So unfortunately the Two Weapon fighting chain have been Nerfed since it will no longer give melee power , also Possibly if it is a balance issue perhaps you could consider checking how much dmg/dps the barbarian do since it enhancement trees and two handed fighting chain also seem way too powerful also if for some reasons you believe two weapon fighting is too power maybe since ranger using two weapon fighting is more powerful now since update 28 then I think that would be more a specific ranger issue then a ambiguous two weapon fighting issue. but two weapon fighting also affect rogue , fighter , paladin if you choose the path of two weapon fighting and especially monk who uses hands-wraps , and any melee that use two weapon fighting. since it now seems that the two handed fighter bulid are more powerful and they seem to do more dps then the two weapon fighter bulid . and also two handed fighting also seem considerable way too powerful and especially for barbarian.
OOH!!!
Cleric Domains? Yes Please!
original holy sword created a physical sword - not a bow. :P
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Huh? IIRC the MS/10k change is about lag and perf, not balance. The balancing act in it is allowing doubleshot to wrap (with or without MS or 10K), and increasing ranged power while in MS or 10k.
This just means that people will roll their main destiny as DC so they can have 3 doubleshot boosts running.
Bug template! QA is here for you.
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On the manyshot changes I just did some simple math (yes someone will redo it and do it better but I think the overall conclusion will not be changed too much)....
Very simple math = manyshot=4xRoF Vs. (RoF*(1+DS%+ 4xBAB(DS boost)) x 4xBAB(for ranged power boost) such that any DS%>5% is an improvement in the manyshot period plus you get full DS in the cooldown.
Old - with doubleshot removal therefore x=RoF=1
Manyshot 20 seconds 400%x = 8000
Cooldown 100 seconds 100%x = 10000
Total =18000
New: Assuming 24BAB and 25% standing DS
Manyshot - 20 seconds (DS% + 24x4) = ~221%RoF * 20xRangedpower196%= 8660
Cooldown -100 seconds (DS%) = ~125RoF * 100=12500
Total = 21160
This is before the Ranged Power upgrade with a fairly low DS%. So I think Ranged is coming off fine with this change.
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Yes, that is part of what I was trying to say. I am going to play what I like to play. I like playing a barb not because of the damage or self healing, but because it is fun while still being useful. I play this game to have fun. It is a game, after all. I don't have the effort in me any more after a hard day's work to come home and play a fighter and have to manage a bunch of different boosts, abilities, tactical attacks, etc. Micromanaging a gimpy toon isn't fun to me. I like a barb because I rage and kill. The worst part of it is having to keep refreshing my frenzies every 40-50 seconds. That, and all those fighter tactics are pointless in raids because everything is either immune or already dead by the time I get to it. If I had ANY chance to use these skills successfully on red/purple named then I might reconsider putting the effort into playing a class like fighter, but for now they are too much effort for no reward.
The same can be said about warlocks. They're easy to play while still being useful in endgame.
Edit: To clarify: I'm not saying simplify the game. I like planning and managing my builds and inventory between quests, but if I have to put in a ton of effort while questing at least make it worthwhile.
Last edited by Mirta; 10-14-2015 at 02:31 PM.
Originally Posted by Combat Log
Can someone please tell Sev that Tieflings in DDO don't have tails.
Tieflings in DDO also tend to have quite small Horns that can simply be hidden by the Helms/Hats we wear {If a player wants to see his/her horns they can show helmet off or show goggles on.
DDO is not Neverwinter - We don't need Tieflings who look like they've stepped straight out of SW:TOR!
Heck I'm against Tiefling PCs full stop but if you're going to insist on putting them into the game as PCs they should look like the Tieflings we already have in game!
P.S. Neither Tiefling nor Aasimar are in any way Core Player Races!
Kobolds, Hobgoblins, Orcs, Gnolls and for Eberron Kalashtar should all be ahead of those two!
Like normal people are over reacting to the changes.
frankly I'm all for everything in this pass, infact Kyo is currently a Dex Build Pure ranger in Deepwood/Dreadnaught and just from looking at the changes to Manyshot I'm getting a huge dps increase, solely for the fact that I don't Manyshot as often as most players and now ill be able to pop it constantly when its off timer.
there was a post where someone said ranged power was capped but top end in archers focus I cap out at 234 ranged power and now ill be able to manyshot without dblshot penalty woot!!
MRR should never been on armour anyway, unless that specific armour gave you it.
Divine Grace need this badly. I know to many players who think 2pally splash is more important then their main class. Which should never be the case.
I cant wait for the Monk pass which really needs to be looked at....Please make the monk stances like Sorc paths. you Pick your Path and each path gets the same amount of respect.
and finally I'm so disappointed that you havnt looked at Turn Undead and updating it to fit in with the higher lvl cap and CR mobs, This needs to be done ASAP
Kyokoi - 26th life, Completionist Barb
Zornly 13th life, Cleric
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I'm starting to see some of the points made here.
The more I discuss it with guildies the more I realize that MRR is a problem.
My current build(13 Druid/4Ranger/3Fighter) is hitting 115 PRR and 78 MRR in light armour+ large shield with 2 warlock and PDK past lives at level 22 in Dreadnought.
I can see how that's an issue now.
I'm sorry if I came off as aggressive. I do tend to overreact. My one issue now is that, what about people that don't splash fighter or paladin? How will they be able to survive EEs? Stalwart/Sacred stance is STILL incredibly powerful, and that's the main issue I have. It's too strong for too minimal investment. These changes do nothing to balance that.
Last edited by Chaoscheerio; 10-14-2015 at 02:33 PM.
Main Character:
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The Dragon Went Down to Georgia - Pure 20 Bard, Fire based Tiefling Scoundrel Spellsinger.
Current Project:
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Blossomrose, Sister of Pacifism
20 Druid.
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This.
The removal of MRR on armors isnt actualy doing anything.I was against the implementation of MRR, since it, for me at least ,is obviously way better than using evasion wich is a either you have enough or its useless system.Im all for toning it down, but doing it this way is wrong.
It should be tonned down on the paladin stances, at least for non shield users.I do not see how any of those changes will make people go away from Paladin its actualy going to make them go torwards paladin with the lower defenses on other classes.
On paladin you get the best saves, heavy armor stances for the best mrr/prr.
On top of that,you also get great dps trought holy sword wich for some stupid reason is NOT getting ANY nerf if youre not actualy using an off hand object or wep to do damage! THF/SWF paladin will use holy sword with 100% effectiveness as it is today while other weapon styles will not.How does this makes any sense ?
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Last edited by sjbb87; 10-14-2015 at 02:57 PM.
Off topic here, but related to the Stream...
The comments/questions about Hide armor is that there is no random loot Hide armor in the game anymore. There are only a few old quest chains that drop +1 enhanced BtA versions as quest rewards. Same goes for Padded armor and Studded Leather armor as well.
I don't think 'all those fighters and barbs' are going to splash rogue. I think people will move away from heavy armor and look at other type of builds like they did before. You fail to see the reason why heavy armor was adopted - not because of PRR formula - because damage mitigation made self healing possible. Barbs are okay now because of self healing. Without it there wouldn't be as many because no one wants to soak heal DPS. Period. You'll see a drift away from melee. Not just melee and evasion because prior to these changes few were melee and evasion. Most were ranged and evasion. Because range means less chance to take damage from physical attacks and evasion from magical.
I see fighters die today. Lots of HP, blue bar. The pittance of self healing only works with proper mitigation and substantial heal amp. It works nicely on barbarians that can self heal through most damage. But almost without fail in the groups I join the fighter will die on EE. Lack of damage mitigation and self healing. Sure, if there's a healbot nearby, most likely not. Change damage mitigation and the issue of self healing gets worse. It's not brain surgery, it's math.
And that's why swashbuckler will still be viable. They've found the formula of self healing, damage mitigation (evasion, displacement etc) and still will do ample damage. After this change I see ranger going ranged, barb remain favorite melee and swashbuckler adopting. I see fighter going special with sword and board tactical. They'll have to deal with less DPS but maybe there will be some changes to tactical feats that makes them even more useful. One can hope. I'm sure vanguard will stick around.
It will most like spell the end to tank builds. I don't see how they can bridge damage mitigation and loss of DPS (heavy investments in feat).
The truth is that the changes to MRR and PRR would've been better suited for a all class type of tree like Harper. A tree that instead added different tactical improvements, MRR and PRR improvements and allowed people to make truly hard choices on an enhancement level. Since like with Harper it's something anyone can buy into no matter class it would come with less restrictions. Choices like making improved trips into sweeps, stunning blow being stunning cleave etc. So now your investment gets tougher and fairer and if you want damage mitigation it's still possible through balanced choices.
one would hope that during the cannith crafted / random loot pass would update and include these things.
Topic thread started here:
For Cannith Crafting / Random Loot Update Pass
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Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog