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  1. #41

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    Quote Originally Posted by lyrecono View Post
    /not signed,

    Define too much power,
    Horrible idea
    Btw, 1,5 min of displacement is nothing to a sword and board toon, it's the pj crowd that benefits the most.
    Why not nerf yellow bars?
    Btw, too much EE champion trash sees right through it anyway.
    Think why did displacement become self-only buff.
    It's because layered defence(dodge,ghostly,PRR/MRR,AC,etc) + displacement(50% damage avoidance) gives too much defensive power on toons.
    And it also make elven dragonmark obsolete. Why do we need to choose elf & take dragonmark, if we can have 10+ per shrine displacement clicky?

    Quote Originally Posted by lyrecono View Post
    If you want a challenge, why not challenge yourself? Go pug more!
    The dev's have a hard enough time as it is filtering good board advise from bad ones.
    I mostly play pug 95%, so do I need more?
    Last edited by draven1; 10-09-2015 at 05:43 AM.
    “Be extremely subtle, even to the point of formlessness.
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    Thereby you can be the director of the opponent's fate.”
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  2. #42
    Community Member Dendrix's Avatar
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    This suggestion is too weak.
    All Greensteel should be exclusive. You can only have 1 greensteel item equipped at a time.

  3. #43
    Community Member Jiirix's Avatar
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    Quote Originally Posted by Dendrix View Post
    This suggestion is too weak.
    All Greensteel should be exclusive. You can only have 1 greensteel item equipped at a time.
    They implemented something similar with the "cleansing" part. 20 shrouds = one more greensteel item equipped at time.

    Limiting greensteel now after some players have farmed it for YEARS would be a good way to annoy a maximum of loyal and paying customers.

    But I guess the OPs problem is more like this: Players that farmed stuff for years have great advantages because they have a ton of clickies (and clickies are quite powerful in DDO, like the displacement clickies), a ton of ingredients and a ton of plat. But you can’t change that, because if you won’t gain anything valuable anymore when running old contend like the shround … why would the vets run it at all? It’s the small chance of one more pale lavender ioun stone, a greensteel swapping item, upgrading your gear from hard to elite or mythic is what keeps people playing after they got everything else.
    Everything apart from the highest level endgame content will always be a “walk in the park” for people that spend thousands of playing hours over years in a game. I don’t have displacements clickies but I don’t mind that people farmed them and use them. (Even if you buy everything else you still have to run the shroud for the energy shards and the flagging quests for the stones.)
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  4. #44
    Hero JOTMON's Avatar
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    Quote Originally Posted by Dendrix View Post
    This suggestion is too weak.
    All Greensteel should be exclusive. You can only have 1 greensteel item equipped at a time.
    No.

    Even though its pathetic to see level 16 toons being powered through by level 28 toons in elite shroud.
    Shroud earned old school was worth the effort put in, too many new players are being handed the golden platter of shroud gear without having to challenge the difficulty to earn it.

    Making any exclusivity changes to shroud would invalidate the 20 runs for cleansing stones, or the hundreds of runs that many of us had done to specifically grind for this gear.
    These items were farmed specifically for their benefits, to change this would retroactively screw a large portion of the community..
    I don't think DDO would come out of that backlash unscathed.

    I would rather see different changes, over level players in my opinion are the ones that need reigning in..
    Bring back the the Raids to be the challenge they were meant to be..

    something like
    1. lock out over level players.. such as no epic toons in heroic content...You want to run Heroics .. don't level to 20.
    ~while this may be a bit harsh.. I would take this 10x over any more annoying exclusivity restrictions

    or

    2. Apply an aura of dampening on any Epic toon (or over level toons for that matter) that disables Destinies and causes them to be weakened by a % (something like 5%/level up to a cap of some sort) for the levels over the quest they are going into.
    Effectively offsetting their epic levels, while they would still retain their epic gear, they would not have the crushing overpower that they have now when running shroud levels 16-28.. bring whatever..
    Last edited by JOTMON; 10-09-2015 at 09:27 AM.
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  5. #45
    Community Member Dendrix's Avatar
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    Quote Originally Posted by JOTMON View Post
    I would rather see different changes, over level players in my opinion are the ones that need reigning in..
    Your suggestions are too weak.
    Nobody over the level of the raid/dungeon should be allowed to enter.

  6. #46
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Dendrix View Post
    Your suggestions are too weak.
    Nobody over the level of the raid/dungeon should be allowed to enter.
    Player population would not support this idea. Most raids would never get run due to a lack of players at the appropriate level range.
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  7. #47
    Community Member Lemdog's Avatar
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    Quote Originally Posted by draven1 View Post
    Make GS displacement clicky as an Exclusive gear & giving some batter UI to bring back used ingredients for it
    (Meridia already have an alter for this).

    Or

    Giving it shared cooltime for 5 min.


    It gives too much defensive power for toons already have insane PRR/MRR.
    It should be OMG button or tactical decision, not almost always running buff for non-casters.

    Current power creep based on defensive benefits, like too efficient PRR/MRR, semi-permanent displaced toons.
    Need some adjustment here.
    ^ This is a really bad troll attempt. People would get severely PO'ed, including me, if this happened.
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  8. #48
    Community Member Steve_Howe's Avatar
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    Quote Originally Posted by draven1 View Post
    Make GS displacement clicky as an Exclusive gear & giving some batter UI to bring back used ingredients for it
    (Meridia already have an alter for this).

    Or

    Giving it shared cooltime for 5 min.


    It gives too much defensive power for toons already have insane PRR/MRR.
    It should be OMG button or tactical decision, not almost always running buff for non-casters.

    Current power creep based on defensive benefits, like too efficient PRR/MRR, semi-permanent displaced toons.
    Need some adjustment here.
    Having trouble in PvP, huh?
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  9. #49

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    Quote Originally Posted by Steve_Howe View Post
    Having trouble in PvP, huh?
    DDO doesn't have proper PVP. It has just brawl testing pit. And it has clicky regen for each minute. So, it's not relevant.
    “Be extremely subtle, even to the point of formlessness.
    Be extremely mysterious, even to the point of soundlessness.
    Thereby you can be the director of the opponent's fate.”
    - Sun Tzu, The Art of War

  10. #50

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    Quote Originally Posted by Dendrix View Post
    This suggestion is too weak.
    All Greensteel should be exclusive. You can only have 1 greensteel item equipped at a time.
    I am not asking removal of displacement clicky. Just making it to be situationaly useful, not always running buff by having multiple same clicky.
    “Be extremely subtle, even to the point of formlessness.
    Be extremely mysterious, even to the point of soundlessness.
    Thereby you can be the director of the opponent's fate.”
    - Sun Tzu, The Art of War

  11. #51
    Community Member lyrecono's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    Player population would not support this idea. Most raids would never get run due to a lack of players at the appropriate level range.

    we're running into this problem a lot in heroics at the moment, tempest spine is easy to fill, von 5&6 is sometimes doable since the von series is often run in heroics (not counting iconics here) but as we move up you'll see that it becommes near impossible.
    For this i'm setting the lv range for BB.

    Titan? rarely run, even if everybody kept the flagging sigel, to slow for exp/min and too dependent on competent people witch is hard to find at level.
    I ask people to run reavers fate every life, even when we all ran Tor together, no one wants to do it.
    ADQ1 i run each life, solo or grouped, i rarely find enough people to make a full group,never enough for a adq2
    Finding enough people for litany is ....rare, most cap out before that, the remaining few only want to exp zerg litany and not flag for it since the're close to tr-ing. Also, many thing the abot raid is a PITA and to dependent on lag gimmicks to make it worth their time.
    VoD/Hound i always skipped at level, too slow for exp/min.
    Reavers reach is run, though barely, finding people strong enough to run is is very hard, i have run it 3 times this life, twice i had to solo it, once i had to twist my guildies arm to get them in.
    ToD is more interesting, i fill this groups more often (though due to it being max 21 many have capped destinies and twist and usually overwhelming critical, something the quest wasn't balanced for), i do manage to get groups together for this every now and then.

    Edit, i forgot the shroud, 7 out of ten times i see people skipping sleeping dust and or coal chamber if their just going to 20, for those that don't, they often solo it on casual for flagging or drop out for some other reason.

    Limiting people to the lv range of the raid is not feasible, the backlash will be severe.
    Last edited by lyrecono; 10-09-2015 at 05:37 PM.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  12. #52
    Community Member Enderoc's Avatar
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    Quote Originally Posted by Ykt View Post
    I have good UMD on my Barb. I can use Displacement scrolls, Teleport scrolls ...
    But do you have rage?

  13. #53
    The Screaming Wizard
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    You are right , GS displacement clicky should be exclusive to long being abused

  14. #54
    Community Member lyrecono's Avatar
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    Quote Originally Posted by draven1 View Post
    Think why did displacement become self-only buff.
    It's because layered defence(dodge,ghostly,PRR/MRR,AC,etc) + displacement(50% damage avoidance) gives too much defensive power on toons.
    And it also make elven dragonmark obsolete. Why do we need to choose elf & take dragonmark, if we can have 10+ per shrine displacement clicky?


    I mostly play pug 95%, so do I need more?
    Apperently people still need them, i'm getting the weird sensation that you have other reasons to limit them, are you being denied access to the better groups due to constant dying?
    Not able or willing to put in the effort in to it?
    Why have others nerfed? because you can't hold up? You don't feel special anymore?
    I honestly don't care why but i'll won't support this idea that will take away the effort that i put in these things, i worked for years to get my melee's at least 3 of these, remember, back in the day, you had no raid timers, you had to wait days to get back in.

    btw, people might simply play half elves for the displacement if it didn't require to play an ugly toon (still not fixed) or taking a feat for displacement.


    Quote Originally Posted by Dendrix View Post
    This suggestion is too weak.
    All Greensteel should be exclusive. You can only have 1 greensteel item equipped at a time.
    You can only use one, you need to put in effort to carry more.
    Not that that matters, you can carry a 100 displacement clickies, you need only one to activate it.





    Quote Originally Posted by Enderoc View Post
    But do you have rage?
    He said he was a barbarian
    Last edited by lyrecono; 10-10-2015 at 08:02 PM.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  15. #55
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by KevinMullins View Post
    You are right , GS displacement clicky should be exclusive to long being abused
    The main reason people used to make multiple displacement clickies was so they didn't have to ask for displacement/blur during raids so the casters could conserve their sp. Since then displacement was turned nto a "self only" spell. The people that made these multiple items for the good of the party were rewarded through pure luck once the change to displacement was made because it was now the only way to use displacement frequently without the spell.

    Seems wrong to take something away that people earned legitimately and spent alot of time raiding to make, especially when there is really no point. More enemies have true seeing now and lesser displacement is easy to come by. Of all the power creep added to the game recently, this seems one of the oddest choices to demand a nerf on.
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