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  1. #1
    Community Manager
    Cordovan's Avatar
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    Default The Night Revels: Preview 2 Feedback

    We've updated the Night Revels, including adding the loot from the Mimic Hunt/Mabar festival. Check it out! Please let us know about any bugs you run into. Thanks.
    Have fun, and don't forget to gather for buffs!
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  2. #2
    The Hatchery
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    The monster manual is buggy.

    In the graveyard Mummy kills were recorded in the manual, but not Zombies, Skeletons.

  3. #3
    Community Member Steve_Howe's Avatar
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    Does this version of Lamannia contain 28.1 changes (rebalancing stuff)?
    Last edited by Steve_Howe; 10-15-2015 at 06:38 PM.
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  4. #4
    Community Member Lemdog's Avatar
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    Quote Originally Posted by Cordovan View Post
    We've updated the Night Revels, including adding the loot from the Mimic Hunt/Mabar festival. Check it out! Please let us know about any bugs you run into. Thanks.
    How long will lamannia be up? Havin' some technical issues Hope it's up Fri
    Quote Originally Posted by Elsbet View Post
    Moved his sense of humor to a new data center, eh?

  5. #5
    Community Manager
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    Quote Originally Posted by Steve_Howe View Post
    Does this version of Lamannia contain 28.1 changes (rebalancing stuff)?
    Yes.

    Quote Originally Posted by Lemdog View Post
    How long will lamannia be up? Havin' some technical issues Hope it's up Fri
    It should be up for most of Friday, and will most likely be shut down for the weekend.
    Have fun, and don't forget to gather for buffs!
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  6. #6
    Community Member DANTEIL's Avatar
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    So this isn't any kind of systematic analysis, but the spawn rate of enemies in the Graveyard seems to be higher. I also managed to get 2 keys in about an hour, which isn't great but seems better than before. Also, the challenge level of the new instances seems have been boosted (or maybe it's that my warlock is less effective) -- they didn't whoosh by quite as quickly as before. I still think that Crystal Cove is more fun -- both the slayer area and the torch area (never thought I would say that because I *hate* torch challenges), but it wasn't as boring as it was the first time I ran through it.

    But the graveyard area is still Too. Darn. Dark.

  7. #7
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    Default The Night Revels

    My wife and I ran level 15 Iconic characters we quickly created, through The Night Revels.
    It took at least 45 minutes to get my first key. (my wife got three in that time)

    We went into Haverdasher first because it was close, it was over fast. Really fast.
    I felt a little cheated to get a three or four minute challenge after all the time it took to get a key.

    The next three keys averaged about 30 min per key for me, with my wife receiving five keys in the same amount of time.
    The next three challenges were not quite as fast as Haverdasher but were still very quick and easy.

    In Delera's graveyard the monster spawn rate seemed to be very slow and there was a long delay for the monsters to actually become "active" after they spawned.

    I would like to see:
    more monsters spawning in the outdoor area,
    higher drop rate for keys (could be solved by the higher spawn rate),
    more challenge in the Challenges (I know this is vague, but I'm not sure what the "more" should look like).

  8. #8
    Community Member Henky's Avatar
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    Did a haverdashed at level 35:

    (Standard): You gain 8 Pieces of Darkest Chocolate from Lady Wrasse.
    (Standard): You have been awarded 23 Black Apples.

    Really? Not even 1 ingredient per level?

  9. #9
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by Cordovan View Post
    It should be up for most of Friday, and will most likely be shut down for the weekend.
    How do you expect to get quality feedback with less than 48 hours of playing? Especially during the week when people are at work 16+ hours and hopefully sleeping another 16 (32+ hours total) of those 48 hours.
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    Quote Originally Posted by Aelonwy View Post
    This^ in so many words is how you say time and feedback on Lammania are wasted.

  10. #10
    Community Member gravisrs's Avatar
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    Default 2 Bugs

    Bugs:

    1. Wraiths, Ghouls, Ghasts, Skeletons (but only those lower CR) and prolly more on graveyard - still not counted towards monster manuals.
    2. You cannot kill first 4 zombies (eg turn undead if you doing lower lvl challenge, or some bursts) in Ravagement before Maxwell and his brother departs - otherwise you won't be able to finish this challenge and receive mats (objective stuck at "killing first 4 zombies" which shows after you actually killed em).

    Minor issues (or may be WAI):

    1. Challenge end bosses - turn undead immune - WAI?
    2. Mummyrot at low levels is quite lethal (Sneblin and the other mummy on the way in the Snitch) - maybe make mummies to cast rot from CR:12+ challenge ?
    3. Challenge end bosses - gives 8 chocolates after being killed, WAI ?

    Good job!!:

    - nice to see mabar loot on the list including rubies and old cosmetics ;D (so now Mimic Festival can receive 40th anniversary card loot table ? ;p )
    - key drop rate increased towards reasonable amounts
    Last edited by gravisrs; 10-16-2015 at 05:50 AM.
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  11. #11
    Community Member RD2play's Avatar
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    The bosses now really feel like bosses so good ! nice touch to put that shrine in the snitch it was needed for my lesser character

    Keys drops seem to be fine, will need to see how this will translate to life tho as there will be big groups vs only few people on lamma while I was there.

    The missions now only drop their respective ingredient and no longer any chocolates, the end-boss does drop 8 pieces but those don't scale with difficulty! So that is half it was last time compared to @level, with no bonus for running higher cr.
    I can see this becoming a problem as the chocolates will become the bottleneck, since they are required for every recipe. Also I think this will penalize people who might not like the Delara's wilderness farm or people who just don't have the time to sink in farming keys, but rather just buy them from the store/ah and run these missions. I think both choices should be supported. I am afraid there will just not be enough chocolate around, and players will soon find themselves drowning in other ingredients and keys they no longer require! This coupled with the fact they disappear at the end of the year will mean a lot of players are going to feel cheated because they can not hold on to their "hard-earned" ingredients, or be able to turn them in for prices.

    I do think half of the chocolates per mission is ok but then they should also scale at higher difficulties.
    And/Or maybe a turn in could be used to trade other ingredients into chocolates.

    observation:
    lvl24 robe costs <1400 chocolates> <200 apple> <340 almond> <480 caramel> <240 cinnamon>
    1400/8 = 175 runs ~= 44 runs/mission -> @level = 660 other ingredients,
    Which is going to leave you with 440 apple, 320 almond, 120 caramel and 420 cinnamon for which you will not have the chocolates to turn in.
    To me this feels like a great waste. I do not know the design intent maybe you want chocolates to become really expensive in the shard exchange? or maybe you foresee a lot of chocolates coming from the key-farm...
    (I did not incorporate drops from wilderness it might be possible that to get 175 keys you would net a nice stack of chocolates, again this cannot be tested till live when the graveyard is filled with players vs Lammania where you are almost alone. but for the I don't like the wilderness crowd this will be an issue)

    IMO chocolate should be more abundant , and the bottleneck should be the other ingredients. (again I don't know your design intent!)


    I think red named monster in the wilderness should either, drop more ingredients or have a higher chance for dropping ingredients/keys else there is no reason to pursue them.


    Thank you for listening to the playerbase, and added the Mabar stuff back in! I hope the mimics don't all starve and get fed some new powerful items so they can start breeding again in the future
    G-land, Balistas Magicas, Bashukar Bloodaxe, Kobur Curse of Dragon, Necromatix

  12. #12
    Community Manager
    Cordovan's Avatar
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    Quote Originally Posted by gravisrs View Post
    Bugs:

    1. Wraiths, Ghouls, Ghasts, Skeletons (but only those lower CR) and prolly more on graveyard - still not counted towards monster manuals.
    2. You cannot kill first 4 zombies (eg turn undead if you doing lower lvl challenge, or some bursts) in Ravagement before Maxwell and his brother departs - otherwise you won't be able to finish this challenge and receive mats (objective stuck at "killing first 4 zombies" which shows after you actually killed em).

    Minor issues (or may be WAI):

    1. Challenge end bosses - turn undead immune - WAI?
    2. Mummyrot at low levels is quite lethal (Sneblin and the other mummy on the way in the Snitch) - maybe make mummies to cast rot from CR:12+ challenge ?
    3. Challenge end bosses - gives 8 chocolates after being killed, WAI ?

    Good job!!:

    - nice to see mabar loot on the list including rubies and old cosmetics ;D (so now Mimic Festival can receive 40th anniversary card loot table ? ;p )
    - key drop rate increased towards reasonable amounts
    Thank you for these reports, I'll pass them along. Yes, it is working as intended that the Challenge end bosses award Darkest Chocolate. Darkest Chocolate is not being awarded upon challenge completion, but is rewarded upon end boss death.
    Have fun, and don't forget to gather for buffs!
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    Hello from Standing Stone Games! Facebook Twitter
    For Support: https://help.standingstonegames.com



  13. #13
    Community Member Seljuck's Avatar
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    Quote Originally Posted by Cordovan View Post
    Yes.



    It should be up for most of Friday, and will most likely be shut down for the weekend.
    Why You close lamannia for weekend? I thought 'i'll be able to test changes at saturday due to work at friday. Now I know it will be impossible
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  14. #14
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    Quote Originally Posted by Seljuck View Post
    Why You close lamannia for weekend? I thought 'i'll be able to test changes at saturday due to work at friday. Now I know it will be impossible
    Yeah Same, Its Hard to test when some people work and are mainly off on weekends. It defeats the whole purpose.

  15. #15
    Community Member Lemdog's Avatar
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    Quote Originally Posted by Cordovan View Post
    Yes.



    It should be up for most of Friday, and will most likely be shut down for the weekend.
    Thanks!
    Quote Originally Posted by Elsbet View Post
    Moved his sense of humor to a new data center, eh?

  16. #16
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Cordovan View Post
    We've updated the Night Revels, including adding the loot from the Mimic Hunt/Mabar festival. Check it out! Please let us know about any bugs you run into. Thanks.
    I'd like to see some xp added to the slayer area if we are going to spend a considerable amount of time hunting keys comparative to actually running the challenges.

  17. #17
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    Really sad that the server is down...a lot of the working class works monday thru friday, and weekends are gaming times...I work 12+hour days, and only get to play on the weekends, and I have been so excited to check out The Night Revels...and of course, it's down for the weekend...
    Sarlona:
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