug-prone system, and the bugs are often serious business!)
    • In a lot of ways, it could have made sense to wait for level 30 for Epic Reincarnation. We decided it was OK to let players get a shorter/discounted loop for a while until we got to level 30. This was a strategic decision at the time of Update 20.
    • Introducing Epic Reincarnation sooner rather than later also meant that playing in epic levels could be more rewarding, including for players who liked playing through the reincarnation loop. Some felt that Epic was not "for them", since that progress was wasted and they might as well just stay in Heroic.
    • Level 30 got pushed later than the original plan, so it's been longer since U20 & Reincarnation revamp than expect (aka: not a "short period with a Reincarnation discount", but two years instead). Some of that was because we wanted to make sure we got additional higher level content out ahead raising the cap, instead of having a sparse end game. Now there's things like Temple of Elemental Evil, epic Necropolis, and this year's quests filling in levels 29 and 30 (plus some older raids), before we raise the cap. (We feel we didn't do this as well as we could have when we raised the cap to level 28, for instance. Lesson learned!)


    With infinite time and resources we might have done things differently. The two year gap between Epic Reincarnation and Level 30 wasn't a goal, but at the same time DDO is probably better than if Epic Reincarnation had been delayed for another two years.

    (As far as not doing an "Actual Reincarnation", we know some players had done so much Heroic Reincarnation already they were "done" with Heroics. We didn't want to punish them by forcing them back to level 1 even though they had all Heroic past lives already. Even for completely new players, it means you can pick and choose and spend time differently, rather than being forced to do the entire 1-Cap at once each time without as much variance. Designing reincarnation as two separate loops, for Epic and Heroic: No regrets.)
    I'm happy we got a long extended free lunch on the IRs/ERs.

    I'm not complaining. We had it good for too long.

  3. #163
    Community Member willox2112's Avatar
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    I think that a player should be able to ER whenever a sphere is ready. If I am level 22 and have 6 mill xp in a sphere I should be able to ER. If a player spends extra time at end game to fill up all four spheres (24 mill xp) then that player should be allowed to epic reincarnate 4 times in a row (if you want to put a timer in between that's fine). Let's be honest about it, Epic Reincarnation has nothing to do with epic levels; it has everything to do with Epic Destinies.

    In fact, it should be called Destiny Reincarnation.

    Now, that also implies a new mechanism for player reincarnation at level 30. Something totally different and not tied to destinies. What that is? I don't know

    Peace!

  4. #164
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by willox2112 View Post
    I think that a player should be able to ER whenever a sphere is ready. If I am level 22 and have 6 mill xp in a sphere I should be able to ER. If a player spends extra time at end game to fill up all four spheres (24 mill xp) then that player should be allowed to epic reincarnate 4 times in a row (if you want to put a timer in between that's fine). Let's be honest about it, Epic Reincarnation has nothing to do with epic levels; it has everything to do with Epic Destinies.

    In fact, it should be called Destiny Reincarnation.

    Now, that also implies a new mechanism for player reincarnation at level 30. Something totally different and not tied to destinies. What that is? I don't know

    Peace!
    What's the trade off? And more importantly, how does Turbine sell more Epic otto's boxes!
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  5. #165
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    Quote Originally Posted by Vargouille View Post
    There's definitely a lot of historical stuff going on here.

    (As far as not doing an "Actual Reincarnation", we know some players had done so much Heroic Reincarnation already they were "done" with Heroics. We didn't want to punish them by forcing them back to level 1 even though they had all Heroic past lives already. Even for completely new players, it means you can pick and choose and spend time differently, rather than being forced to do the entire 1-Cap at once each time without as much variance. Designing reincarnation as two separate loops, for Epic and Heroic: No regrets.)
    All I can say is Hallelujah that you didn't have only a combined Heroic/Epic reincarnation cycle. I am one of those persons that is done with Heroic. One or two past lives ok, but maybe I'm one of the only people that actually felt like your "You win DDO" was in fact a joke and not a challenge. Since (for the most part) the heroic past lives aren't earth-shattering, I also think it's pretty fair. I don't have to do Heroic completionist to compete at endgame.

    Now in general I don't mind the Epic cycling. It just seems to not be quite as daunting as the Heroic cycle. It does get a little tedious to have to recreate your character so frequently however. It would be nice if there was an option to "recreate with no changes" to streamline that part. I'm also not a fan of having to keep at least 2 or 3 or 4 equipment layouts. One for level 20, one for levels 24-27, one for endgame - inventory is already a pain. This is a big reason why I ask that anything you do as far as "levels" or xp at endgame does involve level recycyling - I'd love to just get to the point where I have a single gear layout on at least some of my toons.

    One thing I don't understand and it's a point of made countless times on the forum but have never got dev feedback or rationale on, is why is there no way to take an unfun character and bring him back to the existing level with all new everything (class/race/sex/feats)? You recognize that there is some portion of the playerbase that doesn't love the reincarnation cycling, yet anyone with a "dead" character (which can happen for a variety of reasons, including game balance or system changes, poor player choices, rp aspects, etc...), is hooped unless they want to go through a lengthy or lengthy (pl.) reincarnations. Yuck!
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  6. #166
    Hero Propane's Avatar
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    Default 1st Epic TR - Need help with 1st time Karma

    I generally like how the current system is laid out - the two loops (Heroic and Epic) meet the goals of a lot of players.

    My only real frustration and one that will be shared by newer players is what to do the first time you hit level cap....

    I play a lot of alts - enjoy different builds. None of my character took part in the massive (house of boredom anyone?) grind to max out all the ED in one life.

    As a first epic lifer, I spread my XP around to get some a few key abilities - fate points - etc...

    So, I hit level cap and have 1.5-2.5 million XP in each sphere... now what?

    Gain another ~4 million XP at cap to get to 6 million Karma and ETR or just do a TR and regrind all the way to 28....

    I would love to have the option to do my 1st ETR per alt at 1st time CAP without the 6 million Karma for the FIRST TIME ONLY.

    2nd and future lives you will have a few twist and such - going from 20 to cap isn't as painful...
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  7. #167
    Community Member Valniel's Avatar
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    Quote Originally Posted by Livmo View Post
    I'm happy we got a long extended free lunch on the IRs/ERs.

    I'm not complaining. We had it good for too long.
    Free lunch? Seriously?

    You had, we won't.

  8. #168
    Community Member DANTEIL's Avatar
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    Quote Originally Posted by Propane View Post
    I generally like how the current system is laid out - the two loops (Heroic and Epic) meet the goals of a lot of players.

    My only real frustration and one that will be shared by newer players is what to do the first time you hit level cap....

    I play a lot of alts - enjoy different builds. None of my character took part in the massive (house of boredom anyone?) grind to max out all the ED in one life.

    As a first epic lifer, I spread my XP around to get some a few key abilities - fate points - etc...

    So, I hit level cap and have 1.5-2.5 million XP in each sphere... now what?

    Gain another ~4 million XP at cap to get to 6 million Karma and ETR or just do a TR and regrind all the way to 28....

    I would love to have the option to do my 1st ETR per alt at 1st time CAP without the 6 million Karma for the FIRST TIME ONLY.

    2nd and future lives you will have a few twist and such - going from 20 to cap isn't as painful...
    Yep, this is exactly the problem that I have run into. I am a slow leveler, and only have one character at cap at 28 and two other characters in Epics. All first life. When that first character hit level 28, I was dumbfounded to learn (no one had explained this to me) that I had to get 6 Million Karma XP in ONE sphere before I would be able to do an Epic Reincarnation. That's crazy! I was doing what I thought you were supposed to do with Epic Destinies, which was to work on the Destinies that would improve your character. Little did I know that you were expected to just fill in all the dots in a sphere regardless. It seems like the Epic Reincarnation system is really set up for characters who already have all of their Epic Destinies filled already (which is probably most of the veteran players, I realize) but does nothing for characters hitting Epic levels for the first time.

    The ironic consequence of the Level cap to 30 is that I'll have that much more Karma XP accrued if and when I hit 30 - I don't know yet if that would be enough for 6 million, though.

  9. #169
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    Default Back in the Day of Update 20

    Quote Originally Posted by Valniel View Post
    Free lunch? Seriously?

    You had, we won't.
    The L28 IR/ER was not meant to last forever, https://www.ddo.com/en/update-20-rel...nation_Updates

    I'm thankful level cap didn't go up on schedule, since I was able to get more ERs in before cap is raised. Allot of players hustled and got their ERs done. It would suck for anyone just now coming to this realization or just starting their ERs.

    Basically people got to IR/ER for less XP, for a much longer period than anticipated/planned. This day was going to come sooner or later.

  10. #170
    Community Member Thrudh's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    im just wondering. have any of the devs done an etr? do you know how boring it is? do you know how painful it is when you are playing in a destiny that you just dont want to play in, or simply adds nothing to your build? do you know how uninteresting your 6000th en von3, wk, tbf, spies, etc is?
    The problem is you.

    You don't have to run von3, wk, spies, etc. 6000 times to eTR. I can manage 3 full eTRs without repeating hardly any quests at all. It's not boring at all.

    I don't understand why this is so hard...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  11. #171
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Vargouille View Post
    There's definitely a lot of historical stuff going on here.


    • With Iconics around U18/U19, they couldn't reincarnate (especially True Reincarnate into a new race). They meant they were just left out of the loop. We fixed that with Update 20, adding Iconic True Reincarnation. This was something we didn't want to wait on, while also not wanting Iconics to reincarnate at level 20. Getting every class past life by only playing 15-20 is not a design that seemed good for DDO - just consider current discussions of "fair" vs. new and old players.
    • Since we were doing a fairly big overhaul to Reincarnation generally (including Lesser and Heroic, new UI, Kruz's retirement, etc.), it made sense for us to get Epic Reincarnation in at the same time. This saved us a lot of time and probably greatly reduced bugs. (Reincarnation is a bug-prone system, and the bugs are often serious business!)
    • In a lot of ways, it could have made sense to wait for level 30 for Epic Reincarnation. We decided it was OK to let players get a shorter/discounted loop for a while until we got to level 30. This was a strategic decision at the time of Update 20.
    • Introducing Epic Reincarnation sooner rather than later also meant that playing in epic levels could be more rewarding, including for players who liked playing through the reincarnation loop. Some felt that Epic was not "for them", since that progress was wasted and they might as well just stay in Heroic.
    • Level 30 got pushed later than the original plan, so it's been longer since U20 & Reincarnation revamp than expect (aka: not a "short period with a Reincarnation discount", but two years instead). Some of that was because we wanted to make sure we got additional higher level content out ahead raising the cap, instead of having a sparse end game. Now there's things like Temple of Elemental Evil, epic Necropolis, and this year's quests filling in levels 29 and 30 (plus some older raids), before we raise the cap. (We feel we didn't do this as well as we could have when we raised the cap to level 28, for instance. Lesson learned!)


    With infinite time and resources we might have done things differently. The two year gap between Epic Reincarnation and Level 30 wasn't a goal, but at the same time DDO is probably better than if Epic Reincarnation had been delayed for another two years.

    (As far as not doing an "Actual Reincarnation", we know some players had done so much Heroic Reincarnation already they were "done" with Heroics. We didn't want to punish them by forcing them back to level 1 even though they had all Heroic past lives already. Even for completely new players, it means you can pick and choose and spend time differently, rather than being forced to do the entire 1-Cap at once each time without as much variance. Designing reincarnation as two separate loops, for Epic and Heroic: No regrets.)
    first off, thanks for the response back. the following is my opinion and not trying to be argumentative.

    1. as I said in the beginning when Iconics were first released, they are races with a predetermined 1st level of a class and not true classes. I still don't understand why you can get a past life for a race when we have only been able to do it for classes. I don't think it was ever officially said, but I believe it was assumed why Iconics start at level 15 is because some players wanted past lives, but also wanted to continue playing in epics. it seemed to me more of a compromise than anything else. I am glad though that you cant get past lives for Iconics by only going from 15-20, which is why I said earlier in my edited post that I am fine with them requiring more xp than ERs and TRs since they do get a 2 for 1 deal.

    2. well, from what I hear, the loss of destiny xp is still happening to some players when they do an ER the problem with doing epic reincarnation in the beginning is pretty clear in this thread that with the raising of the cap players don't want to have to go an extra couple levels. even though it was stated a long time ago that eventually we will need to be level 30 to reincarnate, its causing some discussions to try and convince you devs to re-think the plan. its probably something unforeseen or maybe didn't realize it could cause this much discussion, but I personally would have rather seen more focus on establishing epic content and than worry about epic reincarnation and releasing Iconics after. if it weren't for duping and what i consider a poor business decision with Raid Boxes, Raid Timer Bypass and (since its you, im going to say this nicely) ASAH FOT, CITW, TF, Deathwyrm, MOD and DOJ would have been plenty to keep players busy while also staying busy questing for gear and leveling alts.

    3. yeah, like I said imo, I think it was done backwards. live and learn? or who knows, better off this way. I just think the game would be so much different if reincarnation and Iconics were put on hold. I did defend the decision when some players complained about nothing to do at cap other than TR/IR/ER. looking back now after what has changed and the progress made, I cant help but think it hurt the game more than helping it asking us to be patient while you devs established epic content for us.

    4. I remember that. there was some posts by players that talked about how they had little to no interest in epics. however, EGH gave players a lot to do with gear and it was challenging. I would assume with resources not going towards epic reincarnation if it was put on hold, more of a back burner or a between projects work, there would have been more focus towards building up content for more to do. I know some players were disappointed when that raid (whatever it was called) never saw the light of day. I think there would have been plenty for us to do and those who enjoyed the reincarnation heroic loop would have kept going regardless. the only reason why I started doing past lives was because the content was tougher than what I was used to with old epics and felt I needed them and because there was no established end game content or the hype was over in just a couple months. i planned on being in that heroic loop but i was preparing to be able to handle EE content. up to that point i had never felt the need or desire for more than 3 past lives.

    5. i would say there is going to be plenty of high epic level content now. i don't see it changing the way some players deal with their epic past lives by deviating from their daily VON 3, Spies, Wiz King, Von5 EH/EN runs, but at least there will be plenty to do while on the reincarnation cycle.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  12. #172
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    Quote Originally Posted by Livmo View Post
    The L28 IR/ER was not meant to last forever, https://www.ddo.com/en/update-20-rel...nation_Updates

    I'm thankful level cap didn't go up on schedule, since I was able to get more ERs in before cap is raised. Allot of players hustled and got their ERs done. It would suck for anyone just now coming to this realization or just starting their ERs.

    Basically people got to IR/ER for less XP, for a much longer period than anticipated/planned. This day was going to come sooner or later.
    Yes, we all get that the devs had a plan, but that plan is not unchangeable. The devs can decide how they want to bring in levels 29 and 30 and how it affects reincarnation. They should do what is best for the game. Many posters are weighing in that they don't feel that simply moving the cap to level 30 is the way to go. The devs can choose to listen to that, or not. Some posters are acting like the "or not" is a done deal, which it's not.
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  13. #173
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    Quote Originally Posted by RobbinB View Post
    Yes, we all get that the devs had a plan, but that plan is not unchangeable. The devs can decide how they want to bring in levels 29 and 30 and how it affects reincarnation. They should do what is best for the game. Many posters are weighing in that they don't feel that simply moving the cap to level 30 is the way to go. The devs can choose to listen to that, or not. Some posters are acting like the "or not" is a done deal, which it's not.
    Further back, https://www.ddo.com/forums/showthrea...=1#post5100345

    I'm open to change. How about the L30 cap be scrapped altogether and leave things as they are and direct those energies to more new content?

  14. #174
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Vargouille View Post
    (As far as not doing an "Actual Reincarnation", we know some players had done so much Heroic Reincarnation already they were "done" with Heroics. We didn't want to punish them by forcing them back to level 1 even though they had all Heroic past lives already. Even for completely new players, it means you can pick and choose and spend time differently, rather than being forced to do the entire 1-Cap at once each time without as much variance. Designing reincarnation as two separate loops, for Epic and Heroic: No regrets.)
    FYI... I love the current system... I love switching between heroic TRs and epic TRs... Both play very differently, and there's a ton of content in both areas.

    For end-game, I would love it if you added a loot grind somewhat like the seal/shard/scroll system.. Better would be a Shroud loot system though... Then people could get to end-game, make some progress towards some loot, and if they start to get bored playing end-game quests, they could then heroic TR or epic TR back a ways...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  15. #175
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Grosbeak07 View Post
    This interesting, but doesn't answer any questions or calm any fears.

    I still want to know how you plan to balance newer/casual players who are indirectly punished by not grinding out past lives this very moment?
    Casual players don't "grind". They actually have fun playing the game, so they will not be affected that much.

    New elite powergamers will indeed be upset, but then again, some grinds are easier today than they were when the older powergamers had to do them, so it probably balances out.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  16. #176
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    Quote Originally Posted by Livmo View Post
    I'm happy we got a long extended free lunch on the IRs/ERs.

    I'm not complaining. We had it good for too long.
    Are you saying you are looking forward to them making things worse?

    Quote Originally Posted by Grosbeak07 View Post
    What's the trade off? And more importantly, how does Turbine sell more Epic otto's boxes!
    Sadly this is the most likely reason for a major increase in XP required to reach cap.

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    Quote Originally Posted by Iriale View Post
    Let me remind you one thing: the games are about fun. And you (turbine) are stealing all fun playing DDO. The grind that you are promoting in recent times is absolutely absurd. And yes, it's not fun.

    The ETR was a mistake from the start. A stupid, monumental mistake. DDO is the only game I know that the player is penalized by having a toon in the cap. For the love of god, Sev, you are in time: eliminate the stupid ETR and allow get those past lives playing in the cap. Players should have a chance to play their capped characters. As it is now, you get to 28 and say... now what? Other ETR? What the hell am I doing ETRs? No, do not tell me that within two years we will have a system to play at cap. I will leave this game of boredom long before two years. And do not talk me about the reaper mode. I'm not interested in the reaper mode, and I am sure that most people will not. The elitists are a very minor proportion.

    The ETRs are boring. Intensely boring. There is little epic content. Without first termination bonuses level up again is long and boring. When I am capped again my only perspective is to repeat the cycle. Bah bah bah.

    As I know that you will disregard my advice, at least bind the ETRs to the karma, not to the epic level. ETR is about karma, so why relate it to the level? It has no sense, ETR is different to heroic TR. Stop turning this game in some unbearably boring. Before the ETRs I had six active toons. I like playing varied. Now the stupid amount of experience required makes having alts nonsense. Why turbine penalize having alts? Do not you realize that more alts are more sales on the store? My main is completionist /epic completionist, but every day I find fewer reasons to want to play my alts.

    And if not, at least let us to get first termination bonuses again after an ETR. No a perfect solution, but better than nothing.

    Do you know why people are angry rather than excited about the raised cap? Because it don't add anything more except boredom. Epic levels are numerically very boring. A feat more? Do you think that one feat worth the tedium of two levels more, and this in an endless cycle of boring ETRs? And that will come up with even more enemies with HPs in absurd amounts (as if they have just few!) and saves even more absurd (for me, high level content is absurd and boring). In heroic, when I level up, I see a progression: more spells, more fun; and there are more quests. In epics no. And the prospect of level up two more levels is ... none. There is no reward in the cap. Only more ETRs. Please, Sev. Do you think that's fun? Do you not understand why people are frustrated and angry instead of happy?

    And incidentally I will give you another tip in other important issue: if you want to lengthen the life of the raids, introduce in the loot tables a decent chance of getting hearts of reincarnation, jeweler's kit, skill augments, new special augments, ability tomes, etc. Yes, all those things we have no way to get into the game but there should be a way to get them. People keep playing the raids if there is a reason for that and not only items that are only needed once and quickly become outdated. Your greed makes little worth to play this game and it makes me wonder why I'm paying a subscription.
    ETR is optional no need for it if you don't like it don't do it. There is more Epic content than ever before and with each new update more is added. If you bypass all Heroic content that can be run on Epic First time bonus is available. Very doable I never ever run Heroic content that is Epic capable. No need at all for a second first time bonus at Epic after you run it Heroic. Perhaps if you didn't waste Epic bonuses at Heroic level and ran them at Epic on EE you would see a world of difference. I run EE first time up hit 28 immediately ETR hit my secondary EE list hit 28 ETR once my first time bonus EE content is done I run same routes EH for first time bonus setup my slayers to fill in XP as needed. Challenges in House C and Estar provide huge XP if you 6 Star them first time. No one person enjoys all the packs challenges or content it's just not possible. There are quests I completely avoid but if someone is running it and I can tag along I am more than happy to grab the XP relying upon them to pave my wave but still doing what I can and not just piking the quest.

    With much of the short new content Epic quests it has become easier to get heart seeds and easy ED filling xp than ever before. I have had several +1 to +5 hearts drop not a full but I rather have a + heart anyway to fix a build. Token and seed farms are quick and easy enough. Devil Assault anyone..... Skill tomes drop, Stat augments, skill augments, ship shrines, ability tomes, sp elixirs, and many other items still drop. If you TR or ETR gear is a must and if you power thru TR cycle it can clog your inventory I have found a system that works and I utilize it to my advantage minimizing my needs for gear that it BTC that clogs your inventory I build a toon with end game in mind acquire what I want and junk the rest I farm gear I need with a 28 not at level unless it is BTC on acquire. I want XP on my toon gear is pointless. Greensteel 28 lives before I had any use for it. Some lives I don't even utilize GS at all. I run up against my TR timer all the time on Heroic toons and even on my Main I can hit in 48 hours on a good weekend.

    Subscription is optional only thing you get is 10% xp bonus and some content access for it. Optional this game is F2P. Subscriptions are a way of supporting the game community plain and simple.

    I hated when they added the -20% rerun penalty so farming quests for XP became much less worth while. I used to run Ex11 Hx1 Nx1 and take 500k out of one quest. Now Ex2 Hx1 Nx1 and moving on. Had to alter my XP farm cycle. Simply learned new quests I bypassed for leveling speed and now I just get more Free TP every life.

    Epics can be a test of your play style and build run quests over level by 4+ Levels run Raids short manned. If content is boring to you perhaps your playing the wrong game. I love more levels being added more challenges put in front of my toons no anger here just good times. Past lives, build points, Loot Drops, all bonuses for reaching cap and ETRing.

    Raids are pretty well screwed after the introduction of timer bypass. May as well take away 3 day raid timer because they can't really take away all the timers people purchases and other methods they were acquired.

    I enjoy running my first life toons at cap and picking up the soul stones of the completionists and triples with tons of lives they die just like me person behind the keyboard can make a world of difference in surviving or excelling on a given build.

    I ran a rogue to 28 using level 14 gear to challenge my first life build. I don't even bother using trap gear anymore on my rouge builds. EE or otherwise.

    Heroic content is so easy anymore I have run quests 5 - 6 levels over my toon to provide a challenge.
    For those of you who need to be given something to you ' Let's Issue the Epic Tissue '

  18. #178
    Intergalactic Space Crusader
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    Livmo's Avatar
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    Default Ahem

    Quote Originally Posted by Jasparion View Post
    Are you saying you are looking forward to them making things worse?



    Sadly this is the most likely reason for a major increase in XP required to reach cap.
    Ahem, as intended, not better or worse. Better or worse depends on opinion. The fact is we should have gone to 30 cap sooner, but thankfully it has been later.

    https://www.ddo.com/forums/showthrea...ducer-s-Letter

  19. #179
    Community Member Basura_Grande's Avatar
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    Sep 2015
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    Default

    Quote Originally Posted by Livmo View Post
    Ahem, as intended, not better or worse. Better or worse depends on opinion. The fact is we should have gone to 30 cap sooner, but thankfully it has been later.

    https://www.ddo.com/forums/showthrea...ducer-s-Letter
    Spin it however you want, if people feel the effort in TRing is too much this game dies. This is of course assuming the end-game will continue to be weak, who knows what we'll see at the 30 cap.

  20. #180
    Community Member
    Join Date
    Aug 2013
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    30

    Default Rewarding players

    How can anyone complain they need a reward for doing nothing.

    I was busy on the TR cycle acquiring my heroic past lives building my skills and toons up.

    I was busy on the IR cycle doing the same thing.

    I was busy on the ETR cycle as well.

    My toons are not all equal. Makes some more challenging some less.

    I was not on the Loot cycle. I don't need loot to make my toons better.

    Since all this new gear is available and it's better than all the 'old gear' please give it to me so I am on a level gear plateau with those who farmed it while I farmed what was important to me at the time. No one would go for this. Do we need to introduce toon handicapping based on players ability next. I for one was glad to see DDO character lookup being disabled let them join or don't not based on gear stats that are viewable with an outside tool.

    I joined a shroud 300hp was kicked for it. when cap was 20. Sorry not enough HP you got to go. Now I watch raids 20-28 only laughing when I can run Shroud at 13-16 full party and do just fine. who needs to learn how to play.

    Knowing players who have level 9 green steel gear crying about OP gear OP toons OP builds yet they have items no one could ever acquire again I want my Level 9 Green Steel DDO. Never gonna happen should those people be punished since I did not choose to get items they have or should I be rewarded for them having them and me not having them. Hmmmm doubt it.

    You came late to the party suck it up and work like the rest before you did.

    No XP pots, No Otto boxes, No bonus xp for partying up, no heroic or epic bonus xp weekends, no slayer pots, to many things to list you have access to that some did not.

    I run with noobs all the time more than happy to let them pike learn or die all the same to me. I learned what I know so did everyone before me and will long after me. I watch plenty of people just not let those people in party based solely upon them being new. That kills the game more than anything else every will.
    For those of you who need to be given something to you ' Let's Issue the Epic Tissue '

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