Captain's Crew has pushed out 6 runs on live. 2 were tonight.
Day one run was over 2 hours, but with some silly strategeriee we've got it down to a buck 15 average.
....my anecdotal thoughts......
What is Challenging?
One-shotting Every mob is deadly. It is not uncommon for orthons to hit you for 3k before prr, and the trogs to hit you for 2k. Damaze (pt2 earth ele boss) is king with a 4k hit non-crit.
The way to deal with this is stop all incoming trash dps, and beef up to handle the reds.
Coordinating part 2 Do not underestimate the pain that another 15mins in this phase can cost you. 700k hp bosses that hit from 1-3k on average are non-trivial.
Crowd Control
Shiradi effects such as nerve venom, pin, and otto's are great. Earthquake druid works well. Wizards are godly. Bring one.
Spell pen requirements:
Orthons: 55
Trogs: 55
Fiendish Trolls: 57
Bezekira: 57
Fiendish Kobolds: 60
Low 80's enchant DC is ballpark. (Anyone wanna chime in?)
Part 1
at least 2 rangers.
with celestias. Blitzing like mad.
someone with assassin's trick.
couple wizards for crowd control.
If you don't have these things consider making people swap/getting others.
Part 2
If you can't handle the incoming DPS then you will wipe. This is the hardest phase of shroud. Cat/fire-ele can become a nightmare. We failed on this combo on lamma, and have had it once on live.
Having a guy with 3k hp, 140intim, and a pocket healer is actually useful. Have this guy take the cat, orthon, or devil--- w/e is troubling you.
You will need at least ~3 uber players to pull through here. Hop in and try it.
Part 5
Ranged dps is king for Erinyhes and Rakshasa. Remember those people you needed to break the crystal in pt2? Bring that sick guy who still likes playing a monkcher.
Celestia or
chaotic beaters are king dps on the book.
2 80 dc enchanters are lovely in here. Makes it easy even with the one-shotting.
....will continue to edit until a hotfix occurs....