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  1. #81
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Rasputin View Post
    If I were the devs at this point, I would be more worried about why the game has had the fun sucked out of it.

    My main toon, Wickedsmurf on Sarlona, has ground out all the heroic past lives that I care to get and ~30-some-odd epic past lives as well.

    The TR-bank awfulness made sure that each and every heroic TR sucked so so much. I dreaded doing it every time.

    The epic past lives weren't that bad to churn out, but I wouldn't call them fun in any way. If I hadn't been able to watch Netflix on my second monitor the entire time I would never have been able to make them happen.
    Egads, you people do this to yourselves.

    Why would you continue to play if it was so terrible? My TRs have been a lot of fun... because I don't grind. You blame the devs for making the game unfun? There is no game you could play for hours a day, every day, for years, and not start to get bored.

    So you switch it up... Don't play the same game every day... Don't try to do a TR in a week (or even less time for some of you!). When you get bored, take a break or switch characters. I run a heroic TR and it's fun because it's been a couple of months since I've seen the heroic quests... I run 2-3 epic TRs (easy to do without a lot of quest repeats with first-time bonuses), and then I usually go back to heroic, and usually switch to an alt too to switch it up even further.

    I take breaks and play good single-player games on the PC (with actual endings!!), or First-Person-Shooters... My son and I got into Madden Ultimate Team on the XBOX One for a few months, playing other people around the world, and building our team up. Clash of Clan wars on my phone is a fun diversion. I still play DDO 5-10 hours every week, but it is never a grind. It was always fun to log back on. Sometimes I get into a DDO mind-set, and play only it for 2-3 weeks straight, then I start to get tired of it, and it feels grindy, and SO I STOP and take a break for a bit.

    I don't have a heroic completionist, or even an epic completionist (I'm getting close to an epic completionist with one guy though). I'm still missing plenty end-game gear... But the game is still fun for me, because I DO NOT GRIND.

    People who complain about grind should stop grinding. How is this hard? DDO should only be part of your video game library, not your whole life.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  2. #82
    Community Member Thrudh's Avatar
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    Now, about the thread topic...

    I would like to see epic TRs be allowed anytime you have enough karma to do so... Take eTRing away from your level, and make it just a function of having 6 million karma in a sphere.

    Then end-game should be about loot. Bring back the shard/seal/scroll system we used to have for the original epics for level 30 quests.
    Last edited by Thrudh; 10-30-2015 at 12:10 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #83
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    I have a feeling that this has been bounced around or something similar to it.

    Make the move from 28 to 30 be a 4~4.5 million move (so final would be around 10.5~11 million).

    Now at levels 30 you can ETR any sphere that is full, you stay at 30 it just clears a sphere OR if you want to rework your skills/feats/stats you have the option to do that as well.

    ITR still takes reaching level 30, BUT you no longer have to decide between ETR or ITR. Thus comparing Heroic Past Life (3.8 million) to Iconic Past Life (5.7 to 6.2 million after you remove the 6 for an ETR) becomes quite a bit easier.
    A Heroic Past Life would cost 3.8 million.
    An Epic Past Life would cost 6 million.
    An Iconic Past Life would cost between 2.9 (subtracting the 3.8 for Heroic and 6 for ETR) to 8.9 million (subtracting the 3.8 for heroic).

  4. #84
    Community Member Ryiah's Avatar
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    Quote Originally Posted by Thrudh View Post
    My TRs have been a lot of fun... because I don't grind.
    Mine used to be a lot less enjoyable until I got to this point as well. Going through and zerging content for the most experience possible can only be done so many times before it gets old. Now I mostly run whatever I'm in the mood for - high XP quests, moderate XP quests, slayer areas, getting every explorer, etc.

    Quote Originally Posted by Thrudh View Post
    I take breaks and play good single-player games on the PC (with actual endings!!)
    Same. I'm eagerly anticipating Bethesda's next game. Not to mention I plan to sit down sometime and play through all five of the Elder Scrolls games in order.

    Quote Originally Posted by Thrudh View Post
    I don't have a heroic completionist, or even an epic completionist (I'm getting close to an epic completionist with one guy though). I'm still missing plenty end-game gear...
    I have two Heroic completionist characters and I'm finishing up a third while working towards Epic completionist on the other two. Gear though is another story. Aside from must haves like Epic Litany I won't waste my time farming much at all.
    Ryiah | Raeyah | Reikara
    The Band of Gypsys

  5. #85
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by Engoril View Post
    Its not so much the XP as the rate of XP acquisition to reach that cap that they need to think about.
    They have tried that by raising xp values of some quests. it just makes some quests worth repeating daily and others not worth running at all. Its just easier to run 10 What goes up, instead of 20 other quests. They would have to balance out xp again, which would end up with shorter and easier quests getting more xp and we are right back to running House of Rusted Blades again.

    By changing the amount of epic xp needed to hit cap, still won't fix this problem. Players will still take the easiest route available to them to accomplish their goals. However, those who don't like grind or have less time to devote to this game, can still keep up without the burn out.

    Players should be able to run the content they want/like to and still achieve their goals in a reasonable amount of time. More fun, less grind.
    Magical Rings are well... magical. - Gandalf

  6. #86
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by psykopeta View Post
    Raising xp cap 3m? Lol? Lemme explain how it should be:

    Lvl/xp per lvl/total

    21/120k/120k
    22/240k/360k
    23/360k/720k
    24/480k/1200k
    25/600k/1800k
    26/720k/2520k
    27/840k/3360k
    28/960k/4320k
    29/1080k/5400k
    30/1200k/6600k

    Xp is the same because ddo is boring enough with that xp

    What's the purpose of pushing the xp cap to such amounts? DDO won't be harder

    Nor will sell more epic xp stones

    However, more vips will cancel subscription and less players will return

    What for? Spinning the wheel stops being funny at certain point, and turbine changes were being to make it less boring

    And noe they come with that genious idea...if that was the case, they shouldn't have touched the xp curve, tr'ing is optional and ddo offers msny options to keep playing, isn't it?

    Cya again in few months... Or not
    I'd be totally Ok with this.

    Grinding xp is only fun when there is good content to play. We have uninspired content right now, which makes the grind feel worse then it probably is.
    Magical Rings are well... magical. - Gandalf

  7. #87
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by Thrudh View Post
    Egads, you people do this to yourselves.

    Why would you continue to play if it was so terrible? My TRs have been a lot of fun... because I don't grind. You blame the devs for making the game unfun? There is no game you could play for hours a day, every day, for years, and not start to get bored.

    So you switch it up... Don't play the same game every day... Don't try to do a TR in a week (or even less time for some of you!). When you get bored, take a break or switch characters. I run a heroic TR and it's fun because it's been a couple of months since I've seen the heroic quests... I run 2-3 epic TRs (easy to do without a lot of quest repeats with first-time bonuses), and then I usually go back to heroic, and usually switch to an alt too to switch it up even further.

    I take breaks and play good single-player games on the PC (with actual endings!!), or First-Person-Shooters... My son and I got into Madden Ultimate Team on the XBOX One for a few months, playing other people around the world, and building our team up. Clash of Clan wars on my phone is a fun diversion. I still play DDO 5-10 hours every week, but it is never a grind. It was always fun to log back on. Sometimes I get into a DDO mind-set, and play only it for 2-3 weeks straight, then I start to get tired of it, and it feels grindy, and SO I STOP and take a break for a bit.

    I don't have a heroic completionist, or even an epic completionist (I'm getting close to an epic completionist with one guy though). I'm still missing plenty end-game gear... But the game is still fun for me, because I DO NOT GRIND.

    People who complain about grind should stop grinding. How is this hard? DDO should only be part of your video game library, not your whole life.

    i often agree with what you say, and I do here as well.

    Me personally? i've been playing Destiny (Which is fulfilling my need to grind loot, that DDO just doesn't provide anymore) and have been enjoying the Witcher 3 as well.

    The problem has been the DDO devs have put the game squarely in the hands of those who do grind the game. Thus, when I do take a break and come back, I find my characters falling farther and farther behind, player power getting too much and content then becoming too easy. Whether it's actually true or not, its a negative perception that negatively affects my (and i'm sure others) desire to log on. Nothing ruins a play experience like watching some Paladin/X/X build just destroy a dungeon on EE and then you feel bad when your character with a fraction of the gear and past lives dies. I'm not saying casuals should have things handed to us, we don't want that, however I do want a game to be realistic in time commitment and throw those of us with less time a chance to "keep" up (without paying to win). Again lowering Epic and even heroic TR amounts would go a long way in helping this, more players can get the goodies, feel more competent in the game and the devs can start making content that actually requires skill and team work and not just the newest flavor of the month as they swing things wildly with their 'class passes' (which by and large are good for the game). Give us more classes, more races, more content. Less Grind.

    i'm getting sick of typing it and I'm sure others are getting sick of reading it, but DDO needs to go back to its roots and tackle the grind. Less Grind, more Fun. I can't say it enough.

    This shouldn't be taken as i hate the game or I'm bored, I do still do enjoy playing, but I think the game needs to make changes to keep going.
    Magical Rings are well... magical. - Gandalf

  8. #88
    Developer Vargouille's Avatar
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    We'll have more to discuss on this in coming weeks. Some level 30 topics are currently being discussed by Player's Council (though we haven't got everything out to them yet!)

    Quote Originally Posted by GeoffWatson View Post
    If the original plan of 3 million extra XP needed
    There is no "original plan" of 3 million extra XP. We don't expect level 30 to require 10 million total Epic XP.

    Quote Originally Posted by Shoemaker View Post
    Am I the only one noticing Severlin saying that true reincarnation (as opposed to epic reincarnation) is being bumped up to level 30? Was this a typo Sev or is it really TR going from 20 to 30?
    Heroic True Reincarnation won't be affected. Iconic True Reincarnation and Epic Reincarnation would be affected.

    The discount since Update 20, being temporarily reach only the lower level cap of 28, is going up to level 30 as originally planned1. Since Update 20, there's been quite a lot more epic quests added to the game, making getting to 28 (and beyond) easier to reach than ever before. It's probably beyond time to raise the cap to 30 as previously planned (but we've had many things we wanted to do first!)



    1. Some may call this "spin", but that's how it was originally and always planned. Calling this a punishment reasonably reflects current feelings and is certainly fine feedback - and comments about it being harder to know this from just being in game is good feedback as well, though we tried to be careful to say "level cap" and not "level 28" in the in-game text, as far as I know. Reaching only level 28 was always intended as pre-emptive easing of the Epic Reincarnation loop until we put in more quests, even beyond level 28 (which has happened since Update 20).

  9. #89
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Vargouille View Post
    We'll have more to discuss on this in coming weeks. Some level 30 topics are currently being discussed by Player's Council (though we haven't got everything out to them yet!)

    Heroic True Reincarnation won't be affected. Iconic True Reincarnation and Epic Reincarnation would be affected.

    The discount since Update 20, being temporarily reach only the lower level cap of 28, is going up to level 30 as originally planned1. Since Update 20, there's been quite a lot more epic quests added to the game, making getting to 28 (and beyond) easier to reach than ever before. It's probably beyond time to raise the cap to 30 as previously planned (but we've had many things we wanted to do first!)



    1. Some may call this "spin", but that's how it was originally and always planned. Calling this a punishment reasonably reflects current feelings and is certainly fine feedback - and comments about it being harder to know this from just being in game is good feedback as well, though we tried to be careful to say "level cap" and not "level 28" in the in-game text, as far as I know. Reaching only level 28 was always intended as pre-emptive easing of the Epic Reincarnation loop until we put in more quests, even beyond level 28 (which has happened since Update 20).
    My biggest worry is Iconics. They have 5 heroic levels plus, soon, 10 epic levels. Pointing out the obvious, ER has 10 epic levels and TR has 20 heroic levels. Not trying to say it should be based on levels, I'm just too lazy to look up the exact xp numbers for comparison. I think Iconics should be taken into consideration for how much xp is needed to cap since they currently need more xp than the others do.

    Edit: I just thought of a good reason why Iconics should have to earn more xp than ERs and TRs. I'll wait and see what the changes look like or I get a response to my post.
    Last edited by Qhualor; 10-30-2015 at 01:59 PM.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  10. #90
    Community Member Systern's Avatar
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    Quote Originally Posted by Qhualor View Post
    My biggest worry is Iconics. They have 5 heroic levels plus, soon, 10 epic levels. Pointing out the obvious, ER has 10 epic levels and TR has 20 heroic levels. Not trying to say it should be based on levels, I'm just too lazy to look up the exact xp numbers for comparison. I think Iconics should be taken into consideration for how much xp is needed to cap since they currently need more xp than the others do.

    Edit: I just thought of a good reason why Iconics should have to earn more xp than ERs and TRs. I'll wait and see what the changes look like or I get a response to my post.
    If you play a heroic character, and TR at 20, you get 1 past Life.
    If you play any epic character, and ER back to 20, you get 1 past life.
    If you play a heroic character, and go to cap and ER + TR, you get 2 past lives.
    If you play an Iconic, and TR at cap, you get 2 past lives.

    Starting at Level 15 is more than half the XP needed to get to 20 on any champion/heroic/legend life. Iconics provide more benefit for less XP than any other character life.

    Edit: The XP for Level 15 -
    First Life - 1,050,000
    Second Life - 1,575,000
    Further Lives - 2,100,000

    For level 20:
    First Life - 1,900,000
    Second Life - 2,850,000
    Further Lives - 3,800,000
    Last edited by Systern; 10-30-2015 at 02:21 PM.

  11. #91
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by Vargouille View Post
    We'll have more to discuss on this in coming weeks. Some level 30 topics are currently being discussed by Player's Council (though we haven't got everything out to them yet!)



    There is no "original plan" of 3 million extra XP. We don't expect level 30 to require 10 million total Epic XP.



    Heroic True Reincarnation won't be affected. Iconic True Reincarnation and Epic Reincarnation would be affected.

    The discount since Update 20, being temporarily reach only the lower level cap of 28, is going up to level 30 as originally planned1. Since Update 20, there's been quite a lot more epic quests added to the game, making getting to 28 (and beyond) easier to reach than ever before. It's probably beyond time to raise the cap to 30 as previously planned (but we've had many things we wanted to do first!)



    1. Some may call this "spin", but that's how it was originally and always planned. Calling this a punishment reasonably reflects current feelings and is certainly fine feedback - and comments about it being harder to know this from just being in game is good feedback as well, though we tried to be careful to say "level cap" and not "level 28" in the in-game text, as far as I know. Reaching only level 28 was always intended as pre-emptive easing of the Epic Reincarnation loop until we put in more quests, even beyond level 28 (which has happened since Update 20).
    While this was likely never stated on the forums, the big reason for Reincarnation in the 1st place was to give players something to do BETWEEN content updates. However over time, this has gotted corrupted where content updates are something we are now doing BETWEEN TR's.

    This needs to be brought into consideration. TR'ing was introduced to the game when there wasn't really enough content (at any level pretty much) as a way to keep players engaged until more was produced. Now as we reach the end of character vertical progression (from here on out, it should be horizontal, meaning more classes, PRE's and Races etc.), its really time to reduce this grind and get people actually playing content again.

    Players may be running your content, but they are not "playing".

    Less Grind, More Fun

    /peace
    Magical Rings are well... magical. - Gandalf

  12. #92
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Grosbeak07 View Post
    While this was likely never stated on the forums, the big reason for Reincarnation in the 1st place was to give players something to do BETWEEN content updates. However over time, this has gotted corrupted where content updates are something we are now doing BETWEEN TR's.

    This needs to be brought into consideration. TR'ing was introduced to the game when there wasn't really enough content (at any level pretty much) as a way to keep players engaged until more was produced. Now as we reach the end of character vertical progression (from here on out, it should be horizontal, meaning more classes, PRE's and Races etc.), its really time to reduce this grind and get people actually playing content again.

    Players may be running your content, but they are not "playing".

    Less Grind, More Fun

    /peace
    TRing is only a grind if you make it one...ive tr'd a bunch of times but only because I wanted to try something new and found that extra stat points and PL feat to be useful and most of the time I had tired of the build I was playing otherwise I just roll a new character.

    Nearly every other MMO out there focuses almost entirely on endgame content and PvP DDO continues to support all levels of play which supports the TR system and refuses to add PvP to avoid the negative atmosphere that tends to cause both of whoch make the game more inviting to new players. This is imho a much superior way to do things. Unfortunately stuff like bravery bonus have ruined alot of that since the majority of players refuse to do anything but...I hope when reaper difficulty comes out they irradiated the BBC since its no longer needed for its original purpose.
    Last edited by Failedlegend; 10-30-2015 at 03:09 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  13. #93
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Systern View Post
    If you play a heroic character, and TR at 20, you get 1 past Life.
    If you play any epic character, and ER back to 20, you get 1 past life.
    If you play a heroic character, and go to cap and ER + TR, you get 2 past lives.
    If you play an Iconic, and TR at cap, you get 2 past lives.

    Starting at Level 15 is more than half the XP needed to get to 20 on any champion/heroic/legend life. Iconics provide more benefit for less XP than any other character life.

    Edit: The XP for Level 15 -
    First Life - 1,050,000
    Second Life - 1,575,000
    Further Lives - 2,100,000

    For level 20:
    First Life - 1,900,000
    Second Life - 2,850,000
    Further Lives - 3,800,000
    Yep, that's why I edited my post. Iconics provide a 2 for 1 deal and I'm OK with them requiring a little more xp.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  14. #94
    Community Member Augon's Avatar
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    Quote Originally Posted by Grosbeak07 View Post
    While this was likely never stated on the forums, the big reason for Reincarnation in the 1st place was to give players something to do BETWEEN content updates. However over time, this has gotted corrupted where content updates are something we are now doing BETWEEN TR's.

    This needs to be brought into consideration. TR'ing was introduced to the game when there wasn't really enough content (at any level pretty much) as a way to keep players engaged until more was produced. Now as we reach the end of character vertical progression (from here on out, it should be horizontal, meaning more classes, PRE's and Races etc.), its really time to reduce this grind and get people actually playing content again.
    I would be curious to know how you know the reason that TRing was added to the game if it was not mentioned in the forums. I'm not being snarky or rude here. I am really curious. When I joined it was already part of the game and since this is the only MMO I've ever played I assumed it was a common thing. It was much later that I found out that other MMOs didn't have it and I wondered why not. I love the concept. I see you have been with the game for a long time and would have been around when it happened, so I am curious, if they didn't say so in the forums, how did you discover that the Devs created TRing for the reason you stated?

    Although, while I am curious about it, I don't see how it applies today. There are a lot of players that have never played this game when TRing didn't exist and there are a lot of players (like me) that really like it. It's not clear to me if you are suggesting that they remove TRing from the game. IF so, I am not in favor of that no matter what content is produced.

    Quote Originally Posted by Grosbeak07 View Post
    Players may be running your content, but they are not "playing".

    Less Grind, More Fun

    /peace
    I don't grind. I hate grinding. I play. I don't have as good a gear as some of my friends because I wont grind it out. But I have some good gear cause I play a lot of content. I have friends who like the grinding out of stuff. (I know - crazy! right?) I do not. I just play the game and the questing is what is fun for me. I really do not understand why anyone would grind if they do not like it. There is nothing in this game that makes it a requirement to grind content. I know folks will say, "But if you want the best stuff you HAVE to grind" - its a choice you make. You don't HAVE to have the best stuff on every character. You can choose to grind and get lots of good stuff or you can choose to not grind and have less good stuff. And the one with less good stuff can still play the game fine (and probably have more fun doing it).

    In short, if you don't want to grind, don't. Just play to have fun. There is nothing the Devs need to do to make this happen.
    Sarlona Server - Augon, Vitrin, Allaric, Taheghi, Dhakenshaup, Diviciacus, Loukus, Mehujael, Phreddd, Talaun, Zhugeliangg

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  15. #95
    Community Member Augon's Avatar
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    This would be a good time to tweak ER + HTR in my opinion.

    Currently, if you hit 28 and want to TR back to 1, you have to do a full ER and then a full HTR.

    I was thinking they should come up with a new TR option, Epic True Reincarnate)

    It would be similar in some respects to ITR in that you would get two feats (an Epic feat and a Heroic feat) and I think it could require a new type of HoW that could be purchaed for a Heroic HoW and an Epic HoW. This way the cost is the same but the process could be much faster.
    Sarlona Server - Augon, Vitrin, Allaric, Taheghi, Dhakenshaup, Diviciacus, Loukus, Mehujael, Phreddd, Talaun, Zhugeliangg

    Officer of The Wulfepack - "If you call one wolf, you invite the Pack"
    Visit http://thewulfepack.shivtr.com/


    The mistakes of a fighter are the scars on his face.
    The mistakes of a rogue are still locked in their place.
    The mistakes of a mage were destroyed with a boom.
    And the mistakes of a Cleric are lying in a tomb.

  16. #96
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    Quote Originally Posted by Qhualor View Post
    My biggest worry is Iconics. They have 5 heroic levels plus, soon, 10 epic levels. Pointing out the obvious, ER has 10 epic levels and TR has 20 heroic levels. Not trying to say it should be based on levels, I'm just too lazy to look up the exact xp numbers for comparison. I think Iconics should be taken into consideration for how much xp is needed to cap since they currently need more xp than the others do.

    Edit: I just thought of a good reason why Iconics should have to earn more xp than ERs and TRs. I'll wait and see what the changes look like or I get a response to my post.
    Quote Originally Posted by Systern View Post
    If you play a heroic character, and TR at 20, you get 1 past Life.
    If you play any epic character, and ER back to 20, you get 1 past life.
    If you play a heroic character, and go to cap and ER + TR, you get 2 past lives.
    If you play an Iconic, and TR at cap, you get 2 past lives.

    Starting at Level 15 is more than half the XP needed to get to 20 on any champion/heroic/legend life. Iconics provide more benefit for less XP than any other character life.

    Edit: The XP for Level 15 -
    First Life - 1,050,000
    Second Life - 1,575,000
    Further Lives - 2,100,000

    For level 20:
    First Life - 1,900,000
    Second Life - 2,850,000
    Further Lives - 3,800,000
    Currently it is 10.4 million for a Heroic and ETR (600k "wasted") and 8.3 million for an Iconic. Both would grant a Heroic Passive bonus, another passive bonus (Divine ETRs and PDK are the same), and a stance (1 per Epic Sphere {total of 4) or 1 Iconic {can only have 1 active}).

    "Future" (I will use 10 million for final Epic number-easier math), 13.8 million for a Heroic and ETR (4 million "wasted") and 11.7 million for an Iconic. Some of the complaints are that "we will/might need more xp to get the same thing now with less xp," and the "wasted xp."

    Also, whenever, I see people say "just play another game for a while". Some people do just that, cancel their VIP, and never come back. I do agree that the "change this and/or I quit" group could use a small cool off period.

    Maybe DDO could put in a qfg style Wizards Maze? I small fun game within the game or monster/creature companion breeding- I read about quite a few games almost dedicated to this.

  17. #97
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by VCB View Post
    I would be curious to know how you know the reason that TRing was added to the game if it was not mentioned in the forums. I'm not being snarky or rude here. I am really curious. When I joined it was already part of the game and since this is the only MMO I've ever played I assumed it was a common thing. It was much later that I found out that other MMOs didn't have it and I wondered why not. I love the concept. I see you have been with the game for a long time and would have been around when it happened, so I am curious, if they didn't say so in the forums, how did you discover that the Devs created TRing for the reason you stated?

    Although, while I am curious about it, I don't see how it applies today. There are a lot of players that have never played this game when TRing didn't exist and there are a lot of players (like me) that really like it. It's not clear to me if you are suggesting that they remove TRing from the game. IF so, I am not in favor of that no matter what content is produced.
    To be clear I'm not in favor of removing TR'ing, I do it, but i find the process dull. I also "feel" like I have to do it, in order to keep up to the standards I enjoy playing. In the past I could make a character, gear it out and play end game, now I feel like if I don't have X amount of past lives, i'm behind. I would like to see TR'ing changed from being the primary form of 'end game" as it is now, to one where Content is #1 at the highest levels.

    As for my comments about why TR'ing was invented, TR'ing came in late 2009, just after the game went free to play. With DDO Unlimited, the only high end quests was Amarath, which after a year of no content thanks to a long running law suit and other problems, wasn't much, even if they were good quests (and challenging at the time!). The Devs at that time as part of the re-launch of DDO and the sudden influx of new players, concentrated the next several updates primarily on the lower and mid levels. This gave people 2 options, either TR at level 20 or Run Epics, which were not easy. Of course that all changed with MoTU, which added epic levels etc. But that took 2.5 years of an anemic amount of high level content, making TR'ing about the only thing for people to do. It bought the developers time.




    Quote Originally Posted by VCB
    I don't grind. I hate grinding. I play. I don't have as good a gear as some of my friends because I wont grind it out. But I have some good gear cause I play a lot of content. I have friends who like the grinding out of stuff. (I know - crazy! right?) I do not. I just play the game and the questing is what is fun for me. I really do not understand why anyone would grind if they do not like it. There is nothing in this game that makes it a requirement to grind content. I know folks will say, "But if you want the best stuff you HAVE to grind" - its a choice you make. You don't HAVE to have the best stuff on every character. You can choose to grind and get lots of good stuff or you can choose to not grind and have less good stuff. And the one with less good stuff can still play the game fine (and probably have more fun doing it).

    In short, if you don't want to grind, don't. Just play to have fun. There is nothing the Devs need to do to make this happen.
    I hate grinding and i still play. I don't do it either.

    My problem I think really boils down to the idea that I I have no option to make my character "as good" (note: not the same!) as another, because I don't have the time. Gear helps, but doesn't compare to someone who has stacks upon stacks of Past Lives.

    To me the solution is easing the (time) requirements to achieve past lives by lowering the amount of xp needed for both Heroic and Epic TR's. They lowered the heroic already once, i'd like to see that 3rd tier go away.

    I know that the marketing back in 2006 that portrayed this game as the anti-grind, has become nothing but grind argument has gone out the window long ago, but I would like to see the game shift back towards that idea.
    Magical Rings are well... magical. - Gandalf

  18. #98
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    Quote Originally Posted by Thrudh View Post
    Egads, you people do this to yourselves.

    Why would you continue to play if it was so terrible? My TRs have been a lot of fun... because I don't grind. You blame the devs for making the game unfun? There is no game you could play for hours a day, every day, for years, and not start to get bored.

    So you switch it up... Don't play the same game every day... Don't try to do a TR in a week (or even less time for some of you!). When you get bored, take a break or switch characters. I run a heroic TR and it's fun because it's been a couple of months since I've seen the heroic quests... I run 2-3 epic TRs (easy to do without a lot of quest repeats with first-time bonuses), and then I usually go back to heroic, and usually switch to an alt too to switch it up even further.

    I take breaks and play good single-player games on the PC (with actual endings!!), or First-Person-Shooters... My son and I got into Madden Ultimate Team on the XBOX One for a few months, playing other people around the world, and building our team up. Clash of Clan wars on my phone is a fun diversion. I still play DDO 5-10 hours every week, but it is never a grind. It was always fun to log back on. Sometimes I get into a DDO mind-set, and play only it for 2-3 weeks straight, then I start to get tired of it, and it feels grindy, and SO I STOP and take a break for a bit.

    I don't have a heroic completionist, or even an epic completionist (I'm getting close to an epic completionist with one guy though). I'm still missing plenty end-game gear... But the game is still fun for me, because I DO NOT GRIND.

    People who complain about grind should stop grinding. How is this hard? DDO should only be part of your video game library, not your whole life.
    This should be bronzed and pinned at the top of this forum, but instead it will be mostly ignored.

  19. #99
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by VCB View Post
    This would be a good time to tweak ER + HTR in my opinion.

    Currently, if you hit 28 and want to TR back to 1, you have to do a full ER and then a full HTR.

    I was thinking they should come up with a new TR option, Epic True Reincarnate)

    It would be similar in some respects to ITR in that you would get two feats (an Epic feat and a Heroic feat) and I think it could require a new type of HoW that could be purchaed for a Heroic HoW and an Epic HoW. This way the cost is the same but the process could be much faster.
    If you would allow any race to start at Level 15 with this idea, i'd be 100% ok with it. it's a solid compromise to what i've been kvetching about.
    Magical Rings are well... magical. - Gandalf

  20. #100
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    Quote Originally Posted by Grosbeak07 View Post
    To be clear I'm not in favor of removing TR'ing, I do it, but i find the process dull. I also "feel" like I have to do it, in order to keep up to the standards I enjoy playing. In the past I could make a character, gear it out and play end game, now I feel like if I don't have X amount of past lives, i'm behind. I would like to see TR'ing changed from being the primary form of 'end game" as it is now, to one where Content is #1 at the highest levels.

    As for my comments about why TR'ing was invented, TR'ing came in late 2009, just after the game went free to play. With DDO Unlimited, the only high end quests was Amarath, which after a year of no content thanks to a long running law suit and other problems, wasn't much, even if they were good quests (and challenging at the time!). The Devs at that time as part of the re-launch of DDO and the sudden influx of new players, concentrated the next several updates primarily on the lower and mid levels. This gave people 2 options, either TR at level 20 or Run Epics, which were not easy. Of course that all changed with MoTU, which added epic levels etc. But that took 2.5 years of an anemic amount of high level content, making TR'ing about the only thing for people to do. It bought the developers time.






    I hate grinding and i still play. I don't do it either.

    My problem I think really boils down to the idea that I I have no option to make my character "as good" (note: not the same!) as another, because I don't have the time. Gear helps, but doesn't compare to someone who has stacks upon stacks of Past Lives.

    To me the solution is easing the (time) requirements to achieve past lives by lowering the amount of xp needed for both Heroic and Epic TR's. They lowered the heroic already once, i'd like to see that 3rd tier go away.

    I know that the marketing back in 2006 that portrayed this game as the anti-grind, has become nothing but grind argument has gone out the window long ago, but I would like to see the game shift back towards that idea.

    LOLz lower the xp curve some more so what do all the players who ground out those past lives at 4.3 and 3.8 million xp get in return for making it easier for you to obtain the same PL. Go buy some Otto's boxes and 50 pots I have plenty of first life toons that are doing just fine in heroics and epics play your role and learn how to play your game the person behind the keyboard can make all the difference in the world.

    Maybe Turbine can offer a few new Character starting options

    Heroic Completionist - 74k TP that looks about right 15x4900tp per life

    Iconic Completionist - 125k TP

    Heroic 3x - 200k TP

    Iconic 3x 300k TP

    Epic Completionist - 12 past lives 1.2 mil TP

    Epic x 3 - 36 past lives 3.6 mil TP

    Sounds fair to me

    maybe put green steel weapons seals shard scrolls epic items all named quest loot heck just put anything you want on the DDO store just spend so TP getting it all....


    Perfect P2W end game

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