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  1. #21
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by mikarddo View Post
    Is it even possible to fit in the feats on a pure monkcher (completionist)?
    Heroic: PBS (1), Rapid Shot (3), Precision (6), Manyshot (9), IC:Ranged (12), Prec Shot (15), IPS (18)
    Epic: Overwhelming Crit (21), Combat Archery (24), Completionist or Blinding Speed (27)
    Monk: <filler> (1), Zen Archery (2), 10K Stars (6)

    Did I forget anything?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  2. #22
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    Quote Originally Posted by unbongwah View Post
    Heroic: PBS (1), Rapid Shot (3), Precision (6), Manyshot (9), IC:Ranged (12), Prec Shot (15), IPS (18)
    Epic: Overwhelming Crit (21), Combat Archery (24), Completionist or Blinding Speed (27)
    Monk: <filler> (1), Zen Archery (2), 10K Stars (6)

    Did I forget anything?
    You didnt forget anything - but losing out of Blinding Speed does not look like an option to me. How do you get +22% ranged haste without that once you drop the Pinion?
    I will admit though that I wasnt aware that you could take Completionist at lvl 27 which may come in handy for some other build, thanks
    Member of Spellswords on Ghallanda

  3. #23
    Community Member Spekdah_NZ's Avatar
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    Thank you unbongwah and mikarddo for the helpful feedback.

    Yeah so I am dicing up between;
    * pure monk; (1st level with no BAB, kinda junk bonus feat, dodge, or deflect arrows I guess).
    * 2 fighter for some extra feats
    * rogue 1, fighter 1 for some skills and a feat
    * still not sold on 16/4 split; like you said AP's are real tight; can get aimed shot but not sniper shot

    Have to spend 14 racial AP for AA, so 2 more gets me Aerenal Grace, so can go dex route and all level ups into dex. I would go for elemental damage, so not bothered with the other DC based stances.

    I am finding it kinda hilarious and sad that the AA builds I am playing with have no ranger levels, this one and the plonkcher. Tilomere's suggestion is interesting for a melee archer :-) Swapping 10K stars for a 2 second ticking aura with no cooldown.

  4. 10-21-2015, 03:08 PM


  5. #24
    Community Member giftie's Avatar
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    What about strength-based Half-Elf 18 Monk/1 Ranger/1 FvS?

    Gets all the basic feats:

    Bow Strength and all Form feats
    Point Blank Shot
    Zen Archery
    Precise Shot
    Precision
    Empower Healing Spell (swap for Completionist if you have it)
    Ten Thousand Stars
    Rapid Shot
    Improved Critical: Ranged Weapons
    Manyshot
    Improved Precise Shot
    Overwhelming Critical
    Combat Archery
    Blinding Speed

    APs something like:

    Racial: 14 for AA (as well as damage action boost)
    AA: 41
    Warpriest: 4 (Divine Might)
    DWS: 1
    Shintao: 1
    and remainder to Ninja Spy

    Probably Pally Dilly for free +2 saves, possibly rogue for more SA.

    It seems like 60% doubleshot with a 50% uptime is worth much more than a +1 threat range, and for a Furyshotter the threat range is moot anyway (though I forgot if and how Adrenaline is going to change).

  6. 10-22-2015, 10:33 PM


  7. #25
    Community Member Rinani's Avatar
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    Quote Originally Posted by Tilomere View Post
    How about Elf Warlock 20

    Int based, Con 2nd, dex as needed for feats

    1 Max
    3 Emp
    6 Quicken
    9 PBS
    12 Precise
    15 IPS
    18 Rapid Shot
    21 Many Shot
    24 Epic Pact
    26 Epic Destiny Pact
    27 Insightful Reflexes
    28 Epic Double Shot

    Enhancements
    41 ES (Full BAB, 20% bonus HP, 3d6 light dmg on hit, displacement, temporary HP, spell power, burst blast and aura)
    14 Elf for Elf AA
    12 Elf AA Whatever fits
    13 Harper KTA Int Hit and Dmg


    Imbue: Force (or match pact) (matching blast damage and Shiradi procs)

    Shiradi with Energy Burst matchng pact choice, Sense Weakness, Cocoon

    Side bonus that if archery turns out to be not so hot you can just swap some enhancements and play as a pure 20 Warlock, masters touch a shield, and use feats for throwing weapons for IPS pin/whistler.
    With 12 points in AA the optimal is:

    Arcane Archer I
    [Element] Arrows
    Conjure Arrows
    Morphic Arrows
    Elemental Damage x2
    Force Arrows I

    That gives 5d8 element damage scaling with spell power, and 5d4 force for stuff that is immune or needing ghost touch.

    Going for Force Arrows on its own is horrible Rank 3 sets you back 6 points so it would be

    Arcane Archer I
    [Element] Arrows
    Conjure Arrows
    Morphic Arrows
    Force Arrows III

    Giving you the possibility of 1d6 Force damage with 1-3d10 on crit depending on crit multiplier along or 1d8 Elemental.

  8. #26
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Tilomere View Post
    Enhancements
    41 ES (Full BAB, 20% bonus HP, 3d6 light dmg on hit, displacement, temporary HP, spell power, burst blast and aura)
    14 Elf for Elf AA
    12 Elf AA Whatever fits
    13 Harper KTA Int Hit and Dmg
    First issue which immediately leaps to mind: Doubleshot bonuses are now very important to AAs; this build / AP spread has none. A pure rgr or rgr 6 / monkcher can get up to 65% Doubleshot from enhancements: 25% AA cores, 20% Strike like Lightning (T5 DWS), 20% max Killer. Investing in warlock light dmg instead of elemental arrows seems like a wash at best. And everything else looks, well, like just a typical ES warlock.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. 10-23-2015, 01:35 PM


  10. #27
    Community Member Rinani's Avatar
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    Quote Originally Posted by Tilomere View Post
    I see it as an Arcane Archer, which uses a blend of magic and bow. Pin/Whistler > bursts+blasts seems really well blended, as does Int-based, which gives high no-save spell power and bow damage/hit, and energy burst DC. The usage of sense weakness and Shiradi also shows that blend. Shiradi + Aura will nerve venom mobs for better bow damage, which also is well blended, on top of good bow use from ES tree. I just like that bow use enhances arcane abilities, and arcane abilities enhance bow use, and both are enhanced at the same time in a hybrid destiny that boosts both. Seems well blended.

    I may be off by 1 AP, you only need 12 AP in harper. So 13 for AA, but I don't know what you can get out of it, since the WIKI hasn't updated and I'm not on a ranger currently.

    If you go for archery dmg without weaving in arcane spell damage, you find out that 100 damage/hit of magic damage at 2 attacks/sec is meaningless, which then forces you to stack double shot/10k/manyshot/ranged power/crit to get effective physical damage #s, which causes you to lose basically all the "Arcane" portion of your build to be effective, and you end up with essentially a pure physical damage archer in FoTW or LD. A pure ranger can end up with 92% double shot when everything is said and done with killer stacked, plus manyshot. What does that compute to in terms of Imbue dps? 200 dps? 300? That just means if you want the Arcane part, you have to bring it from an outside source.
    Another point could either give Soul Magic for sp proc and an extra 10 spell power OR the third core in AA for a +1 enchantment bonus (Doesn't stack with the weapon bonus, most likely wasted) and Metallic damage bypass.

  11. #28
    Community Member giftie's Avatar
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    Quote Originally Posted by unbongwah View Post
    First issue which immediately leaps to mind: Doubleshot bonuses are now very important to AAs; this build / AP spread has none. A pure rgr or rgr 6 / monkcher can get up to 65% Doubleshot from enhancements: 25% AA cores, 20% Strike like Lightning (T5 DWS), 20% max Killer. Investing in warlock light dmg instead of elemental arrows seems like a wash at best. And everything else looks, well, like just a typical ES warlock.
    I've been away since U26, but you being a living encyclopedia of DDO knowledge, I thought I'd ask:

    How high can you stack Doubleshot from other sources?

    I figure 8% from epic quiver, 2% guild bonus, 10% Doubleshot feat, 9% from 3 PL feats, and rest is enhancements - and up to 50% from Divine Crusader.

    Pure Rangers can get both AA capstone and DWS T5 for a 45% standing DS and more from Killer (and +1 crit range as well as some nifty active abilities), but at the expense of 90-100% DS and a chunk of ranged power from 10k Stars, so that's probably a wash.

    Either way that seems really low compared to repeaters.

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