I worry some that people are seeing players with max'd past lives running something like a vanguard and leading the pack and coming to the conclusion that paladin vanguards do too much dps as a result. For example, my current vanguard has:
3xfighter granting +3 attack and +3 to my stunning shield.
3xmonk +3 damage
2xpali +10% hamp
3xranger 6% elemental (and 6/6 if I ever use a bow)
2xrogue 2% dodge (don't need an item in heavy plate)
3xPDK +9prr
6xDivine sphere +18prr
3xArcane sphere: all weapons gain +3 enhancement
3xMartial sphere: 9% doublestrike
Epic completionist (get a 4th twist)
And a bunch of others that help in other ways, but less directly on combat.
I pug a lot and this character runs against a lot of builds with far less development time. Of course it will look better and because I pug a lot it is seen by a lot of players. By contrast, guild only players run in a smaller circle that is likely filled with more equitable character levels.
Just something to keep in mind.