Agreed. The Fighter's
only class ability is having a pile of Feats. They have a crappy skill list, poor skill points, and their only ability which is distinct from some other class is the ability to use Tower Shields, which is in itself merely a Feat already applied for the character.
Introducing a
bunch of "must have" Feats is very poor game design. It will only serve to force players into cookie-cutter builds in order to remain relevant.
From my post in
The Balance Change post:
Fighters do need more meaningful Feats, since this is pretty much their sole class ability and Feats don't match up to many/most other class abilities. But these seem both lackluster and will eat up those Feats rapidly. Design Feats which scale with level, not Feats which need to be stacked up on each other to remain meaningful as the Fighter levels.
I am aware that the various weapon style Feat chains come directly from PnP D&D, but there's nothing stopping you from moving away from that source. If a weapon style Feat scaled with Fighter level a Fighter could take TWF and have it provide the benefits of ITWF/GTWF as they leveled without having to continue to advance it at a cost of more feats, which only serves to reduce that class ability of having more Feats in the first place.
I hope I'm being clear here. A system which says to the Fighter "Hey, you get piles of Feats, enjoy!" and then essentially forces the Fighter to spend those Feats on a few clearly superior Feat chains essentially eliminates the advantage of that class ability. More Feats should allow a Fighter to customize their build, spend a few or several on non-traditional choices so that they stand out from their peers. More Feats should not just offer a Fighter another shoehorn to spend their Feats on so they again are all just carbon copies of each other.
The same of course applies to the THF and SWF chains. If it's too difficult to make this work since other classes can take those chains as well, then block Fighters from taking the existing Feats and design Fighter only Feats which mirror the weapon style chains but don't require a constant investment of more Feats to keep them relevant.
And while were talking about Feats and balance, there are a whole lot of Feats which probably have a very minimal presence in the game, and then perhaps only because a player may not realize just how nigh-useless the Feat is when compared to their other Feat choices. Some balance attention is well warranted there.