~~~ The Manyshot & 10K Stars Conumdrum ~~~
I've been keeping up with the thread and I still don't see a solution to 10K Stars & Manyshot conumdrum when comparing Monkcher style builds against Pure Archers that don't take Monk levels for 10K Stars.
I took a look at some (dodgy) math, and based on 1 arrow per second and enough Wisdom to make 10K Stars shoot at 2.5 Arrows per volley on average, I reached the following basic Rates of Fire calculated over a two minute time period:
Manyshot / 10K Stars / No Doubleshot: 2.25 Arrows Per second
* The Monkcher
Doubleshot 75%, No Manyshot: 1.75 Arrows Per second (Obvious
)
* A more a-typical full time archer, Doubleshot based build
Doubleshot 75%, Manyshot: 1.88 Arrows Per second
* Previous build but with Manyshot use factored in
Doubleshot 27%, Manyshot: 1.64 Arrows Per second
* This represent a Melee-orientated Ranger that needs to bust out the Bow
Interestingly, based on 1 arrows per second there's an intersection where more and more Doubleshot outweighs using Manyshot with the current penalty:
Doubleshot 100%, No Manyshot: 2.00 Arrows Per second
Doubleshot 100%, Manyshot: 2.00 Arrows Per second
Doubleshot 133%, No Manyshot: 2.33 Arrows Per second
Doubleshot 133%, Manyshot: 2.165 Arrows Per second
These figures will all scale on the same ratio, so the actual number of arrows shot at BAB28 for example isnt needed for my purposes.
In short even these simple calculations show me how far ahead the Monkcher is in terms of basic Rate of Fire and why its a successful build over a non-Monk build. But in terms of making changes to Manyshot, 10K stars, and factoring in the following goals:
1. Reduce the number of actual projectiles shot
2. Ensure that non-Monk, Full time Archer is a viable top tier build
3. Ensure that Monkcher remains a viable top tier build
4. Not obliterate 10 Thousand Stars for Archery use
5. Retain Manyshots 20 seconds of 'Quick Barrage' use for melee orientated Rangers
~~ I think I have a solution ~~
The Premise
Essentially, what the idea boils down to is that Manyshot becomes the de-facto feat for improving ranged Rate of Fire, while still allowing 10 Thousand Stars to contribute.
Manyshot
I propose that Manyshot is actually a feat that grants two sub feats, as follows:
1. Quickshots
20 second duration, 30 second cooldown. While wielding a Bow weapon, activate to grant a bonus to Doubleshot equal to 4x BAB. While Quickshots is active, your Doubleshot may produce a third arrow if it rises above 100%.
Activating Quickshots puts Bombardment on a 30 second cooldown as well.
2. Bombardment
20 seconds duration, 120 seconds cooldown. While wielding a Bow weapon, activate to shoot two arrows per second for 20 seconds, and the characters Doubleshot ability is set to 100% for the duration of the ability.
Activating Bombardment puts Quickshots on a 120 second cooldown as well.
(I couldn't think of better names, feel free to change to suit).
10 Thousand Stars
This feat also comes with the following changes:
1. The feat is restricted to Throwing Weapons only.
2. The feat has a passive component added: The character gains a Doubleshot bonus equal to half their current Monk level.
Doubleshot
1. The Doubleshot penalty is removed from both Manyshot and 10 Thousand stars.
Results
I think this would accomplish the goals set out above, as:
1. Introduces additional flexibility to the Manyshot feat adding to how the Archer wants to play.
2. Quickshots becomes the defacto Rate of Fire increase, available to any Archer build
3. Quickshots should provide a general increase in the actual amount of arrows shot over time, keeping Fury of Wild adrenaline shots relevant as well the regeneration of Adrenaline attacks
4. Bombardment still allows for a 20 second ... well, bombardment... of 4 arrows per shot that we're still used too on our Melee Ranger builds
5. Bombardment still allows for a nice big burst of damage if needed on a full-time Archer build, at the expense of not using Quickshots for some time afterwards
6. Bombardments use of a defined Doubleshot percentage should reduce lag cost over the current 4 arrow design of Manyshot
7. 10 Thousand stars is still a relevant feat to take for Archer use, as it provides an extra 3-10% in terms of overall Doubleshot ability, without making a non-monk build almost 40% behind in terms of Rate of Fire. In plainer English, it won't suck to build a non-Monk archer but doing so still gives slight edge based on actual number of chosen Monk levels.
8. Using Doubleshot percentages should reduce the penalty of shooting multiple arrows in terms of lag cost
9. Doubleshot ceiling is only exceeded when Quickshots in use, tying it to a specific feat rather than making it generally available and avoids 'Doublestrike-Ceiling-Discussions'.
And, finally:
* Arcane Archer is completely freed from the discussion of Manyshot vs. 10K Stars, and can be balanced around it being a 'general' Ranged tree available to any Elf, Sun Elf or Half Elf archer, instead of being limited by Rate of Fire discussion elsewhere.
* Discussions about some small Alacrity bonuses in Arcane Archer can be entered into, with the knowledge it won't be unbalancing one build against another. This of course would need to be balanced against Quickshots ability to provide a defined amount of native Rate of Fire increase.
* Smaller amounts of Ranged Power can be used judiciously to balance out balance issues.
There you go. Hope that Helps