Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
I've been running the Dex based version but considering switching to Str based, and working in Dire Charge. That said.. on your stats.. no Primal Scream for the +5 boost?
Also, for your offhand ToEE weapon, slot silver for DR breaking on new content?
He doesn't appear to have the twists for it. I run primal scream though and it's good to have.
For the new content, the only thing you need silver for is Harry iirc. Most devils are good or silver. I have a lgs khopesh I was playing with that and only noticed yellow numbers on Harry and the portals.
The Rakshasa has either dr pierce or Pierce + Good. I'm not sure if the good is required since I don't have a way of not doing good damage.
The Codex is chaotic for dr (I'm chaotic good).
"IM-PLO-SION: For when you just HAVE to kill every M**********R in the room"-
(Samuel L Jackson)
"Some are insane, and the're in charge"
(GoF)
Sarlona: Mercilless, Maliciouss, Relenttless. Plus others.....
You could twist primal scream instead of impregnable mind. I feel like the dps is high enough that I'd rather have the added protection of a solid will save. The other three twists - symmetric strikes/sense weakness (as preferred), balanced attacks, and extra action boosts - are must haves imo and I wouldn't want to give up any of them.
As LordPiglet said, Harry is the only thing that requires both silver and good. You could swap in a DR breaker for Harry. Whether breaking DR or having the extra 20 melee power from the ToEE set offers more dps depends on the difficulty.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Last edited by CThruTheEgo; 12-29-2015 at 09:52 AM.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Originally Posted by cthruthego;
Khops do come out DPS wise due to the better lack of crit procs on TF weapons at lower tiers and such, but I am not sure that it's that noticeable in most content. On the dex build, I end up with higher reflex saves and armor class, which just makes certain quests easier, and I don't fail saves, much. My dmg stat doesn't lag that far behind since loot table pass either. However, he's right, Khops come out ahead in the long run.
Daxes and Hammers are nice when rolling 19s and 20s for those big hits, but why not hit for 70% of that 25% more often?
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
i went and tested this -
paladin
+5 longsword - yellow numbers - combat log said blocked by pierce
+5 longsword of pure good - yellow numbers - still said blocked by pierce
Deathnips - w/o capstone making it good - yellow numbers -- said blocked by good
deathnips - w capstone - no yellow numbers
After my previous post about this, I found the general wiki entry for rakshasas does state that they have DR/pierce + good, but the entry for the new Shroud boss only states DR/pierce. I figured it was probably innacurate due to whoever entering the info already having the ability to bypass good DR. I meant to amend my previous comment but never got around to it. Thanks for confirming.
Last edited by CThruTheEgo; 12-29-2015 at 09:52 AM.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Shouldn't one of the 2d20 damage feats out-DPS both arborea and ethereal?
Considering ethereal adds 72 damage per hit in your example, you'd only need 342 spellpower to be equal, which sounds quite reasonable (I'm not sure if metamagics apply, since this build has maximise, but I can do some tests when I'm back home).
Not to mention those feats add much better additional stuff like PRR/MRR/Heal Amp/Spellpower, depending on which you chose (I guess feywild is the best for general use, since not much resists sonic).
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
I was thinking myself of those 2d20 that scale with spellpower when I accidentally hit the training dummy with my 20 spellsinger and saw a 320 sonic damge. If you put rank in perform and max out sonic (not that hard atm get a decent spellpower on a non caster) you may get better dps the arborea or ethereal.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
We/re getting hide scores approaching 120, somebody page Grailhawk and get some numbers run.
That'd require a bit more than 500 spellpower. Would be doable if metas apply (like I said, need to test).
45 implement
75 spellcraft
138 augment
20 pot
15 ship
150 maximise
75 empower
40 from the feat itself
---
558
Requiring a slot probably sucks though.
Better against sneak immune targets, worse against targets that are immune to whatever element you chose.
Stuff like 20PRR is probably appealing for a ranger though (from scion of earth).
It's a tough choice I'd say.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
I'm not a math guy, but etheral only work on sneak attack while 2d20 scaling with spellpower is always on no matter what. Now, there is for sure some mob resistant or immune to sonic but not that many.
Yes you can use assassin trick & deception but still think 2d20 is better. As I said already I'n mot a math guy so you may prove I'm wrong.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.