AA Tier 5's
- Moonbow: This is SP free slayer arrows, and +3.15 elemental damage per hit.
- Arrow of Slaying: +250 base damage every 20 seconds, which is an average of +10 damage assuming a 1.25 rate of fire and reduced to an average of +6.49 damage per hit assuming 54% doubleshot
- Improved Elemental Arrows: +11 elemental damage per crit, which is assuming a 15% crit chance 1.65 damage per hit. And some nice effects
- Runebow: +2 Damage per hit
Damage per hit increase = 13.29
with a big burst and some nice effects form the elemental imbues.
Stalker Tier 5's
- Extra Favored Enemy: +2 damage per hit vs favored enemies.
- Heavy Draw: +5 damage per hit
- Strikes Like Lightning: +20% doubleshot
- Head Shot: 5[w] auto crit every 12 seconds, assuming 1d8 weapon and x4 crit multiplier that is +6 damage per hit assuming a 1.25 rate of fire and reduced to an average of +3.44 damage per hit assuming 74% doubleshot.
- Improved Archer's Focus: +5 Ranged Power
Damage per hit increase = 10.44
with a small burst, 5 Ranged Power and 20% doublestrike
IMO Stalker Tier 5 is better then AA for any one with at least 5 levels of ranger.
Math on Arrow of Slaying and Head Shot
Code:
lets assume an averge rate of fire of 1.25 (this is close to accurate for a bow)
Doubeshot:
20% AA Capstone
05% Shadow Arrows
10% ED Feat
09% ED PL
08% Gear
02% Ship Buff
54% Total Constant
1.25 * 1.54 = 1.925 Rate of fire base
1.25 * 1.74 = 2.175 Rate of fire base with 74% doubleshot
Arrow of Slaying: are +250 base damage every 20 seconds in 20 seconds you will fire 20*1.925 = 38.5 arrows.
This means Slayer Arrows are an average of (250/38.5) +6.49 base damage.
Head Shot: 5[1d8] = 22.5; 22.5*4 = 90 every 12 seconds. In 12 seconds you will fire 12*2.175 = 26.1 arrows.
This means Head Shot are an average of (90/26.1) +3.44 base damage
Any one else have a though on this.