Please leave multiple arrows in many shot.
Repeating xbow has 3 bolt shot all the time.
If needed for server performance, could reduce manyshot to be up to 3 arrows and adjust the range power and removal of doublwshot penalty to compensate.
Please leave multiple arrows in many shot.
Repeating xbow has 3 bolt shot all the time.
If needed for server performance, could reduce manyshot to be up to 3 arrows and adjust the range power and removal of doublwshot penalty to compensate.
So you have officialy opened the pandora's box.
I can see many people raging about this as they alredy are doing, but it seems at least reasonable.Capping to 2 arrows at the time does seems odd thought, specialy for manyshot, even the name seems to indicate it should shoot more.
I think its time to allow tripleshot to happen.Doubleshot caps at 100 wich means you have to not get the max amount of double shot (and not use divine crusader) for making full use of these, and that seems rather non intuitive.
I like that this reduces the strain on having to take 6 monk levels, and the fact that beign WIS based becomes closer to doing a trade off of damage vs CC wich is what we alredy on caster classes.
Perpahs the monk ranged playstyle can finnaly be separated from the ranger ranged playstyle now, and pave the road for actualy developing ranged support for monk ON monk when monk changes come, like ranged ki regen and ranged ki strikes.
Give every person a gun and the richest man is the one that sells crutches
please do some change to improve bows ... most added buffs are generic providing BAB, AttSpeed ,+[w] for everyone. So this is not improving at all the use of bows in the game.And clearly for pure rangers w/o 10tzstars the change on Many shots will be a NERF.
[<O>] Orien: Set(-TCompletionist-)
~ Without 10K Stars the 50 second Doubleshot debuff that Manyshot gives isn't negated by 30 seconds of 10K Stars so that debuff is actually harsher for a Manyshot build without 10K Stars.
~ The thrower doesn't use Manyshot, so it won't be losing as much since 10K Stars only drops from 2.7 to 2 shots per attack, and 20 seconds of the 10K Stars debuff isn't negated by Manyshot.
~ Good catch on blitz - I'll have to recheck the math for people blitzing. I don't see that in my notes.
Sev~
I think this is where your math breaks. Any Ranged pure ranger would be at least on 40% from AA/DWS combinations, and can easily get 60% from gear and epic feat. Unless we are talking heroics, and until you get BAB 16+, Manyshot is not a huge power boost anyway.
10k is ok with this bonus because for thrower builds they have a niche use.
What if you go to the other side of raising damage: Make Manyshot an alacrity bonus? Even a 50% alacrity bonus (that stacks with doubleshot) can end up being better than the potential loss of doubleshot above 100%.
Bows also need some alacrity bonus (might be an animation issue as well, since now the "xbow reload" animation is linked to alacrity, but not for bows). I was seriously disappointed when I took my ranger from the fridge to test out the ranger changes, was grouping with a great xbow user, and he was firing it around 30% faster than me. A fully-specced archer should fire at least as fast as a fully-specced non-repeater xbow user right now.
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
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I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
DDO store or platinum purchase, I don't care.
But we need a single quiver than can hold every current and future arrow type up to 10,000 or higher in each stack. I have dozens of quivers scattered all over my 29 characters all holding different arrow types.
Make the madness stop!
This is a big nerf to 10k stars-using thrower builds. Shuriken builds need to be centered and especially pure monk builds cannot get their Doubleshot bonuses very high because they don't have any enhancements to boost it.
With the current version they already get 25% of their meager Doubleshotbonus because Doubleshot is active 15 seconds out of every minute.
Being a completionist with the best raid gear and a +7 tome in Water Stance and in a non-WIS Epic Destiny i can have a standing 50 WIS with only guild ship buffs running with my pure monk Shuricannon build. If the formula of 10k stars on DDOWiki is correct this gives me a combined ~128% chance for additional shuriken (or 1.28 additional shuriken) over 30 seconds. So over the course of 1 minute until i can activate 10k stars again this gives me the equivalent of 64% fulltime Doubleshot equivalent.
My Doubleshot can get as high as 29% (10% from Epic lvl 28 feat, 9% from 3 Epic Past Lifes, 2% from ship buffs and 8% from the new Epic Dynamistic Quiver). Right now i can add 25% of that (=7%) to my fulltime Doubleshot chance.
This means that with the current implementation of 10k stars i have a Fulltime Doubleshot equivalent of 71%.
With the new version of 10k stars over one minute i would get 29% Doubleshot Fulltime and 50% Doubleshot for half the time meaning i will have a Fulltime Doubleshot equivalent of only 54%.
This difference becomes even bigger if i boost my WIS higher with Yugoloth/Store Pots, Bard Song, etc. and run in a WIS-based Epic Destiny like Divine Crusader (+6 WIS). For example 60 WIS in Divine Crusader with Inspire Excellence and a +2 WIS pot would be 87,5% Fulltime Doubleshot equivalent in the old version and only 59% with the new version.
That difference won't be made up by +50 ranged power in the new version because ranged power gives diminishing returns and only boosts physical damage and sneak attack damage whereas more projectiles boost all the damage procs that are the basis of most thrower builds.
Multiclass ranger/rogue/monk shuriken thrower builds can have a lot higher Doubleshot bonuses and have by far more Sneak Attack damage so they benefit more from +50 ranged power and the removal of the Doubleshot Penalty. Which means that pure monk shuriken throwers will be nerfed a lot more than the multiclass throwers.
If these changes come into place you turn 10k stars from being a monk feat meant to boost monk shuriken throwers into a feat that gives the most benefit to bow-users and high-Doubleshot, high-Sneak Attack damage multiclass thrower builds with many ranger and/or rogue levels. Pure monks will be nerfed in comparison.
Throwers need more projectiles and less ranged power.
Last edited by Firewall; 10-07-2015 at 04:38 PM.
Snipercannon, Shuricannon 2.0, Nethercannon
Outdated:Shiradi Shuricannon, Shiradi Warcannon...Throwers for the win!
Yes I think you misunderstand me. My point is that since there is now no doubleshot debuff, you lose out on a bow character by not having 10k, which is counter to Devs stated goals.
I will restate that I am ecstatic about the removal of Doubleshot debuff, I've personally been clamoring for it being removed on 10k and Manyshot for a LONG time on these forums.
My point however was that without the doubleshot debuff, and without any cooldown interaction between 10k and Manyshot, 10k is still additive to Manyshot, and a Ranged character would almost always be better off with 10k. This of course would be mitigated by the Multiplier to bow damage present in AA.
I would like to STRONGLY suggest that you let that multipler apply to all ranged weapons. This would allow xbow users to utilize lots of ranger levels if they want, whats the harm in that? More importantly, it would give some incentive to go BEYOND the current only realy option for throwers which is /3+ Monk. With 18 ranger levels as a Req, I could see making a thrower build without /3 monk for that extra crit multi.
Of course, you'd have to fix crit multiplers.
Last edited by jakeelala; 10-07-2015 at 04:42 PM.
good at business
Don't forget to mention you are taking advantage of a bugged feature with shurikens, specifically Shadowstar, which allows Pure Monks in Divine Crusader to have a 5-20 critical threat range because of Keen causing all crit threat range modifiers to be doubled. You're making this argument because you rely on lots of crits for Ninja Spy poison damage which applied full damage on every crit at 20 stacks.
This argument is not useful for any thrower builds that are not pure monks. In fact, a build without 10k and high SA damage loves the boost to RP, like my builds. I hope the devs won't rebalance these things on the basis of one build that is pure monk and takes advantage of a game bug with keen in DC.
You know, since we're trying to constructively advance the conversation here.
Last edited by jakeelala; 10-07-2015 at 04:44 PM.
good at business
This is ddo, not dnd. These effects are specific to arcane archers. A subdivision of rangers in ddo. Rangers are typed as divine casters. The specific argument i was responding to was based on the thought that the aa effects kinda sorta resembled arcane type effects, therefore should use an arcane casting stat for the dc. In the case of the druid, they don't just resemble, they precisely are the same effects as used by arcane casters. If it's not too schizophrenic that the exact same effect can be both arcane and divine, then it's not too much of a stretch that aa abilities could also match the type of the 'caster' that is delivering them.
casters have to get their level x spell to those levels to work? my necro caster has to hit mid 50s at low 20s to 60+ at end game to make it effective. perhaps if this is a will dc it will be lower? what is your expections for saves vs these? What are common trash mobs saves vs? my lvl 25 wizard has a 43 dc with dancing ball and it works 10%-20% of the time. how will these arrows be different? how is that fun? imo adding "caster level" would help these be effective for primary ranger builds. even 1/2 caster level would help. please compare with epic mobs and advise?
just want them to be viable on EE, not necessarily no miss on ee, but if never viable at that level then what's the point for endgame? ie if you can't paralize, yes the on hit is a nice perk but wouldn't then another option be better (ie elemental arrows, etc that do some dps vs a non paralizing shot. 26 currently is useless except on a save of 1 so maybe only while your manyshotting will you see something stop, and not for long till 2nd save kicks in.
Vargouille
Quote Originally Posted by Thar View Post
most monchers are 12 monk 6 ranger.
Which means they don't get any of the Core crit bonuses from AA or DWS, unless Elven. As mentioned there are many options.
they get this a bonus of earth stance so that's ok, no? or will be reviewed with monk pass?
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One reason is to not take that away from current players who have often invested years into those characters. It's something we sometimes feel necessary to do but we avoid that when we can.
Another is that it's a moderately complex build that rewards a good player who's paying attention. While monks get some bonuses other ranged characters don't, it goes the other way as well, which means we don't see a reason for it to not be top tier. Again, not everything has to be - while I would love to see an amazing Elven Occult Slayer Arcane Archer make it work, it's not a priority for us to change things to make that top tier. But we're not going to intentionally try to push down existing fun characters any more than absolutely necessary (if necessary at all).
I would love an extra crit multiplier on my repeater ranger but odds are named bows at 15-20 x4 with a high double shot is going to be pretty close math wise to a repeater at 15-20 x2 at high doubleshot. Both end up close to 15-20 x8 per volley. It's proper usage of active abilities and weapon procs like sneak attack where I think repeaters will always pull ahead of bow users especially with the upcoming projectile nerfs to manyshot and 10k stars.