It is by desing. It is intended to be what it is. Weapons are not intended to be equal. If that was true khopeshes should not exist to start with. also, there is:
While EVERYONE is taking a nerf, staff users (except that couple named that has improved threat) are untouched, so they have been relatively buffed.
Last edited by Ellihor; 10-19-2015 at 09:41 PM.
I know you were directing this to Thrudh but I feel like this needss response.
You have to understand that almost everyone are gtting reduced damage form crits, not only the users of those weapons. Ok, some more and some less. But I have to disagree, 15% DPS loss is not a bad thing. This damage should not be there to start with: when they buffed paladins they already said IC was not supposed to double holy sword bonus. All other revamp after paladin follows the same line. Divine crusader critical also goes with that. Think like we are not loosing the daage we have, but just that we had an extra bonus damage and it is now ending. We all know the damage of players has gone to the roof in the course of the last 12 months. It was needed. Specially crit wise, it was just out of control.
It is you who are not understanding the gravity of the problem, by trying to make it look like it is the end of the world. Actually, this changes to crits means very litlle. We all know this would come some day, since when they revamped paladins. I am suprised it took so long.
As I have already sent a message to Robai, his math regarding the old vs new was is horribly misleading. Improved Crit was never meant to double the range provided by enhancments/feats/spells/whatever like it currently does. The current way range is calculated is as such:
(Base Profile + Enh + Spell + ED) x IC = Active Crit range
The proper new way IC should be dealt with is as such:
(Base Profile x IC) + Enh + Spell + ED = Active Crit range
Keep the feat exactly as it is already at double the range, but make it apply first, before anything/everything else, and apply only to the base of the weapon.
This will keep the Expanded crit range weapons functions as they always have, while keeping IC from affecting the spells/enhanments/ED buffs.
Last edited by kyostal; 10-19-2015 at 10:39 PM.
Lol, ok, I have sent you this reply:
Yes, the nerf is not big for most weapons, but it was big for some named weapons.
This was especially a very big nerf to my Acrobat who has Sireth (as you can see it from the first table).
This 'new' equation you speak of is already in the table Just look at the second table.
I'm happy that Severlin understood the situation and will actually adjust base crit ranges for items with increased base ranges (so that they won't get double nerf).
Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
Even if we're talking about staves with regular crit ranges, with the loss of stacking crit range bonuses, Acrobats have been nerfed as well - under certain circumstances, at least:
Heroic levels:
- Current: 20/x2 base -> 19-20/x3 Staff Spec (or Holy Sword) -> 17-20/x3 IC:Blunt
- New: 20/x2 base -> 19-20/x3 Staff Spec -> 18-20/x3 IC:Blunt = net loss of 2 effective hits or ~7.4% DPS
Divine Crusader:
- Current: 20/x2 base -> 19-20/x3 Staff Spec -> 18-20/x3 Celestial Champion -> 15-20/x3 IC:Blunt -> 15-18/x3 19-20/x4 (Overwhelming Crit)
- New: 20/x2 base -> 19-20/x3 Staff Spec -> 18-20/x3 Celestial Champion -> 17-20/x3 IC:Blunt -> 17-18/x3 19-20/x4 (OC) = net loss of 4 effective hits or ~14.1% DPS
Legendary Dreadnought:
- Current: 20/x2 base -> 19-20/x3 Staff Spec -> 17-20/x3 IC:Blunt -> 17-18/x3 19-20/x5 (OC+Devastating Crit)
- New: 20/x2 base -> 19-20/x3 Staff Spec -> 18-20/x3 IC:Blunt -> 17-20/x3 Pulverizer -> 17-18/x3 19-20/x5 (OC+Devastating Crit) = no change
So LD staff builds (using non-named staves) will be unaffected by the changes; but under all other circumstances, we'll be losing ~7-14% critable DPS over current live. [This doesn't affect sneak atks, though, so the overall % DPS loss will be less.] As I've said elsewhere, a "balance" change which keeps LD DPS the same but nerfs DC (which already lags behind LD) is not really an improvement, IMHO.
Naturally, this might change if Turbine decides to buff Acrobat to compensate; but so far I haven't seen what if anything they'll be changing in the PrEs.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
But you are forgetting, IC was never meant to double the range provided by enhancments/spells/EDs. This is in no way a "nerf" as everyone keeps crying. It is a fix to the way that IC multiplied everything else after being applied to the base range, rather than just affecting the base range.
A little snark, no vitriol.
(with credit to HungarianRhapsody)
Graceana (currently a caster bard)
My alts are put out to pasture
The Casual Obsession
Khyber
Yes and no. The issue is that certain builds are tremendously behind in DPS with these changes, compared to other classes. Some builds, like acrobat, depended on the stacking crits to make up for a lackluster base weapon choice. There are builds that were meant to have extras, like assassin and swashbuckler. The devs have already stated that they recognize several of these need to be fixed. People are pointing out the issues.
A little snark, no vitriol.
(with credit to HungarianRhapsody)
Graceana (currently a caster bard)
My alts are put out to pasture
The Casual Obsession
Khyber