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  1. #21
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by JOTMON View Post
    Lose:
    Celestial Spirit: Immune to knockdown effects. When enabled, your Eldritch Blasts gain 3d6 Light damage. Your Eldritch Aura now affects enemies every 2 seconds
    Shape Vestments: Passive:While wearing Light Armor, you gain +10 Maximum HP and +5 Magical Resistance Rating. While wearing Medium Armor you are proficient with, you gain +20 Maximum HP and +10 MRR
    Medium Armor Proficiency: Passive: You gain proficiency in Medium Armor, and the ability to cast arcane spells in medium armor without arcane spell failure
    ES: PRR/MRR/light power/burst/blast
    Not losing Celestial spirit - I suggested a tainted scholar route. I agree that 18+ levels are necessary if you are going the ES route. Paladin already has medium armor proficiency, so proficiency from ES is irrelevant.


    Gain:..
    nerfed Paladin saves.. Nerfed or not, it's +11-14 to all saves

    not enough prr/mrr to cover what you lost in ES Debatable....

    ASF spell failure. Not sure why you think there is ASF
    You might want to work out the AP before commenting, because it's not as clear cut as you mgiht think. Compare the suggested AP from slarden (41 ES, 7 TS, 32 SE). If you just give up trying to fit in nerfed ES, you have a lot more freedom to develop your build how you like. There are a lot of strong enhancements at T5 souleater that you want: supreme hunger, feed on magic (more ruin spam), spell tearing.

    I realize 20 warlock ES build is likely to be more damage, but it's not at all obvious that it is significantly more damage (misses out on TS crit damage and some T5 SE enhancements) AND you lose out on A LOT of defensive power. A lot of quests are essentially unsoloable without no-fail paladin saves (or are at least much more difficult).

  2. #22
    Hero JOTMON's Avatar
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    Quote Originally Posted by unbongwah View Post
    I wouldn't say it's pointless - +8 to saves can still be a big deal, depending on your build - but I think pal 3 or 4 splashes will become a lot more prevalent. Pal 3 gets you access to defensive stance: +25 PRR, an extra +6 to saves (+3 from stance, +3 from raise in DG cap), and possibly +6 CON/+6 STR/+20% HPs. Pal 4 is another +3 to saves cap (so effectively +17 to saves total w/CHA 44+), grants Turn Undead for Div Might and access to metamagics, and access to T4 enhancements.

    not really, +8 saves isn't worth losing a capstone or Other /2 splashes give 2 feats, evasion..
    Ultimate Enlightenment: +2 CON, +2 CHA. While your Celestial Spirit is enabled, you gain +20% Competence Bonus to Maximum HP, full Base Attack Bonus, +10 Melee Power, +10 Ranged Power, +10 Universal Spell Power, and +20 Light Spell Power



    Paladin 3 gives
    Sacred Defence: Defensive Combat Stance: +10 Physical and Magical Resistance and cannot be raged (requires 5AP spent)
    Improved Sacred Defense: (2nd one requires 5AP spent)
    3AP Durable Defense: When in Sacred Defense, you gain +[5/10/15] Sacred bonus to Physical and Magical Resistance Rating.
    3AP Resilient Defense: When in Sacred Defense, you gain a +[1/2/3] Sacred bonus to all Saving Throws.
    but
    Lose DPS from Aura, aura will proc every 3 seconds without taking level 18 Warlock ES Celestial Spirit: your Eldritch Blasts gain 3d6 Light damage. Your Eldritch Aura now affects enemies every 2 seconds.
    also lose immune to knockdown effects.
    So you are effectively taking away 1/3 (or more) of your aura DPS.



    If you are going 3 Paladin levels you may as well go to 5 and get the saves, you have already lost the pivotal point for Warlock ES.
    Going higher in Sacred defender enhancements just means you are losing AP from somewhere else and are sacrificing damage power for saves/survivability, and prolonging the battle time.
    T4 Paladin SD doesn't offer anything more useful than you will lose elsewhere.
    Divine Might?.. watering down AP into KOTC and for a couple cha boosted swings on a melee weapon instead of aura bursting/blasting..and really, if you want a melee focus why are you in a warlock splash go pure or go melee....
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
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  3. #23
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by JOTMON View Post
    Lose DPS from Aura, aura will proc every 3 seconds without taking level 18 Warlock ES Celestial Spirit
    You shouldn't be doing a aura build after the patch.

    also lose immune to knockdown effects.
    Would be nice if it were reliable and not so bugged. A lot of KD effects also just completely bypass immunity.

    Slarden just fleshed out the 17/3 split in his build thread: https://www.ddo.com/forums/showthrea...=1#post5708220

  4. #24
    Hero JOTMON's Avatar
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    Quote Originally Posted by AtomicMew View Post
    Not losing Celestial spirit - I suggested a tainted scholar route. I agree that 18+ levels are necessary if you are going the ES route. Paladin already has medium armor proficiency, so proficiency from ES is irrelevant.

    You might want to work out the AP before commenting, because it's not as clear cut as you mgiht think. Compare the suggested AP from slarden (41 ES, 7 TS, 32 SE). If you just give up trying to fit in nerfed ES, you have a lot more freedom to develop your build how you like. There are a lot of strong enhancements at T5 souleater that you want: supreme hunger, feed on magic (more ruin spam), spell tearing.

    I realize 20 warlock ES build is likely to be more damage, but it's not at all obvious that it is significantly more damage (misses out on TS crit damage and some T5 SE enhancements) AND you lose out on A LOT of defensive power. A lot of quests are essentially unsoloable without no-fail paladin saves (or are at least much more difficult).
    keep in mind the OP was looking at a 'tanklot'.. or tanky warlock.. and is a beginner... so not pew pew and no grind farm gear handy..
    without T5 temp hp from ES, warlock tank will have a tough time to hold the fort.

    Quote Originally Posted by AtomicMew View Post
    Not sure why you think there is ASF ).
    because there will be a fix for warlock ASF which is currently not applying ASF.
    https://www.ddo.com/forums/showthrea...l-Known-Issues
    •Classes: •Warlock: •Arcane Spell Failure incorrectly fails to apply to basic attack forms of Eldritch Blast.

    Paladin Armor proficiency doesn't help the ASF. that's why you need the enhancements from ES for medium armor.
    so you need the 22AP in ES for the proficiency or you will need to augment ASF and also potentially deal with ASF for shields, or some other means to deal with the ASF.
    Last edited by JOTMON; 10-20-2015 at 04:30 PM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  5. #25
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by AtomicMew View Post
    A lot of quests are essentially unsoloable without no-fail paladin saves (or are at least much more difficult).
    In my experience it's really just what goes up (flesh to stone is a death sentence) and ghosts of perdition (combination of boss and on the last level respawning lich - but stat damage alone which has no save can kill you there).

    I take force of personality and have fom on boots which gives me good protection against things requiring will saves. 100 or MRR gives solid protection against things requiring reflex saves so it's just fort saves that is the problem. I am in the 40s for fort save on my main character pure 20 warlock.

    I am not a solo player by nature but I do like to be able to solo quests, but I am happy if I can achieve some high percentage rather than making the sacrifices necessary to solo every quest in the game.

    After all I have the reborn in light epic moment which gives me 1 "do over" every 10 minutes.
    DC Warlock Reaper Build (U48)
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  6. #26
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by slarden View Post
    In my experience it's really just what goes up (flesh to stone is a death sentence) and ghosts of perdition (combination of boss and on the last level respawning lich - but stat damage alone which has no save can kill you there).

    I take force of personality and have fom on boots which gives me good protection against things requiring will saves. 100 or MRR gives solid protection against things requiring reflex saves so it's just fort saves that is the problem. I am in the 40s for fort save on my main character pure 20 warlock.

    I am not a solo player by nature but I do like to be able to solo quests, but I am happy if I can achieve some high percentage rather than making the sacrifices necessary to solo every quest in the game.

    After all I have the reborn in light epic moment which gives me 1 "do over" every 10 minutes.
    I think TOEE would give you problems due to earthquake KD at the end fight (although I don't have a lot of experience with that quest).

  7. #27
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by AtomicMew View Post
    I think TOEE would give you problems due to earthquake KD at the end fight (although I don't have a lot of experience with that quest).
    Yes true, but I normally group for that quest and someone can clear the earthquake.
    DC Warlock Reaper Build (U48)
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  8. #28
    Hero JOTMON's Avatar
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    Quote Originally Posted by AtomicMew View Post
    I think TOEE would give you problems due to earthquake KD at the end fight (although I don't have a lot of experience with that quest).
    just bring a stack of gust of wind scrolls. level 2 spell you can buy for 15pp/scroll. clears earthquake.
    huff and puff and blow that earthquake away.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  9. #29
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by JOTMON View Post
    just bring a stack of gust of wind scrolls. level 2 spell you can buy for 15pp/scroll. clears earthquake.
    huff and puff and blow that earthquake away.
    How do you suggest doing so if you're already on your butt

  10. #30
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by AtomicMew View Post
    How do you suggest doing so if you're already on your butt
    Convince someone gullible that Enlightened Spirit is OP after the changes this Thursday. Bring them along on the quest and give them a stack of gust of wind scrolls when the earthquake hits. Problem solved.
    DC Warlock Reaper Build (U48)
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