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  1. #1
    Community Member RedSkiesAtNight's Avatar
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    Default Looking for build guide for 18Lock/2 Paladin (for beginner)

    I've been extremely impressed with the Warlocks with a splash of paladin. Their ability to out-tank and out-dps is astonishing. I've never played a caster before, but I want to do so now. Can someone help a beginning caster with a build guide for 18Lock/2 Paladin shield-bearing 'tanklock?'

    What beginning stats? Feats? Gear recommendations? Skills? Spells? Spell rotation? Changes along the way?

    Many thanks in advance!!

  2. #2
    Build Constructionist unbongwah's Avatar
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    Hero JOTMON's Avatar
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    Quote Originally Posted by unbongwah View Post
    Good warning, the changes will impact all paladin splash builds.
    The linked build is still decently functional, but will take a hit to saves.


    Quote Originally Posted by slarden View Post
    I would caution against this build with the changes recently announced.

    This build got most of it's benefit from things on the known issue list that were planned to be changed:

    1) Divine Grace: gives a warlock a huge save boost (25 or so), but with the changes you will only get +8 to saves. This sounds like a lot, but warlock saves are low. Even with +8 your saves will be on the low end. You can take force of personality to use your charisma modifier for will save and reflex save hardly matters because you will have 50% damage reduction from MRR. So the only downside is fort saves and even with +8 you will rarely make your save in difficult EE content

    2) Arcane spell failure. Paladin gives heavy armor proficiency with you will have 5% arcane spell failure if elf, half elf, drow, morninglord or warforged. Otherwise you are at 20%. Not to mention going pure warlock with ES capstone gives you full BAB bonus. That means a 18 warlock / 2 paladin will have PRR of 38 with heavy armor (2x BAB 19x2=38). A 20 warlock gets full BAB with ES capstone which ends up being 28 rather than 24. So with medium armor your PRR is 1.5x BAB with the new formula which is 42 in medium armor. That's right, a 20 warlock with ES capstone in medium armor gets more benefit than a 18 warlock / 2 paladin in heavy armor. So the only benefit you get from heavy armor is armor abilities like shadow guardian - not worth it and not needed in my opinion.

    Paladin does grant shield proficiency so it saves you one feat, but you have room to take shield proficiency, shield mastery and improved shield mastery if you aren't going for spell DCs. If you use EE Skyvault shield with those feats and legendary shield mastery twist - it gives you 45 PRR and 15 MRR.

    My suggestion to anyone that wants a warlock with good PRR is go ES capstone, 45 PRR from EE skyvault and you will be close to 140 PRR and 125 MRR without any past lifes. Then go tier 5 soul eater for max dps - although you are giving up crit damage you get survivability and decent DPS. Medium armor with EE Skyvault shield gives no arcane spell failure at all - you will be safe with the upcoming changes.

    2 Pal splash for heavy armor is a net PRR loss, a net MRR loss, dps loss, hp loss (20% bonus from ES capstone) and save bonus isn't worth it compared to pure 20 warlock with medium armor, ES capstone and souleater tier 5.

    Basically, 2 paladin makes no sense at all any more. 2 fighter has some merit with shield proficiency and 2 feats for presumably shield mastery and improved shield mastery - allowing you take 3 spell focus feats on top of that, but 20 warlock with the ES capstone still makes more sense if you are building for survivability since you get DPS, HP and dps from the capstone.

    If building solely for DPS souleater tier 5 with tainted scholar capstone makes the most sense.

    https://www.ddo.com/forums/showthrea...k-18-Paladin-2
    * this build will likely get evolved to a /2 rogue instead of /2paladin due to the splash 2/paladin nerf, just waiting for the live changes to hit.

    1. Divine grace change will impact this build bringing saves down by 17 to mid/high 70's, can make back a few points with in raid drops of quality bonuses farming DOJ... but this will take some farming.
    ...Saves are still good, just no longer no-fail great....Force of Personality is already factored into the build.

    2. The change does impact other builds that were taking advantage of the non-working ASF and heavy armor., The Porcupine build does not use heavy armor so is not impacted by ASF change, it uses Mithral body.
    Warlocks have easy access to Tensors Transformation so BAB is not an issue. . the BAB changes to armor only screws over classes without easy access to Tensors/Divine power.

    3. Shield mastery feats are expensive for what you get back, I wouldn't bother.

    4. /2paladins are pointless now, DDO has nerfed them out of viability. only reason to keep it on Bladeforged is to avoid having to LR it out., Bladeforged still has its own perks... immunities, self recon..
    ...better off with Pure Bladeforged Warlock after changes (requires LR), /2rogue evasion/umd/trapping or /2 monk for evasion/feats, could go fighter for feats/armor perks.

    5. ES is still the best tree for self survivability and tank oriented dps with auras/bursts. going T5 TS or SE would change you to a run-a-round pew pew build. not a tank type.

    All in all Warlock is still as solid class.. and it should be since it is the current pay to win class not a pay to be mediocre class.


    Quote Originally Posted by AtomicMew View Post
    With how heavily ES is being nerfed, I feel it's best to avoid it altogether.

    Half elf 17 warlock/3 paladin with medium armor and skyvault. Tainted scholar core 4 (21 AP), Tier 5 soul eater (~39 AP), half elf (3 AP) to remove arcane spell failure, sacred defender (13 AP). I think with the investment in tainted scholar (pact damage and crit damage) this will offer similar DPS while having much better defenses.
    I would not go this route for a tank type, would be ok for a pew-pew'er... not enough self healing, and..

    Lose:
    Celestial Spirit: Immune to knockdown effects. When enabled, your Eldritch Blasts gain 3d6 Light damage. Your Eldritch Aura now affects enemies every 2 seconds
    Shape Vestments: Passive:While wearing Light Armor, you gain +10 Maximum HP and +5 Magical Resistance Rating. While wearing Medium Armor you are proficient with, you gain +20 Maximum HP and +10 MRR
    Medium Armor Proficiency: Passive: You gain proficiency in Medium Armor, and the ability to cast arcane spells in medium armor without arcane spell failure
    ES: PRR/MRR/light power/burst/blast


    Gain:..
    nerfed Paladin saves..
    not enough prr/mrr to cover what you lost in ES
    ASF spell failure.
    more damage output .. if you can stay alive.. better run-a-round pew-pewing. instead of tanking..
    Last edited by JOTMON; 10-20-2015 at 10:03 AM.
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  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by JOTMON View Post
    4. /2paladins are pointless now, DDO has nerfed them out of viability.
    I wouldn't say it's pointless - +8 to saves can still be a big deal, depending on your build - but I think pal 3 or 4 splashes will become a lot more prevalent. Pal 3 gets you access to defensive stance: +25 PRR, an extra +6 to saves (+3 from stance, +3 from raise in DG cap), and possibly +6 CON/+6 STR/+20% HPs. Pal 4 is another +3 to saves cap (so effectively +17 to saves total w/CHA 44+), grants Turn Undead for Div Might and access to metamagics, and access to T4 enhancements.
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  5. #5
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by unbongwah View Post
    I wouldn't say it's pointless - +8 to saves can still be a big deal, depending on your build - but I think pal 3 or 4 splashes will become a lot more prevalent. Pal 3 gets you access to defensive stance: +25 PRR, an extra +6 to saves (+3 from stance, +3 from raise in DG cap), and possibly +6 CON/+6 STR/+20% HPs. Pal 4 is another +3 to saves cap (so effectively +17 to saves total w/CHA 44+), grants Turn Undead for Div Might and access to metamagics, and access to T4 enhancements.
    I agree with him that 2 paladin levels is pointless unless you already have good saves which warlocks do not.

    For will save you have force of personality and FOM gear - plus harper pin as backup. For reflex save you can get near or even above 100 MRR without ES which is the equivalent of always making your save. For fort saves 8 or even 11 isn't going to matter in difficult EE content.

    I think 3 fighter is far better than 3 pal. Shield proficiency, tower shield proficiency are both auto-granted and you get 2 fighter bonus feats for say shield mastery and improved shield mastery. after weighing the pros/cons I will most likely be running 17 warlock / 3 fighter with medium armor and a tower shield (if no PRR past lifes for an alt) or with no shield on my main.

    The DPS is still a question mark, but with eldritch wave doing 3 cone attacks scaled at 150% spellpower every 8 seconds your DPS will be ok even without the 30% crit damage capstone from tainted scholar.
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  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by slarden View Post
    I think 3 fighter is far better than 3 pal. Shield proficiency, tower shield proficiency are both auto-granted and you get 2 fighter bonus feats for say shield mastery and improved shield mastery.
    Master's Touch grants tower shield prof. So ftr vs pal 3 will basically boil down to 2 extra feats vs +11 to saves. Well, and Kensei vs KotC, I suppose.
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  7. #7
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by slarden View Post
    I agree with him that 2 paladin levels is pointless unless you already have good saves which warlocks do not.

    For will save you have force of personality and FOM gear - plus harper pin as backup. For reflex save you can get near or even above 100 MRR without ES which is the equivalent of always making your save. For fort saves 8 or even 11 isn't going to matter in difficult EE content.

    I think 3 fighter is far better than 3 pal. Shield proficiency, tower shield proficiency are both auto-granted and you get 2 fighter bonus feats for say shield mastery and improved shield mastery. after weighing the pros/cons I will most likely be running 17 warlock / 3 fighter with medium armor and a tower shield (if no PRR past lifes for an alt) or with no shield on my main.

    The DPS is still a question mark, but with eldritch wave doing 3 cone attacks scaled at 150% spellpower every 8 seconds your DPS will be ok even without the 30% crit damage capstone from tainted scholar.
    +11 to saves is still extremely powerful, I don't see how this is better than 2x feats from fighter. No fail fort saves are achievable with twists, and warlock isn't tight on twists.

  8. #8
    Hero JOTMON's Avatar
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    Quote Originally Posted by unbongwah View Post
    I wouldn't say it's pointless - +8 to saves can still be a big deal, depending on your build - but I think pal 3 or 4 splashes will become a lot more prevalent. Pal 3 gets you access to defensive stance: +25 PRR, an extra +6 to saves (+3 from stance, +3 from raise in DG cap), and possibly +6 CON/+6 STR/+20% HPs. Pal 4 is another +3 to saves cap (so effectively +17 to saves total w/CHA 44+), grants Turn Undead for Div Might and access to metamagics, and access to T4 enhancements.

    not really, +8 saves isn't worth losing a capstone or Other /2 splashes give 2 feats, evasion..
    Ultimate Enlightenment: +2 CON, +2 CHA. While your Celestial Spirit is enabled, you gain +20% Competence Bonus to Maximum HP, full Base Attack Bonus, +10 Melee Power, +10 Ranged Power, +10 Universal Spell Power, and +20 Light Spell Power



    Paladin 3 gives
    Sacred Defence: Defensive Combat Stance: +10 Physical and Magical Resistance and cannot be raged (requires 5AP spent)
    Improved Sacred Defense: (2nd one requires 5AP spent)
    3AP Durable Defense: When in Sacred Defense, you gain +[5/10/15] Sacred bonus to Physical and Magical Resistance Rating.
    3AP Resilient Defense: When in Sacred Defense, you gain a +[1/2/3] Sacred bonus to all Saving Throws.
    but
    Lose DPS from Aura, aura will proc every 3 seconds without taking level 18 Warlock ES Celestial Spirit: your Eldritch Blasts gain 3d6 Light damage. Your Eldritch Aura now affects enemies every 2 seconds.
    also lose immune to knockdown effects.
    So you are effectively taking away 1/3 (or more) of your aura DPS.



    If you are going 3 Paladin levels you may as well go to 5 and get the saves, you have already lost the pivotal point for Warlock ES.
    Going higher in Sacred defender enhancements just means you are losing AP from somewhere else and are sacrificing damage power for saves/survivability, and prolonging the battle time.
    T4 Paladin SD doesn't offer anything more useful than you will lose elsewhere.
    Divine Might?.. watering down AP into KOTC and for a couple cha boosted swings on a melee weapon instead of aura bursting/blasting..and really, if you want a melee focus why are you in a warlock splash go pure or go melee....
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  9. #9
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by JOTMON View Post
    Lose DPS from Aura, aura will proc every 3 seconds without taking level 18 Warlock ES Celestial Spirit
    You shouldn't be doing a aura build after the patch.

    also lose immune to knockdown effects.
    Would be nice if it were reliable and not so bugged. A lot of KD effects also just completely bypass immunity.

    Slarden just fleshed out the 17/3 split in his build thread: https://www.ddo.com/forums/showthrea...=1#post5708220

  10. #10
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by JOTMON View Post
    Lose:
    Celestial Spirit: Immune to knockdown effects. When enabled, your Eldritch Blasts gain 3d6 Light damage. Your Eldritch Aura now affects enemies every 2 seconds
    Shape Vestments: Passive:While wearing Light Armor, you gain +10 Maximum HP and +5 Magical Resistance Rating. While wearing Medium Armor you are proficient with, you gain +20 Maximum HP and +10 MRR
    Medium Armor Proficiency: Passive: You gain proficiency in Medium Armor, and the ability to cast arcane spells in medium armor without arcane spell failure
    ES: PRR/MRR/light power/burst/blast
    Not losing Celestial spirit - I suggested a tainted scholar route. I agree that 18+ levels are necessary if you are going the ES route. Paladin already has medium armor proficiency, so proficiency from ES is irrelevant.


    Gain:..
    nerfed Paladin saves.. Nerfed or not, it's +11-14 to all saves

    not enough prr/mrr to cover what you lost in ES Debatable....

    ASF spell failure. Not sure why you think there is ASF
    You might want to work out the AP before commenting, because it's not as clear cut as you mgiht think. Compare the suggested AP from slarden (41 ES, 7 TS, 32 SE). If you just give up trying to fit in nerfed ES, you have a lot more freedom to develop your build how you like. There are a lot of strong enhancements at T5 souleater that you want: supreme hunger, feed on magic (more ruin spam), spell tearing.

    I realize 20 warlock ES build is likely to be more damage, but it's not at all obvious that it is significantly more damage (misses out on TS crit damage and some T5 SE enhancements) AND you lose out on A LOT of defensive power. A lot of quests are essentially unsoloable without no-fail paladin saves (or are at least much more difficult).

  11. #11
    Hero JOTMON's Avatar
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    Quote Originally Posted by AtomicMew View Post
    Not losing Celestial spirit - I suggested a tainted scholar route. I agree that 18+ levels are necessary if you are going the ES route. Paladin already has medium armor proficiency, so proficiency from ES is irrelevant.

    You might want to work out the AP before commenting, because it's not as clear cut as you mgiht think. Compare the suggested AP from slarden (41 ES, 7 TS, 32 SE). If you just give up trying to fit in nerfed ES, you have a lot more freedom to develop your build how you like. There are a lot of strong enhancements at T5 souleater that you want: supreme hunger, feed on magic (more ruin spam), spell tearing.

    I realize 20 warlock ES build is likely to be more damage, but it's not at all obvious that it is significantly more damage (misses out on TS crit damage and some T5 SE enhancements) AND you lose out on A LOT of defensive power. A lot of quests are essentially unsoloable without no-fail paladin saves (or are at least much more difficult).
    keep in mind the OP was looking at a 'tanklot'.. or tanky warlock.. and is a beginner... so not pew pew and no grind farm gear handy..
    without T5 temp hp from ES, warlock tank will have a tough time to hold the fort.

    Quote Originally Posted by AtomicMew View Post
    Not sure why you think there is ASF ).
    because there will be a fix for warlock ASF which is currently not applying ASF.
    https://www.ddo.com/forums/showthrea...l-Known-Issues
    •Classes: •Warlock: •Arcane Spell Failure incorrectly fails to apply to basic attack forms of Eldritch Blast.

    Paladin Armor proficiency doesn't help the ASF. that's why you need the enhancements from ES for medium armor.
    so you need the 22AP in ES for the proficiency or you will need to augment ASF and also potentially deal with ASF for shields, or some other means to deal with the ASF.
    Last edited by JOTMON; 10-20-2015 at 04:30 PM.
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  12. #12
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by AtomicMew View Post
    A lot of quests are essentially unsoloable without no-fail paladin saves (or are at least much more difficult).
    In my experience it's really just what goes up (flesh to stone is a death sentence) and ghosts of perdition (combination of boss and on the last level respawning lich - but stat damage alone which has no save can kill you there).

    I take force of personality and have fom on boots which gives me good protection against things requiring will saves. 100 or MRR gives solid protection against things requiring reflex saves so it's just fort saves that is the problem. I am in the 40s for fort save on my main character pure 20 warlock.

    I am not a solo player by nature but I do like to be able to solo quests, but I am happy if I can achieve some high percentage rather than making the sacrifices necessary to solo every quest in the game.

    After all I have the reborn in light epic moment which gives me 1 "do over" every 10 minutes.
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    Community Member AtomicMew's Avatar
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    Quote Originally Posted by slarden View Post
    In my experience it's really just what goes up (flesh to stone is a death sentence) and ghosts of perdition (combination of boss and on the last level respawning lich - but stat damage alone which has no save can kill you there).

    I take force of personality and have fom on boots which gives me good protection against things requiring will saves. 100 or MRR gives solid protection against things requiring reflex saves so it's just fort saves that is the problem. I am in the 40s for fort save on my main character pure 20 warlock.

    I am not a solo player by nature but I do like to be able to solo quests, but I am happy if I can achieve some high percentage rather than making the sacrifices necessary to solo every quest in the game.

    After all I have the reborn in light epic moment which gives me 1 "do over" every 10 minutes.
    I think TOEE would give you problems due to earthquake KD at the end fight (although I don't have a lot of experience with that quest).

  14. #14
    Bounty Hunter slarden's Avatar
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    I would caution against this build with the changes recently announced.

    This build got most of it's benefit from things on the known issue list that were planned to be changed:

    1) Divine Grace: gives a warlock a huge save boost (25 or so), but with the changes you will only get +8 to saves. This sounds like a lot, but warlock saves are low. Even with +8 your saves will be on the low end. You can take force of personality to use your charisma modifier for will save and reflex save hardly matters because you will have 50% damage reduction from MRR. So the only downside is fort saves and even with +8 you will rarely make your save in difficult EE content

    2) Arcane spell failure. Paladin gives heavy armor proficiency with you will have 5% arcane spell failure if elf, half elf, drow, morninglord or warforged. Otherwise you are at 20%. Not to mention going pure warlock with ES capstone gives you full BAB bonus. That means a 18 warlock / 2 paladin will have PRR of 38 with heavy armor (2x BAB 19x2=38). A 20 warlock gets full BAB with ES capstone which ends up being 28 rather than 24. So with medium armor your PRR is 1.5x BAB with the new formula which is 42 in medium armor. That's right, a 20 warlock with ES capstone in medium armor gets more benefit than a 18 warlock / 2 paladin in heavy armor. So the only benefit you get from heavy armor is armor abilities like shadow guardian - not worth it and not needed in my opinion.

    Paladin does grant shield proficiency so it saves you one feat, but you have room to take shield proficiency, shield mastery and improved shield mastery if you aren't going for spell DCs. If you use EE Skyvault shield with those feats and legendary shield mastery twist - it gives you 45 PRR and 15 MRR.

    My suggestion to anyone that wants a warlock with good PRR is go ES capstone, 45 PRR from EE skyvault and you will be close to 140 PRR and 125 MRR without any past lifes. Then go tier 5 soul eater for max dps - although you are giving up crit damage you get survivability and decent DPS. Medium armor with EE Skyvault shield gives no arcane spell failure at all - you will be safe with the upcoming changes.

    2 Pal splash for heavy armor is a net PRR loss, a net MRR loss, dps loss, hp loss (20% bonus from ES capstone) and save bonus isn't worth it compared to pure 20 warlock with medium armor, ES capstone and souleater tier 5.

    Basically, 2 paladin makes no sense at all any more. 2 fighter has some merit with shield proficiency and 2 feats for presumably shield mastery and improved shield mastery - allowing you take 3 spell focus feats on top of that, but 20 warlock with the ES capstone still makes more sense if you are building for survivability since you get DPS, HP and dps from the capstone.

    If building solely for DPS souleater tier 5 with tainted scholar capstone makes the most sense.
    Last edited by slarden; 10-18-2015 at 06:21 PM.
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    Community Member AtomicMew's Avatar
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    Quote Originally Posted by slarden View Post
    My suggestion to anyone that wants a warlock with good PRR is go ES capstone, 45 PRR from EE skyvault and you will be close to 140 PRR and 125 MRR without any past lifes. Then go tier 5 soul eater for max dps - although you are giving up crit damage you get survivability and decent DPS. Medium armor with EE Skyvault shield gives no arcane spell failure at all - you will be safe with the upcoming changes.
    With how heavily ES is being nerfed, I feel it's best to avoid it altogether.

    Half elf 17 warlock/3 paladin with medium armor and skyvault. Tainted scholar core 4 (21 AP), Tier 5 soul eater (~39 AP), half elf (3 AP) to remove arcane spell failure, sacred defender (13 AP). I think with the investment in tainted scholar (pact damage and crit damage) this will offer similar DPS while having much better defenses.

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    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by AtomicMew View Post
    With how heavily ES is being nerfed, I feel it's best to avoid it altogether.

    Half elf 17 warlock/3 paladin with medium armor and skyvault. Tainted scholar core 4 (21 AP), Tier 5 soul eater (~39 AP), half elf (3 AP) to remove arcane spell failure, sacred defender (13 AP). I think with the investment in tainted scholar (pact damage and crit damage) this will offer similar DPS while having much better defenses.
    Souleater is the only tier 5 that makes sense. You need at least 7 points in Tainted Scholar for utterdark blast otherwise ES is pointless. You need 41 points in ES for capstone and 32 points min for Eldritch wave so yeah it's going to be a very tough road.

    You would need to pass on all the Souleater tier 5s and tainted scholar crits.

    On the other hand by cutting out ES completely you are losing 72 spellpower and I am not sure how easy it will be to maintain the 30 spellpower from Exalted Angel Blood and Radiance without the aura, so that's a hit of 100 spellpower possibly. You also lose the passive aura damage which for me is on top of my normal spell rotation so it's ends up being bonus damage compared to the pew pew style of soul eater tainted scholar.

    Soul Eater / Tainted Scholar you don't need to dip to a third tree for utterdark blast so you can take all the soul eater tier 5s on top of the 60% crit damage + pact damage. While I suspect Soul Eater / Tainted Scholar wins I still want to test both options. It's 1 feat, 2 AP and 1 augment to wear medium armor with no arcane spell failure.
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  17. #17
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by slarden View Post
    Souleater is the only tier 5 that makes sense. You need at least 7 points in Tainted Scholar for utterdark blast otherwise ES is pointless. You need 41 points in ES for capstone and 32 points min for Eldritch wave so yeah it's going to be a very tough road.

    You would need to pass on all the Souleater tier 5s and tainted scholar crits.

    On the other hand by cutting out ES completely you are losing 72 spellpower and I am not sure how easy it will be to maintain the 30 spellpower from Exalted Angel Blood and Radiance without the aura, so that's a hit of 100 spellpower possibly. You also lose the passive aura damage which for me is on top of my normal spell rotation so it's ends up being bonus damage compared to the pew pew style of soul eater tainted scholar.

    Soul Eater / Tainted Scholar you don't need to dip to a third tree for utterdark blast so you can take all the soul eater tier 5s on top of the 60% crit damage + pact damage. While I suspect Soul Eater / Tainted Scholar wins I still want to test both options. It's 1 feat, 2 AP and 1 augment to wear medium armor with no arcane spell failure.
    I don't think blood and radiance is a big loss, since there are a lot of strong twists. I generally run: sense weakness / empyrean / radiant power / cocoon.

    Btw, blood and radiance description is: "Each time you cast a light based spell, you gain Endless Ardor: +1 sacred bonus to positive energy for 10 seconds. Each time you cast a positive energy spell, gain Righteous Fervor: +1 sacred bonus to light spellpower for 10 seconds. "

    Am I missing something? It seems like you gain light SP by casting positive energy spells.

  18. #18
    Community Member Morroiel's Avatar
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    Quote Originally Posted by AtomicMew View Post
    I don't think blood and radiance is a big loss, since there are a lot of strong twists. I generally run: sense weakness / empyrean / radiant power / cocoon.

    Btw, blood and radiance description is: "Each time you cast a light based spell, you gain Endless Ardor: +1 sacred bonus to positive energy for 10 seconds. Each time you cast a positive energy spell, gain Righteous Fervor: +1 sacred bonus to light spellpower for 10 seconds. "

    Am I missing something? It seems like you gain light SP by casting positive energy spells.
    Aura is bugged - it procs both endless ardor and righteous fervor.

  19. #19
    Community Member Morroiel's Avatar
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    Quote Originally Posted by AtomicMew View Post
    I don't think blood and radiance is a big loss, since there are a lot of strong twists. I generally run: sense weakness / empyrean / radiant power / cocoon.
    Radiant power? What destiny do you run in - draconic? That seems like an enormous loss - both in terms of dps and dcs?

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    Community Member Morroiel's Avatar
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    Quote Originally Posted by slarden View Post
    Souleater is the only tier 5 that makes sense. You need at least 7 points in Tainted Scholar for utterdark blast otherwise ES is pointless. You need 41 points in ES for capstone and 32 points min for Eldritch wave so yeah it's going to be a very tough road.

    You would need to pass on all the Souleater tier 5s and tainted scholar crits.

    On the other hand by cutting out ES completely you are losing 72 spellpower and I am not sure how easy it will be to maintain the 30 spellpower from Exalted Angel Blood and Radiance without the aura, so that's a hit of 100 spellpower possibly. You also lose the passive aura damage which for me is on top of my normal spell rotation so it's ends up being bonus damage compared to the pew pew style of soul eater tainted scholar.

    Soul Eater / Tainted Scholar you don't need to dip to a third tree for utterdark blast so you can take all the soul eater tier 5s on top of the 60% crit damage + pact damage. While I suspect Soul Eater / Tainted Scholar wins I still want to test both options. It's 1 feat, 2 AP and 1 augment to wear medium armor with no arcane spell failure.
    To keep stacks up - use the cure mod wounds sla. It can usually provide 5+ stacks each time you cast it depending on your playstyle (obviously if you solo that's not going to happen).

    Yeah I've now tried all the different splits I could think of and they all fall short of Soul Eater / Tainted Scholar in terms of damage (both aoe and single target). Though I'm not used to playing a character this squishy - I have to remind myself that I'm now a glass cannon.

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