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  1. #1
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    Default DDOCast 402 - DDO Debates: Mid Level Content



    Hafeal, DDOCaSplat’s Bittersteel, & Confession of a Geek Mom’s Judye join DDOCast to debate Mid Level Content (levels 8-15) and then we talk about the many balance changes Turbine is proposing for DDO!

    Have thoughts on this show, ideas for round table topics, questions you want to ask us, or topics you’d like to see us debate? Leave us a comment, send us an email (ddocast@gmail.com) or give us a tweet (@ddocast)!

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    DDO Debates: Mid Level Content - 1:33
    -What is the best quest? - 4:28
    -What quest is the best xp farm? - 10:30
    -What quest should you avoid? - 16:44
    -What monster is most likely to kill you? - 23:00
    -What piece of gear should you most be looking for? - 30:16
    -Which adventure pack is a must have? - 36:12
    News - 43:31
    Lightning Post & Closing - 1:49:02

    Balance Changes
    DDO Chronicle 163
    Voodu: Subteranne East Walkthrough
    Axel: Major Balance Pass
    Weekly Wed with Severlin
    Tactilicious & Craftilicious: Balance Changes
    DPS Oracle


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  2. #2
    Community Member FranOhmsford's Avatar
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    Best XP Farm Quest - Answers in Vid: Madstone, VoN 3, Shadow Crypt.

    VoN 3 wins with ease!

    1) Shadow Crypt requires a Window farm so can't be solo farmed.

    2) VoN 3 is the only one with Epic Viability - Can be farmed twice! {Well multiple times if you count E-TRing!}.

    3) Madstone? I think you caught that guy out as Madstone is anything but a good farm!

    4) VoN 3 is simply the perfect farm quest - No multiple player requirements {even Wiz King has multiple player requirements if you want a decent time}, Perfect level placement in both Heroic and Epic, Fun even on the 1,000th run, Fast {I've joined an Epic LFM showing 6 min IP and they were already in the end fight} and in Epics it's 100k XP per day!
    Last edited by FranOhmsford; 10-18-2015 at 01:09 PM.

  3. #3
    Community Member FranOhmsford's Avatar
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    50.10 mins: TWF is OP.

    A few seconds later - Ranger and Rogue = OP TWF?

    SERIOUSLY?

    I haven't seen a TWF Rogue in MONTHS! {Assassins are much much rarer than Mechs and Acrobats and when you do see them these days they're assassinate builds that rely on sneak attack NOT on standing toe to toe with mobs while fighting with two weapons!}.

    Tempest Rangers have been dead in the water for YEARS!

    Paladin Tempests have started re-appearing since the Paladin update BUT were and are much much rarer than S+B or THF Paladin builds!


    The OP TWF Build is WOLF!

    It's not TWF that's broken it's WOLF!


    The Devs answer to this is to hurt every possible TWF build just because of blatantly broken Wolves and the supposedly commonplace but not at all in-game Palaranger builds?


    Fix the REAL Problems Devs!

  4. #4
    Community Member FranOhmsford's Avatar
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    As for the Repeater issue:

    Artis have been weak for a long long time now - Even before Rogue got buffed Repeater Arti wasn't a strong build past around Lvl 13-16. After the Rogue buff Arti has been basically dead!

    The Devs seem to be on a crusade to make Rogue Mechs use Great X-Bows rather than Repeaters so the Repeater Nerf comes across not as a fix to a long-standing bug {which btw wasn't well known as a bug and like Sev and I guess many players who don't go into the Math I didn't even realise it was happening} but as a way to FORCE Rogue Mechs into using Great X-Bows!

    Meanwhile Artificers are still in the Doghouse {Along with their puppies!}.


    I know D&D had loads of different X-Bows but DDO didn't take every D&D Weapon {we still don't have Slings, Spears or Polearms for example!} and the sheer number of different X-Bow types in DDO simply cannot be catered to!
    The Devs removed a number of Armour types a while back {I'd love to see Splint Mail, Banded Mail, Padded and Hide Armour return btw} so they could streamline weapons a bit too!

    Do we really need both Light and Heavy Repeaters for example?
    Do we really need Light, Heavy AND Great X-Bows?
    How about Throwing Daggers and Darts?
    Or Light Mace, Heavy Mace and Light Hammer? {Both Light and Heavy Mace are Simple Weapons usable by anyone while Light Hammers are the single worst Martial Weapon in the game!}.

    There aren't enough Prestige Trees in the game to cater exclusively to every weapon out there so some are always going to be the red-headed step-child!

    Light Repeaters, Light & Heavy X-Bows, Light Hammers, Throwing Daggers & Darts!


    If the Devs really want Rogue Mechs to be confined to Great X-Bows then fine BUT:
    1) Artis use Repeaters!
    and
    2) The Devs are killing the Rogue/Arti Multiclass! {No need to splash Arti when more levels of Rogue gives you far far more!}.

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