Well, right now the real winners in your approach are Monkchers. Their DC's will be at least 3-5 higher than any pure AA simply because their primary stat is Wisdom. They will not have to make any hard choices. My swashbuckler bard does not have to make these kind of choices ... her primary stat is Charisma, she gets Charisma to damage, and her crowd control DC's are based on Charisma. My wizard can get there as well on her CC, because the DC's for her spells are based on her primary stat.
You say that "The best build ranged should not require monk levels", yet that is exactly what will happen with this approach.
If it's taking tier 5's in AA it's an AA if it has 12 levels of Ranger it's a Ranger.
I'll give that if it has 12 monk levels it's not a Ranger.
But if a 12 monk takes tier 5's in AA it's an AA even if it's not a elf with the core 12+ though that is an option.
There is a lot of irrational hate for monkchers in this thread I get wanting pure Ranger to be competitive. For dps I think pure is ahead for CC I think monkchers is edgeing out pure I'm OK with that.
The nerfs to 10k stars and manyshot are going to make a AA Stalker better dps then a monkcher.
You're not seeing "hate", you're seeing frustration that no matter what those of us who actually run AA's say, the multi-classers (monkchers in particular) still come out ahead on the AA class. And, nerfing manyshot doesn't help us any, it just keeps the devs from having to step up to the plate to make the hard decision to do what should have been done to begin with, which is put 10K & manyshot on the same timer. So, no matter what happens, pure AA's still lose, and are still behind the curve. The only ones gaining with this Wisdom DC fiasco are those who's primary stat is Wisdom. Pure AA's are losing. Again.
I don't have a problem with Monkchers coming out ahead of AAs as long as they are debated close in relative damage. For that matter, same goes for Kensei archers, Mechanics or any ranged focused build. I've always believed that a ranger should be powerful with its versatility, but not top dog whether it be focused on ranged or TWF. I just don't think one or two builds should be obviously better than the other builds. There are other aspects of these builds that can pull ahead of the other in situations when not just using ranged combat as a comparison. This is why I think it's important to not just focus on overall dps, but to put some effort into keeping the uniqueness of classes.
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Do you want to kill things faster with DPS play a pure Ranger AA.
Do you want to be a CC Archer play a monkcher, or a pure Ranger who won't be as good at cc but will do more damage. Crit multiplier is a big deal most monkchers won't have that and a lot of the current monkchers builds won't even have crit threat from Stalker.
12/6/2 Ranger /Monk/XX is a Ranger it won't beat a 20 Ranger for damage because of the nerf and its likely now the best monkchers build in the game 14/6 Paladin/Monk might be competitive but that gives up Stalker all round Monkchers are taking some hits with these changes, and Rangers are getting the better end of the deal.
I'm not seeing how pure Ranger AA lose I actually see a win, as they now do more damage, and have aCC option they didn't have before.
Last edited by Grailhawk; 10-08-2015 at 01:53 PM.
I've been thinking more about this on the DC aspect.
I'm an AA user but without the Ranger Levels using Elf to access
My first build was 8/6/6 Ftr/Mnk/Wiz
I started with a Strength build. I did get a decent strength but sacrificed to much with Dexterity and Wisdom which kept 10K stars and my defense lower then I wanted.
I ER'd and this time went Wisdom based. still with the 8/6/6. With just the 6 Monk levels and access Master Stances I had a 54 Wisdom. Zen Archery made to-hit a non-issue.
I redid this with a 12/8 Ftr/Wiz and went Dexterity focus with Grace. Doing this improved my build for me.
I like that they want to up the DCs and even bring in Enchantment focus to help out. I'm just concerned that going Wisdom as the only option would limit AA builds.
I am still interested on how this will shake out for those of us AA's that do come by this by the Elf Tree.
Good feedback so far. We are still digesting and discussing.
We are considering a change to let Doubleshot wrap; that is once Doubleshot exceeds 100% it would start to have a chance to produce a third attack. Then Doubleshot wouldn't be wasted during high buffs.
The biggest concern is actually Doublestrike, as we wouldn't be able to make the same change to Doublestrike and we would expect players to ask for that if we changed Doubleshot.
Sev~
That would be a nice change, as i see it being too easy to go over 100 double shot which feels like a waste if there is a cap.
As for double strike I don't think it will be an issue as very few builds/boosts will get you over 100%, and even then you will be barely over vs a pure ranger using manyshot having 168% double shot (or more if tensored) which would be a much more noticeable waste of double shot.
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This is a nice idea, but my first reaction is it still doesn't solve the 'Pure Ranger/Archer' vs. Monkcher problem, i.e lack of RoF compared to having both Manyshot and 10K Stars.
Secondly, it doesn't change the fact that Melee-orientated Rangers who used to unload Manyshots are also getting the shaft.
There's a better way of doing this, I'm sure of it, but its one of those processes that just needs time, energy, effort and a lot of patience.
So you are saying that the things that a monkcher can't get, mostly stuff from the deepwood stalker tree, is enough to offset 10k stars? This is assuming that the changes to manyshot and 10k stars goes through as detailed. That is what i am hoping for, that being a monkless archer is a viable choice. Next, i am of course concerned that archers in general stack up to other ranged combat styles, and other builds in general.
On the other hand, i would prefer they not make these changes to how manyshot and 10k work. I'll have to agree with others that it does sound very dull. Archers have pretty much always been bursty, and many people like them that way, including me. I do want their downtime dps to be increased, that's the main problem with them, but not at the expense of their burstiness. I think i just paraphrased somebody from an earlier post, but them's my own words, honest.
As far as i can tell, all other things equal, isn't 10k stars actually superior to manyshot assuming a character invests enough wisdom? It's less bursty, but due to having a much higher uptime it seems that it would lead to a significantly higher rate of fire over time. If they didn't make the proposed changes and instead just made the two abilities mutually exclusive, then players who preferred more burst could use manyshot, and ones who wanted their dps more spread out could use 10k.
I know they are worried about upsetting dedicated monkcher players if they were to somehow make them obsolete, but i think there is a chance that making these sweeping changes to how the signature archer abilities work could upset even more people.
i see my first thoughts to these changes are already a foot note (sweet) because i already had a life of 2 rouge 18 wizzy, Elf arcane archer/archmage with shiradi ed life..... it rocked (especially the get mana back bug sigh lol) and now i am trying to do maths in my head for the same thing maybe with new enchant dc boosts and spell power scalling (is nice the warlock dilly going with spell power when casting but the melle dmg is kinda low), and harper, then the ek imbues stacked with AA imbues last i had checked..... pew pew pew nuke pew lol..... oh and mechanic no thats to much ap
....
-are force arrows going to scale with spell power aswell? i would be ok with them only scaling at half what the elemental ones do as the dmg effects most all things
-are you going to be adding ranged power to the cores and a good bit to the cap for being pure? (havent looked at ranger trees since ranged power was added)
-an issue i see is the monkchur wise archer being tons of dps and now better stances with a 20+ wisdom mod+ enchant mod ....with out calculating all the feat requirements and build points and other what not..... my question is, is it wise to have these based on wisdom?
Totally agree with this approach. Monkchers can have the extra DCs but less damage and rangers can have more damage and less DCs. Both are valid choices. However, to achieve the "rangers have less DPS than a monkcher" you need to make some drastic changes. Either stop 10k stars from working with something other than stars (shurikens), or keep the doubleshot penalty and add a duration reduction down to 20 seconds (as long as manyshot is active) in the AA capstone.(*)
As for those that keep bringing up caster DCs, caster DCs have NOTHING to do with the situation. Arrows don't cost sp and can be spammed in much less time than spells. A will DC of 50 is VIABLE in any EE quest. If archers want to make it work more than 10% of the time, they can drop a few points of damage and get extra DC. It will be a fair tradeoff (1 point of damage for 1 point of DC).
(*) It amazes me that this solution to manyshot/10k stars has not even gotten an acknowledgment from the devs despite having been mentioned in so many threads by different people. Why do they keep ignoring it and go for monstrosities like changing manyshot to oneshot?
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This is starting to sound like manyshot should be a stance.... hmmmm... now where have I heard that before....
I am in favor of what is proposed here as long as 100% is reasonably attained. Not saying easily obtained, but if I Have 3 PLs of doubleshot, a +8 item, and take the available enhancements to doubleshot, I should not have to rely on being Divine Crusader to see a standing 100% doubleshot. Being forced into a particular ED just to make a style of combat viable is not a fix to me.
Those suggestions don't provide solutions for what we are trying to change.
~ Doubleshot should be worth taking for bow users.
~ Reducing the total number of projectiles fired.
~ Still allow for Monk/Ranger hybrids; a shared cooldown just removes this build.
Moving some of the power of bow builds out of Manyshot and into other areas such as enhancements would be a bonus.
As an aside, having 10K Stars work only with shuriken will not take away the build; it will just require a weapon swap to shuriken as part of the attack chain. We don't want to encourage constant weapon swaps as part of ongoing attack chains.
Sev~