The crit range NERF worries me a lot.
This is what is going to happen (crit multipliers aren't included since they're not changing):
Weapon |
Base crit range |
+ Old IC feat |
+ New IC feat |
+1 range bonus + Old IC |
+1 range bonus + New IC |
+2 range bonus + Old IC |
+2 range bonus + New IC |
ESoS/SoS |
18-20 |
15-20 |
16-20 |
13-20 |
15-20 |
11-20 |
14-20 |
Sireth |
18-20 |
15-20 |
17-20 (nerfed by 2) |
13-20 |
16-20 (nerfed by 3) |
11-20 |
15-20 (nerfed by 4) |
Bone Crusher |
19-20 |
17-20 |
18-20 |
15-20 |
17-20 |
13-20 |
16-20 |
Epic Bone Crusher |
18-20 |
15-20 |
17-20 (nerfed by 2) |
13-20 |
16-20 (nerfed by 3) |
11-20 |
15-20 (nerfed by 4) |
Needle |
19-20 |
17-20 |
17-20 |
15-20 |
16-20 |
13-20 |
15-20 |
Pinion |
19-20 |
17-20 |
18-20 |
15-20 |
17-20 |
13-20 |
16-20 |
Epic Riftmaker |
20-20 |
19-20 |
19-20 |
17-20 |
18-20 |
15-20 |
17-20 |
Epic Assassin's Kiss |
19-20 |
17-20 |
17-20 |
15-20 |
16-20 |
13-20 |
15-20 |
Mutineer's Blade |
17-20 |
13-20 |
14-20 |
11-20 |
13-20 |
9-20 |
12-20 |
Deathnip |
19-20 |
17-20 |
18-20 |
15-20 |
17-20 |
13-20 |
16-20 |
Balizarde |
18-20 (w/o Keen) |
15-20 |
15-20 |
13-20 |
14-20 |
11-20 |
13-20 |
Tiefling Assassin's Blade |
18-20 (w/o Keen) |
15-20 |
16-20 |
13-20 |
15-20 |
11-20 |
14-20 |
Sky Pirate's Dagger |
19-20 (w/o Keen) |
17-20 |
17-20 |
15-20 |
16-20 |
13-20 |
15-20 |
Whirlwind |
18-20 |
15-20 |
16-20 |
13-20 |
15-20 |
11-20 |
14-20 |
Rebellion |
18-20 |
15-20 |
16-20 |
13-20 |
15-20 |
11-20 |
14-20 |
Drow Quarterstaff |
19-20 |
17-20 |
18-20 |
15-20 |
17-20 |
13-20 |
16-20 |
Drow Rapier |
17-20 |
13-20 |
14-20 |
11-20 |
13-20 |
9-20 |
12-20 |
Carnifex |
19-20 (w/o Keen) |
17-20 |
18-20 |
15-20 |
17-20 |
13-20 |
16-20 |
Skullsmasher |
20-20 |
19-20 |
19-20 |
17-20 |
18-20 |
15-20 |
17-20 |
ESoS takes a long time to farm, why nerf it yet another time (it was nerfed at least twice in the past)?
What was the reason to nerf
so hard Thief Acrobats? Anyone even complained that Acrobats are overpowered? I do play my Acrobat a lot these days (he is my 5th epic toon and finally capped all EDs), but I have't seen any other acrobats on Orien at all (I do raid a lot too), I mean every other rogue is either Mechanic with Xbow (and an exploding barrel) or an Assassin. So, I ask again, why the nerf?
EDIT 1: Updated the table with more weapons and added more columns to compare things when there are bonuses to crit range too.
EDIT 2: General rule is that the wider crit range the harder the nerf (including bonuses to crit range from enchantments/epic destinies/holy sword/etc.). But even Greataxe users will suffer very hard from this nerf (check out Epic Riftmaker in the table: 15-20 vs 17-20).
EDIT 3:
The correct way to nerf IC feat is this:
- Double the base crit range (as the proposed balance pass does).
- If some special weapons have increased base crit range then still double it (the proposed balance pass doesn't do that).
- Do not double any other bonuses, that is the bonuses from Enhancements, bonuses from EDs, the bonus from Holy Sword, etc. should not be doubled.
This way special named items would not be nerfed, i.e. only the feat would be nerfed.