Originally Posted by
GrantAnderson
One thing I'm finding as I go to solo raids is that the bosses are bigger sacks of hit points than quest bosses. I took Ruin and Greater Ruin, and they're nifty for clobbering (say) the white dragon in Haunted Halls, but Arratreikos in the Shroud and H in Tower of Despair are sporting hundreds of thousands of hp, and I'd burn through my spell point pool long before they died if I tried Ruining them.
It reminds me of playing a Regeneration Scrapper in City of Heroes long ago, and the 'immortality line' concept - if you are healing/mitigating damage faster than it's being dealt to you, you can keep it up forever and the mobs will die eventually. If they're hitting you for a little bit more than you can mitigate, then you need to be able to finish them before they finish you. I suspect if I want to solo some of those raids on Elite, I will need to move my build towards the defensive end of the spectrum, and rather than get greedy with Ruin, I'll need to let my bursts and aura wear the bosses down.
I did manage Shroud on hard - I tried on Elite, but had not thought ahead as Voodu did with Heal scrolls, so I got slapped with -1000 Con, and that was pretty much the end!