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  1. #1
    Community Member Grailhawk's Avatar
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    Oct 2009
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    Default Stalker vs AA Tier 5's

    AA Tier 5's
    • Moonbow: This is SP free slayer arrows, and +3.15 elemental damage per hit.
    • Arrow of Slaying: +250 base damage every 20 seconds, which is an average of +10 damage assuming a 1.25 rate of fire and reduced to an average of +6.49 damage per hit assuming 54% doubleshot
    • Improved Elemental Arrows: +11 elemental damage per crit, which is assuming a 15% crit chance 1.65 damage per hit. And some nice effects
    • Runebow: +2 Damage per hit


    Damage per hit increase = 13.29
    with a big burst and some nice effects form the elemental imbues.

    Stalker Tier 5's
    • Extra Favored Enemy: +2 damage per hit vs favored enemies.
    • Heavy Draw: +5 damage per hit
    • Strikes Like Lightning: +20% doubleshot
    • Head Shot: 5[w] auto crit every 12 seconds, assuming 1d8 weapon and x4 crit multiplier that is +6 damage per hit assuming a 1.25 rate of fire and reduced to an average of +3.44 damage per hit assuming 74% doubleshot.
    • Improved Archer's Focus: +5 Ranged Power

    Damage per hit increase = 10.44
    with a small burst, 5 Ranged Power and 20% doublestrike

    IMO Stalker Tier 5 is better then AA for any one with at least 5 levels of ranger.

    Math on Arrow of Slaying and Head Shot
    Code:
    lets assume an averge rate of fire of 1.25 (this is close to accurate for a bow) 
    
    Doubeshot:
    20% AA Capstone 
    05% Shadow Arrows 
    10% ED Feat 
    09% ED PL 
    08% Gear 
    02% Ship Buff 
    54% Total Constant 
    
    1.25 * 1.54 = 1.925 Rate of fire base 
    1.25 * 1.74 = 2.175 Rate of fire base with 74% doubleshot 
    
    Arrow of Slaying: are +250 base damage every 20 seconds in 20 seconds you will fire 20*1.925 = 38.5 arrows. 
    This means Slayer Arrows are an average of (250/38.5) +6.49 base damage.
    
    Head Shot: 5[1d8] = 22.5; 22.5*4 = 90 every 12 seconds. In 12 seconds you will fire 12*2.175 = 26.1 arrows. 
    This means Head Shot are an average of (90/26.1) +3.44 base damage
    Any one else have a though on this.
    Last edited by Grailhawk; 10-23-2015 at 12:44 PM. Reason: math corrections

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