Oh and I forgot to include spellpower pots too!
Oh and I forgot to include spellpower pots too!
Increase the duration of Many Shot for additional Ranger Levels.
Ranger 7-12 --> + 1 sec per level (6 sec total increase)
Ranger 13-18 --> + 2 sec per level (18 sec total increase)
Ranger 19 & 20 --> +5 sec per level (28 sec total increase)
Leave the cool down as is...
AP is a reasonable idea, low in the tree I would hope.
It is true, Manyshot is not a ranger specific feat, but it is auto-granted to Rangers.
It is not a large stretch to see how a class with an auto granted feat would gain auto granted improvements to said feat. (Dodge and Sneak attack for example).
This idea would give more levels of Rangers a needed boost compared to mulit-class builds, while not negatively affecting the other builds.
As for how what / how Manyshot is / works - that is another (important) discussion.
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Hi,
Increasing the duration of manyshot while reducing the number of arrows per volley is another way to deal with the so-called lag problem caused by four missile pulses.
I'm still far from convinced that any such problem exists, for reasons outlined earlier in this thread. Nor do we actually have dev confirmation that it does, just it's "expensive".
Anyway, if each pulse were three missiles rather than four, and manyshot lasted 27 seconds, the number of missiles fired would be similar. Although it would make the initial pulse less powerful, it would also mean there would be two pulses which could benefit from abilities with cooldowns of between 20 and 27 seconds.
That's another possible solution which might also satisfy burst and hybrid melee/ranged types, while keeping those poor server hamsters safe too.
Thanks.
Last edited by blerkington; 10-09-2015 at 04:35 PM.
I've never actually tested it, but have always been assured that they were the same bonus, so I went searching. Based on the thread below, the arrows don't add anything other than the enhancement bonus, and that does not stack with the bow bonus. Apparently they were different in 3.0, but not in 3.5 (I'm quoting the thread on this).
https://www.ddo.com/forums/showthrea...-Mean-Anything
Except it doesn't really matter - your bow will almost certainly be as good (or better) than the conjured arrows, unless you deliberately ignore Enhancement Bonus when Cannith Crafting to make a lower-ML bow. Additionally, there's the first AA core: "Any bow you equip gains a +1 Enhancement bonus for each arcane archer core ability you possess. (This does not stack with the bow's existing Enhancement bonus.) " So you'd end up with +6 arrows, +6 from AA, and +7 from Pinion for... +7 total.
Personally, I'd rather they work on something else than waste time changing Conjure Arrows to provide a non-stacking bonus that will almost certainly get overridden *except* in a very specific case. The only thing Conjure Bolts' increased bonus ever did for me was to make the stacks created in an Arcane ED not match the stacks created in a non-arcane ED and thus not show up when I conjured the one, hotbarred to keep an eye on the number, switched EDs, and then conjured another stack when I started getting low.
(As an aside, I always wanted Fletching to involve crafting bolts from trap parts instead of the current functionality, to provide mechanically-crafted bolts rather than arcanely-conjured ones, but with the same basic effect as Conjure Bolts/Conjure Arrows. Except you could also craft flaming bolts with Fire Trap Parts, holy bolts from Magic Trap Parts, etc. Give 'em the same 1K stack size as conjured bolts and make 'em 75% returning, a selection of bolts crafted at a trap station would've gone a long way *g* )
Last edited by LrdSlvrhnd; 10-09-2015 at 06:31 PM.
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Any word on the modification of Paralyzing arrow to include Intelligence and maybe Charisma in the DC calculation?
Us Harper Agents need some love.
"Ignorance killed the cat, sir; curiosity was framed."Tripoint, C.J. Cherryh
Bows, though 2-handed weapons, are treated as 1-handed weapons for purposes of augments. So, do I now need to carry 4 of each bow (5 if force is going to be included), one for each spellpower? Even if bows got two augments, I'd still need at least 2 of each to cover the all the elemental spellpowers. Plus one for the bow with my meteroic star? And what about bows with no augments on them? Trash them all? That is nuts. Grant the spellpower in the tree.
Yeah, I actually made that same point earlier. Not exactly what I meant, but there it is anyway. Perhaps what we need is to either have the conjured arrow/bolt +'s be stacking (can make them get a stacking plus every x levels and cap out lower - so instead of getting non-stacking +6, get up to a stacking +3?), or maybe have them add to ranged power? I'm still liking the idea of a third AA stance, though. Even though I know it won't happen.
Probably.
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Clearly you have never played a caster, even casters who get a lot more then Elemental Arrows out of elemental spell power don't max every elemental spell power (most of them at least, maybe 1% or 2% of all casters build an Elemetalist but they don't need to that is just their choice). Pic 2 to keep maxed (Force/Acid for instance) or close to maxed since augments aren't going to max a spell power. You really just want all power handed to you with no need to work don't you?
So with bab 28, 60 dex, and 49% doublestrike:
A repeater gets 60% more attacks than a bow per minute.
A shuriken elf ranger 17/monk 3 gets 97% more attacks than a bow per minute.
So arcane archers will need a new tier 5 power to improve bow alacrity or more doublestrike. Make it not work with 10k stars to help pure ranger bow users....
And is slayer arrow going to still work with repeaters and shurikens after the revamp?
So his suggestion to treat bows like two handed weapons is legitimate and should be done. But saying that a Ranger will need to max out 6 types of spell power is an exaggeration at best and a lie at worst.
Devotion, Force and one Elemental is what a Ranger will need if you want to swap Force or the Elemental for Potency that can work yes there will be some gearing involved but it won't be that difficult.