Page 2 of 2 FirstFirst 12
Results 21 to 40 of 40
  1. #21

    Default Resolved

    Quote Originally Posted by Tom.JonesJr View Post
    I got a couple of bugs for you. First the quest sort is not working. If you pick quests from menu then select a lvl you get nothing. If you try many of the sort option they do not work either. Also tried to create an account today and I get the message equation answer missing, but there was no place to enter an equation answer or an equation.
    Thank you for your report. I do believe that these issues have been resolved. Please let me know if you have further issues. Links to problem pages, screenshots, and as much detail as is reasonable is appreciated when possible. Thanks again! -- ShoeMaker / Technical 13
    Quote Originally Posted by Cordovan View Post
    Now with real 100% closing.

  2. #22

    Default You're welcome!

    Quote Originally Posted by UurlockYgmeov View Post
    keep up the awesome work oh Shoemaker of Technical13!
    I will! Feel free to add your contributions too. Wikis only grow and prosper through collaboration and the more editors the better! You can't really "break" anything, so be bold and add whatever you got! Worst case you get in touch with an administrator (and they get in touch with me or another admin that knows their way around) to help/correct something for you.
    Quote Originally Posted by sjbb87 View Post
    thank you for wiki existing
    Thank you for using it!
    Quote Originally Posted by Oxarhamar View Post
    Wiki has been nerfed! Dooom!
    We at DDOwiki are led to believe that we did not go far enough in the nerfing... More nerfs to come SOON™
    sorry, it had to be someone. Well done!
    Don't be sorry, it had to be someone.

    Happy wiki editing and browsing everyone!
    Quote Originally Posted by Cordovan View Post
    Now with real 100% closing.

  3. #23
    Community Member Robai's Avatar
    Join Date
    Feb 2010
    Posts
    1,462

    Default

    Any chance that Spells template will be updated too?

    For example, let's look at Wall of Fire:



    Here you don't see the information that the spell is available at these levels:
    Wiz: min lvl 7
    Sorc: min lvl 8
    Drd: min lvl 9

    Suggestion.

    1) Instead of
    Level: Drd 5, Sor/Wiz 4
    write
    Spell Level: Drd 5, Sor/Wiz 4

    2) Additionally add this line:
    Min Class Level: Drd 9, Sor 8, Wiz 7
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  4. #24

    Default Suggestions to improving templates or pages

    Quote Originally Posted by Robai View Post
    Any chance that Spells template will be updated too?

    For example, let's look at Wall of Fire:



    Here you don't see the information that the spell is available at these levels:
    Wiz: min lvl 7
    Sorc: min lvl 8
    Drd: min lvl 9

    Suggestion.

    1) Instead of
    Level: Drd 5, Sor/Wiz 4
    write
    Spell Level: Drd 5, Sor/Wiz 4

    2) Additionally add this line:
    Min Class Level: Drd 9, Sor 8, Wiz 7
    The best option for suggesting an improvement to a template or a page that you don't have permissions or sufficient knowledge to edit is to post your idea on the talk page of the page or template (it would be on http://ddowiki.com/page/Template_talk:Spelldescription in this case). I believe there was a discussion on the wiki someplace about whether or not to include Caster Level in addition to spell level (and I think I started that discussion) and the consensus was to not do it. That was quite awhile ago by my recollection and consensus may have changed. I would start by researching and looking for previous discussions and see why they failed to gain consensus. A search like http://ddowiki.com/index.php?search=...rch&fulltext=1 may reveal some results (I didn't actually look through the 168 results).
    Quote Originally Posted by Cordovan View Post
    Now with real 100% closing.

  5. #25
    Community Member Robai's Avatar
    Join Date
    Feb 2010
    Posts
    1,462

    Default

    Quote Originally Posted by Shoemaker View Post
    The best option for suggesting an improvement to a template or a page that you don't have permissions or sufficient knowledge to edit is to post your idea on the talk page of the page or template (it would be on http://ddowiki.com/page/Template_talk:Spelldescription in this case). I believe there was a discussion on the wiki someplace about whether or not to include Caster Level in addition to spell level (and I think I started that discussion) and the consensus was to not do it. That was quite awhile ago by my recollection and consensus may have changed. I would start by researching and looking for previous discussions and see why they failed to gain consensus. A search like http://ddowiki.com/index.php?search=...rch&fulltext=1 may reveal some results (I didn't actually look through the 168 results).
    Well, Caster lvl is a different thing. For example, if you are Wiz 4/Sorc 4 then your caster lvl is 8 (correct me if I'm wrong), but you can't have Wall of Fire yet.
    That's why I prefer Class lvl instead.

    I've tried to add the info about minimum class levels to some spell descriptions some time ago, but it was removed (as a redundant info).
    I kinda gave up on this matter.

    IMHO it's a no brainer to include class lvl into spell template.
    When I was a new player and rolled my first caster (Wizard) I opened wiki and I saw this:
    Wall of fire, Level: Sor/Wiz 4
    and then later when my Wiz hit lvl 4 I was disappointed that Wall of Fire is NOT on the list, i.e. at lvl 4 Wiz I can't have it.

    I mean wiki is really confusing on this part.
    Spell level is a useful info, but minimum class lvl is WAY more important thing to know when planning your toon ahead.
    (btw, most spells are heightened anyway so base spell lvl is kinda meh)

    Actually I was thinking to create my own wiki just for that reason (sadly I have no time for that) since it's really annoying to check class page for each spell just to find what minimum lvl is needed for that spell.
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  6. #26

    Default Interesting

    Quote Originally Posted by Robai View Post
    Well, Caster lvl is a different thing. For example, if you are Wiz 4/Sorc 4 then your caster lvl is 8 (correct me if I'm wrong), but you can't have Wall of Fire yet.
    That is correct

    That's why I prefer Class lvl instead.

    I've tried to add the info about minimum class levels to some spell descriptions some time ago, but it was removed (as a redundant info).
    I kinda gave up on this matter.
    Never give up... Can you give me a link to the revision that got reverted about it? Maybe I can help you make it work? Also, discuss it on the talk page. That is the best place to get things done.

    IMHO it's a no brainer to include class lvl into spell template.
    When I was a new player and rolled my first caster (Wizard) I opened wiki and I saw this:
    Wall of fire, Level: Sor/Wiz 4
    and then later when my Wiz hit lvl 4 I was disappointed that Wall of Fire is NOT on the list, i.e. at lvl 4 Wiz I can't have it.
    I entirely agree on this. My plate is full for updates and stuff right now, but a complete T:Spelldescription update appears to be on my todo list

    I mean wiki is really confusing on this part.
    Spell level is a useful info, but minimum class lvl is WAY more important thing to know when planning your toon ahead.
    (btw, most spells are heightened anyway so base spell lvl is kinda meh)

    Actually I was thinking to create my own wiki just for that reason (sadly I have no time for that) since it's really annoying to check class page for each spell just to find what minimum lvl is needed for that spell.
    Create your own wiki instead of just modifying the existing one? Seems like a lot of work for not a lot of gain. Discussing it on the talk page with admins and template editing peoples would probably get you what you want in a non-redundant way.
    Quote Originally Posted by Cordovan View Post
    Now with real 100% closing.

  7. #27
    Community Member Robai's Avatar
    Join Date
    Feb 2010
    Posts
    1,462

    Default

    Quote Originally Posted by Shoemaker View Post
    Never give up... Can you give me a link to the revision that got reverted about it? Maybe I can help you make it work? Also, discuss it on the talk page. That is the best place to get things done.
    For example:
    http://ddowiki.com/history/Freedom_of_Movement

    I thought I added class lvl to Wall of Fire too, but i looks like I didn't (can't find it on history page).
    Anyway, the plan was to do it for all the spells.

    Quote Originally Posted by Shoemaker View Post
    I entirely agree on this. My plate is full for updates and stuff right now, but a complete T:Spelldescription update appears to be on my todo list
    Thank you! +1

    Quote Originally Posted by Shoemaker View Post
    Create your own wiki instead of just modifying the existing one? Seems like a lot of work for not a lot of gain. Discussing it on the talk page with admins and template editing peoples would probably get you what you want in a non-redundant way.
    I did talk to someone on wiki-chat (don't remember to whom, it was like 2 years ago), the person said that currently there is no plan on changing spell template, but it might be done in the future (that's when I gave up).
    I didn't mean to create the whole wiki, I've meant wiki for DDO spells and maybe some other stuff.
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  8. #28
    Community Member
    Join Date
    Oct 2009
    Posts
    6,035

    Default

    Quote Originally Posted by Robai View Post
    Well, Caster lvl is a different thing. For example, if you are Wiz 4/Sorc 4 then your caster lvl is 8 (correct me if I'm wrong), but you can't have Wall of Fire yet.
    In this particular example you're wrong, your caster level for sorcerer spells is 4 and your caster level for wiz spells is 4 as well.

    Regarding your issue - on one hand, I agree that this information is potentially useful for people without PnP background, on the other hand people with PnP knowledge and vets might indeed find this information superfluous. I could see a solution to make this information available via popup: for example, when you hover your mouse over Rgr 4 on the FoM page, you'd see a message saying Requires 14 levels of ranger or something like that.

  9. #29
    Developer Vargouille's Avatar
    Join Date
    Dec 2011
    Posts
    0

    Default

    Quote Originally Posted by Robai View Post
    Well, Caster lvl is a different thing. For example, if you are Wiz 4/Sorc 4 then your caster lvl is 8 (correct me if I'm wrong), but you can't have Wall of Fire yet.
    This isn't quite right. You have a caster level for each class. This character would have a Wizard Caster Level of 4 and a Sorcerer Caster Level of 4. If they cast Magic Missile, they have to pick either the Wizard or Sorc version from their spellbook, and it will only produce 2 missiles (not 4, like a caster level 8 version would).

    Note that some things can increase these caster levels, such as Savant core abilities, and Epic Destinies. So it's possible with 4 Wiz, 4 Sorc, and full Magister abilities to cast those Wiz and Sorc spells as a level 9 caster (if I recall correctly you get +5 caster levels from Magister), which would give your Magic Missiles 5 projectiles.

  10. #30
    Community Member Requiro's Avatar
    Join Date
    Jan 2010
    Posts
    1,386

    Default

    Quote Originally Posted by Shoemaker View Post

    Quote Originally Posted by Robai View Post
    Well, Caster lvl is a different thing. For example, if you are Wiz 4/Sorc 4 then your caster lvl is 8 (correct me if I'm wrong), but you can't have Wall of Fire yet.
    That is correct
    (...)
    Sorry for so negative attitude, but dude... You sitting in the 2015 PC - you should at least know that kind of basic knowledge...

    And yes - you are incorrect.
    -------------------------------------------------------------
    Quote Originally Posted by stoerm View Post
    Player remembers. Player never forgets.
    I'm not native speaker

  11. #31

    Default Guess I've been reading too many long posts lately... Short break time!

    Quote Originally Posted by Requiro View Post
    Quote Originally Posted by Shoemaker View Post
    Quote Originally Posted by Robai View Post
    Well, Caster lvl is a different thing. For example, if you are Wiz 4/Sorc 4 then your caster lvl is 8 (correct me if I'm wrong), but you can't have Wall of Fire yet.
    That's why I prefer Class lvl instead.
    That is correct
    Sorry for so negative attitude, but dude... You sitting in the 2015 PC - you should at least know that kind of basic knowledge...

    And yes - you are incorrect.
    I didn't mean that the caster level 8 was correct... I meant that you don't have wall of fire yet. I have been reading way too many things lately and just skimming most of them and read it as:

    Well, Caster lvl is a different thing. For example, if you are Wiz 4/Sorc 4 ...snip... you can't have Wall of Fire yet.
    That's why I prefer Class lvl instead.
    I apologize if this caused anyone confusion.
    Quote Originally Posted by Cordovan View Post
    Now with real 100% closing.

  12. #32
    Community Member Robai's Avatar
    Join Date
    Feb 2010
    Posts
    1,462

    Default

    Quote Originally Posted by cru121 View Post
    In this particular example you're wrong, your caster level for sorcerer spells is 4 and your caster level for wiz spells is 4 as well.
    Thanks!

    Quote Originally Posted by cru121 View Post
    Regarding your issue - on one hand, I agree that this information is potentially useful for people without PnP background, on the other hand people with PnP knowledge and vets might indeed find this information superfluous. I could see a solution to make this information available via popup: for example, when you hover your mouse over Rgr 4 on the FoM page, you'd see a message saying Requires 14 levels of ranger or something like that.
    First, you have to realize what information is the main information and what is just details.
    Let's say you join some new game and you see someone mentions some spell name. Then you open wiki and you are looking for information:
    1) what does that spell do (damage, CC, buff, debuff, etc.)
    2) what are requirements for that spell (i.e. in which class and which lvl you can use it)
    3) the rest details (SP cost, Spell lvl, Cooldown, School, etc.)
    Sadly spell template doesn't have one of the main parts of information about the spell (it is hidden behind spell lvl for each class).
    Let's not talk about "vets" or "people with PnP background" since we are talking about wiki, which should be useful for everyone, not to mention for the majority.
    I had to explain this thing to new players so many times (especially to my guildmates, who I had fun to play with, but sadly they no longer play this game), then decided to update the wiki to save my time, but it seems there are some people thinking that this info would be superfluous ... (that's why I gave up, meh)

    And NO, please, no pop ups on wiki! Not for the main info!

    Quote Originally Posted by Vargouille View Post
    This isn't quite right. You have a caster level for each class. This character would have a Wizard Caster Level of 4 and a Sorcerer Caster Level of 4. If they cast Magic Missile, they have to pick either the Wizard or Sorc version from their spellbook, and it will only produce 2 missiles (not 4, like a caster level 8 version would).

    Note that some things can increase these caster levels, such as Savant core abilities, and Epic Destinies. So it's possible with 4 Wiz, 4 Sorc, and full Magister abilities to cast those Wiz and Sorc spells as a level 9 caster (if I recall correctly you get +5 caster levels from Magister), which would give your Magic Missiles 5 projectiles.
    Thank you for clarification! +1

    To affect a creature that has Spell Resistance, you must make a caster level check at least equal to the creature's Spell Resistance:
    1d20+caster level+spell penetration bonuses (Includes Feats, Enhancements, Epic Destinies, and Items.)

    What is caster level in this formula for Wiz 4/ Sorc 4? Is it 8 or 4?
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  13. #33
    Developer Vargouille's Avatar
    Join Date
    Dec 2011
    Posts
    0

    Default

    Quote Originally Posted by Robai View Post
    To affect a creature that has Spell Resistance, you must make a caster level check at least equal to the creature's Spell Resistance:
    1d20+caster level+spell penetration bonuses (Includes Feats, Enhancements, Epic Destinies, and Items.)

    What is caster level in this formula for Wiz 4/ Sorc 4? Is it 8 or 4?
    4.

    I don't know of any time with the normal spell casting process that caster levels from different classes combines to a bigger caster level.

    General bonuses to Spell Resistance, such as Spell Penetration, apply to all spells, so if you had that it would boost all spells for each of your caster levels, of course.

  14. #34
    Hero nibel's Avatar
    Join Date
    Jul 2007
    Posts
    3,512

    Default

    Quote Originally Posted by Vargouille View Post
    This isn't quite right. You have a caster level for each class. This character would have a Wizard Caster Level of 4 and a Sorcerer Caster Level of 4. If they cast Magic Missile, they have to pick either the Wizard or Sorc version from their spellbook, and it will only produce 2 missiles (not 4, like a caster level 8 version would).

    Note that some things can increase these caster levels, such as Savant core abilities, and Epic Destinies. So it's possible with 4 Wiz, 4 Sorc, and full Magister abilities to cast those Wiz and Sorc spells as a level 9 caster (if I recall correctly you get +5 caster levels from Magister), which would give your Magic Missiles 5 projectiles.
    Since this have a dev attention, is there any chance at all for you guys to add the feat Practiced Spellcaster to the game? Pretty please with sugar.

    (For those who don't know, Practiced Spellcaster gives you +4 caster level to a casting class you have, to a maximum bonus equal to your character level, so to enjoy the full +4 you should have multiclassed at least 4 levels into another class)
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  15. #35

    Default

    Quote Originally Posted by Robai View Post
    Any chance that Spells template will be updated too?
    There are several templates that I have been personally sketching out to try and make shiny. Spell templates are one of them. Rune Arms are another one as well. I'm open to ideas! right now it's just pencil on scratch paper that changes often...

    Also, you can feel free to ding me on IRC as well (not always in front of my computer, but do check IRC frequently) regarding any bugs you find. One of my big focuses on the wiki has been QOL improvements through layout and design of different aspects.


  16. #36
    Community Member Robai's Avatar
    Join Date
    Feb 2010
    Posts
    1,462

    Default

    Quote Originally Posted by Vargouille View Post
    4.

    I don't know of any time with the normal spell casting process that caster levels from different classes combines to a bigger caster level.

    General bonuses to Spell Resistance, such as Spell Penetration, apply to all spells, so if you had that it would boost all spells for each of your caster levels, of course.
    Thanks!

    I understood it this way (please correct me if I'm wrong):

    1) for offensive purpose caster lvls never stack (caster lvl = 4 for Wiz 4/Sorc 4)
    That means if lvl 4 Wiz gets 4 lvls of Sorc then:
    - spell damage won't increase
    - spell effect won't increase (like number of magic missiles)
    - spell penetration won't increase

    2) for defensive purpose, meaning for Spell Resistance bonus, caster lvls do stack (caster lvl = 8 for Wiz 4/Sorc 4)
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  17. #37
    Community Member Robai's Avatar
    Join Date
    Feb 2010
    Posts
    1,462

    Default

    Quote Originally Posted by Ague View Post
    There are several templates that I have been personally sketching out to try and make shiny. Spell templates are one of them. Rune Arms are another one as well. I'm open to ideas! right now it's just pencil on scratch paper that changes often...

    Also, you can feel free to ding me on IRC as well (not always in front of my computer, but do check IRC frequently) regarding any bugs you find. One of my big focuses on the wiki has been QOL improvements through layout and design of different aspects.
    All I ask is in post #23.
    Once spell template is updated other wiki guys (myself included) will update all the spells with the required class lvls.
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  18. #38
    Community Member
    Join Date
    Sep 2010
    Posts
    70

    Default The Phone version looks very bad.

    This new version looks very bad in Smarthphones, here I put some examples:

    m.ddowiki.com/page/Home:





    m.ddowiki.com/page/Update_28_named_items:


  19. #39

    Default Mobile aide

    Quote Originally Posted by raeslys View Post
    This new version looks very bad in Smarthphones, here I put some examples...
    We're aware that Vector doesn't zoom very well on the mobile side of things. We're working on finding a good option for that, but haven't gotten there yet. We were using wptouch skin, but it was worse than dealing with vector'so zoom issue. Stay tuned, we will come up with something!
    Quote Originally Posted by Cordovan View Post
    Now with real 100% closing.

  20. #40
    Community Member
    Join Date
    Dec 2013
    Posts
    580

    Default

    Quote Originally Posted by Shoemaker View Post
    We're aware that Vector doesn't zoom very well on the mobile side of things. We're working on finding a good option for that, but haven't gotten there yet. We were using wptouch skin, but it was worse than dealing with vector'so zoom issue. Stay tuned, we will come up with something!
    On my iPhone the site looks perfect -nothing like that garbled mess the previous poster showed.

    Thanks for updating the site. It had become virtually unusable on mobile for me. Not being able to zoom was a huge problem as I couldn't read the text or see the pictures. And that crazy mess with listing every possible augment for every single slot in every single item was a dreadful approach that obfuscated the item's unique abilities. It looks vastly cleaner now.

    I do believe I can start using this on my phone again. Thanks!

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload